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- Apfellord
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Scratcher
100+ posts
Official Monster World modding thread
Hey Ap, in the project when I was modding it, the names for the enemies didn't work unless you have them in all caps, and in the tutorial, it has “Pete” in normal capitalization.Goodness dude, please don't quote the entirety of the original post - it's just way too long lol
Good point though, I'll change it!
- WoopersRcool
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Scratcher
87 posts
Official Monster World modding thread
I want to add new effects for my mod, but whenever I try, it doesn’t show the right hover message. (you know, like how vulnerable shows “vulnerable take 50% more damage” the hover message) So I was wondering if anyone could tell me how to code a new effect for my mod.
Thanks! :)
Thanks! :)
- StrixCattus
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Scratcher
100+ posts
Official Monster World modding thread
I want to add new effects for my mod, but whenever I try, it doesn’t show the right hover message. (you know, like how vulnerable shows “vulnerable take 50% more damage” the hover message) So I was wondering if anyone could tell me how to code a new effect for my mod.From what I recall, you need to have the same number of effect icon costumes and effect description costumes (both sets are in the same sprite). There are also a couple of lists you need to update, though it's been a while since I made my mod and I don't remember everywhere you need to edit.
Thanks! :)
- ChiefJustice
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Scratcher
81 posts
Official Monster World modding thread
Hello! I know I've done this before, but somewhere in the last two years I've forgotten how. I'm trying to put Oracle into the Arfane mod and I'm currently working on adding the status effects. I've updated the check status list script but the player is not losing ingredients at the start of each battle. Where is the script for resetting the player status?
Never mind I found it. If anyone else has this problem the script is in TurnManager, and it's the MyBlock “clear player status” or something like that.
Never mind I found it. If anyone else has this problem the script is in TurnManager, and it's the MyBlock “clear player status” or something like that.
Last edited by ChiefJustice (March 5, 2025 21:06:07)
- Apfellord
-
Scratcher
100+ posts
Official Monster World modding thread
Hello! I know I've done this before, but somewhere in the last two years I've forgotten how. I'm trying to put Oracle into the Arfane mod and I'm currently working on adding the status effects. I've updated the check status list script but the player is not losing ingredients at the start of each battle. Where is the script for resetting the player status?
Never mind I found it. If anyone else has this problem the script is in TurnManager, and it's the MyBlock “clear player status” or something like that.
Nice! Sorry I didn't get to reply