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- GvYoutube
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1000+ posts
Source Engine Tomfoolery
(This topic is in the offical
!)
Link your funniest Valve game moments here
(Example:
I was playing _____ when I encountered this.
link placeholder)

Link your funniest Valve game moments here
(Example:
I was playing _____ when I encountered this.
link placeholder)
Last edited by GvYoutube (April 13, 2025 02:10:36)
- minikiwigeek2
-
1000+ posts
Source Engine Tomfoolery
I always liked spawning a bunch of airboats in Portal 1 and seeing how far I could get with no portals, because the airboat spawn command, for some reason, isn't locked behind sv_cheats 1.
Kiwi
Kiwi
- GvYoutube
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1000+ posts
Source Engine Tomfoolery
for some reason, isn't locked behind sv_cheats 1.set the spawn airboat command to scrolling. I always liked spawning a bunch of airboats in Portal 1 and seeing how far I could get with no portals, because the airboat spawn command,
Kiwi
i dare you.
- minikiwigeek2
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1000+ posts
Source Engine Tomfoolery
#3Next time I inevitably replay Portal 1, I'll be sure to try that out!
set the spawn airboat command to scrolling.
i dare you.
Kiwi
- NinjaDog10J
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1000+ posts
Source Engine Tomfoolery
Play Gmod is so much fun with the shenanigans I can get into (sadly none of my friends have Gmod) also one of the best half-life 2 mods Entropy Zero 2 is such a good game
- GvYoutube
-
1000+ posts
Source Engine Tomfoolery
I have played gmod before, but please mention tomfoolery moments, please. Play Gmod is so much fun with the shenanigans I can get into (sadly none of my friends have Gmod) also one of the best half-life 2 mods Entropy Zero 2 is such a good game
- NinjaDog10J
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1000+ posts
Source Engine Tomfoolery
Ok so one time in HL2 due to the wacky pinning of the rebar crossbow one of the combine ragdolls just did the funny freak out thing I don't really know how to explain if you know you know
- GvYoutube
-
1000+ posts
Source Engine Tomfoolery
you mean the *ragdollwallvollidemultiple.mp3*? Ok so one time in HL2 due to the wacky pinning of the rebar crossbow one of the combine ragdolls just did the funny freak out thing I don't really know how to explain if you know you know
- NinjaDog10J
-
1000+ posts
Source Engine Tomfoolery
Yeah thatyou mean the *ragdollwallvollidemultiple.mp3*? Ok so one time in HL2 due to the wacky pinning of the rebar crossbow one of the combine ragdolls just did the funny freak out thing I don't really know how to explain if you know you know
- GvYoutube
-
1000+ posts
Source Engine Tomfoolery
here's a “tf2 update” for a bump (be wary, it's long.)
The “Pocket Universe Pandemonium” Update
A message from Saxton Hale:
“Listen up, you magnificent mercenaries! Business has been… peculiar lately. Turns out, one of those blasted teleporting contraptions of Dell Conagher's malfunctioned spectacularly. We're talking reality-bending levels of malfunction! Now, pocket universes are spilling into our battlefields like badgers out of a burst biscuit tin! Get out there and… well, figure it out! And try not to break anything too valuable. Hale Out!”
New Game Mode: Dimensional Rumble
* The Premise: Randomly throughout a standard match, a shimmering portal will open in a designated area. Stepping through this portal will transport players to a bizarre, temporary pocket universe.
* Pocket Universe Examples:
* “Flumph Frenzy”: Players are shrunk to the size of ants in a giant's living room, dodging colossal furniture and being hunted by sentient, giggling Flumphs (imported from Dungeons & Dragons). Victory is achieved by collecting 100 “Dust Bunnies of Doom.”
* “Gravity Gone Wild”: The map's gravity fluctuates wildly, sending players soaring into the sky or sticking them to the ceiling. The objective is to push a giant, bouncy ball into the enemy's goal using only your movement.
* “Pixel Pandemonium”: The entire map transforms into a low-resolution, 8-bit version of itself. Weapon projectiles become giant pixels, and movement feels surprisingly clunky. First team to “defeat” the opposing team's sprite wins.
* “The Great British Bake-Off Blitz”: Players are armed with rolling pins and spatulas and must bake the most aesthetically pleasing (and edible, somehow) cake within a time limit. Gordon Ramsay (voiced by a surprisingly accurate sound-alike) provides scathing commentary.
* “Cataclysmic Cardboard Chaos”: The map is entirely constructed of flimsy cardboard. Explosions tear through walls, and heavy players can simply charge through entire buildings. The objective remains the same, but the environment is… dynamic.
* Returning to Normal: After a set time limit or a specific objective is met within the pocket universe, players are flung back to the original TF2 map, often with temporary, comical status effects (e.g., “Flumph Residue” - slight giggling, “8-Bit Blur” - temporary visual distortion).
New Weapons (Pulled from the Pocket Universes):
* Scout:
* The Dust Bunny Blaster: Fires volleys of surprisingly sticky and mildly irritating dust bunnies. Can slow enemies down slightly. (From “Flumph Frenzy”)
* Soldier:
* The Cardboard Catapult: Launches volleys of sharp-edged cardboard shards. Deals moderate damage and can inflict bleed. (From “Cataclysmic Cardboard Chaos”)
* Pyro:
* The Flaming Spatula: A melee weapon that sets enemies on fire and has a chance to flip them into the air. (From “The Great British Bake-Off Blitz”)
* Demoman:
* The Bouncy Bomb Launcher: Launches large, bouncy bombs that ricochet wildly before exploding. Their unpredictable nature can be both a blessing and a curse. (From “Gravity Gone Wild”)
* Heavy:
* The Baguette Barrage: A secondary weapon that allows the Heavy to rapidly fire hardened baguettes. Surprisingly effective at close range. (Just because.)
* Engineer:
* The Sentient Sentry (Prototype): A sentry that occasionally offers unsolicited (and often incorrect) advice in a squeaky voice. Functions normally otherwise. (Malfunctioning Conagher tech.)
* Medic:
* The Healing Hummus Injector: Heals allies with a potent dose of… hummus. Has a slightly longer cooldown but provides a small overheal bonus. (Why not?)
* Sniper:
* The Giant Pixel Shooter: Fires large, slow-moving pixels that deal significant damage. Requires precise aiming due to the projectile size. (From “Pixel Pandemonium”)
* Spy:
* The Cloaking Cardboard Box: A wearable disguise that turns the Spy into a convincing (but fragile) cardboard box. Movement is slow and any damage breaks the disguise. (From “Cataclysmic Cardboard Chaos”)
New Cosmetics:
* A Flumph hat for all classes.
* A chef's hat for Pyro.
* A pair of oversized 8-bit sunglasses for Sniper.
* A cardboard box costume for Spy (different from the weapon).
* A gravity-defying wig that floats slightly above the Heavy's head.
New Maps:
* Existing maps will now have designated “Portal Spawn Zones” that shift periodically during matches.
* No entirely new, permanent maps are introduced, as the focus is on the chaotic pocket universes.
Gameplay Changes:
* A new “Pocket Instability” meter will appear during matches. When it fills, a portal is more likely to open. Certain actions (like large explosions or multiple simultaneous teleports) can increase the meter.
* Voice lines have been added for the mercenaries reacting in utter confusion and bewilderment to the pocket universes.
Known Bugs (Because it's TF2):
* Occasionally, players might get stuck inside a giant dust bunny.
* The 8-bit filter might permanently affect a player's vision until they restart the game.
* Sentient Sentries may start demanding oil changes.
* Gordon Ramsay might start critiquing players' real-life cooking through their microphones.
The “Pocket Universe Pandemonium” Update
A message from Saxton Hale:
“Listen up, you magnificent mercenaries! Business has been… peculiar lately. Turns out, one of those blasted teleporting contraptions of Dell Conagher's malfunctioned spectacularly. We're talking reality-bending levels of malfunction! Now, pocket universes are spilling into our battlefields like badgers out of a burst biscuit tin! Get out there and… well, figure it out! And try not to break anything too valuable. Hale Out!”
New Game Mode: Dimensional Rumble
* The Premise: Randomly throughout a standard match, a shimmering portal will open in a designated area. Stepping through this portal will transport players to a bizarre, temporary pocket universe.
* Pocket Universe Examples:
* “Flumph Frenzy”: Players are shrunk to the size of ants in a giant's living room, dodging colossal furniture and being hunted by sentient, giggling Flumphs (imported from Dungeons & Dragons). Victory is achieved by collecting 100 “Dust Bunnies of Doom.”
* “Gravity Gone Wild”: The map's gravity fluctuates wildly, sending players soaring into the sky or sticking them to the ceiling. The objective is to push a giant, bouncy ball into the enemy's goal using only your movement.
* “Pixel Pandemonium”: The entire map transforms into a low-resolution, 8-bit version of itself. Weapon projectiles become giant pixels, and movement feels surprisingly clunky. First team to “defeat” the opposing team's sprite wins.
* “The Great British Bake-Off Blitz”: Players are armed with rolling pins and spatulas and must bake the most aesthetically pleasing (and edible, somehow) cake within a time limit. Gordon Ramsay (voiced by a surprisingly accurate sound-alike) provides scathing commentary.
* “Cataclysmic Cardboard Chaos”: The map is entirely constructed of flimsy cardboard. Explosions tear through walls, and heavy players can simply charge through entire buildings. The objective remains the same, but the environment is… dynamic.
* Returning to Normal: After a set time limit or a specific objective is met within the pocket universe, players are flung back to the original TF2 map, often with temporary, comical status effects (e.g., “Flumph Residue” - slight giggling, “8-Bit Blur” - temporary visual distortion).
New Weapons (Pulled from the Pocket Universes):
* Scout:
* The Dust Bunny Blaster: Fires volleys of surprisingly sticky and mildly irritating dust bunnies. Can slow enemies down slightly. (From “Flumph Frenzy”)
* Soldier:
* The Cardboard Catapult: Launches volleys of sharp-edged cardboard shards. Deals moderate damage and can inflict bleed. (From “Cataclysmic Cardboard Chaos”)
* Pyro:
* The Flaming Spatula: A melee weapon that sets enemies on fire and has a chance to flip them into the air. (From “The Great British Bake-Off Blitz”)
* Demoman:
* The Bouncy Bomb Launcher: Launches large, bouncy bombs that ricochet wildly before exploding. Their unpredictable nature can be both a blessing and a curse. (From “Gravity Gone Wild”)
* Heavy:
* The Baguette Barrage: A secondary weapon that allows the Heavy to rapidly fire hardened baguettes. Surprisingly effective at close range. (Just because.)
* Engineer:
* The Sentient Sentry (Prototype): A sentry that occasionally offers unsolicited (and often incorrect) advice in a squeaky voice. Functions normally otherwise. (Malfunctioning Conagher tech.)
* Medic:
* The Healing Hummus Injector: Heals allies with a potent dose of… hummus. Has a slightly longer cooldown but provides a small overheal bonus. (Why not?)
* Sniper:
* The Giant Pixel Shooter: Fires large, slow-moving pixels that deal significant damage. Requires precise aiming due to the projectile size. (From “Pixel Pandemonium”)
* Spy:
* The Cloaking Cardboard Box: A wearable disguise that turns the Spy into a convincing (but fragile) cardboard box. Movement is slow and any damage breaks the disguise. (From “Cataclysmic Cardboard Chaos”)
New Cosmetics:
* A Flumph hat for all classes.
* A chef's hat for Pyro.
* A pair of oversized 8-bit sunglasses for Sniper.
* A cardboard box costume for Spy (different from the weapon).
* A gravity-defying wig that floats slightly above the Heavy's head.
New Maps:
* Existing maps will now have designated “Portal Spawn Zones” that shift periodically during matches.
* No entirely new, permanent maps are introduced, as the focus is on the chaotic pocket universes.
Gameplay Changes:
* A new “Pocket Instability” meter will appear during matches. When it fills, a portal is more likely to open. Certain actions (like large explosions or multiple simultaneous teleports) can increase the meter.
* Voice lines have been added for the mercenaries reacting in utter confusion and bewilderment to the pocket universes.
Known Bugs (Because it's TF2):
* Occasionally, players might get stuck inside a giant dust bunny.
* The 8-bit filter might permanently affect a player's vision until they restart the game.
* Sentient Sentries may start demanding oil changes.
* Gordon Ramsay might start critiquing players' real-life cooking through their microphones.
- GvYoutube
-
1000+ posts
Source Engine Tomfoolery
thats the point this feels ai generated-snip-
its a tf2 “update”
- GvYoutube
-
1000+ posts
Source Engine Tomfoolery
“There's more.” “This is a bump.”
“Dear god…”
“No…..”
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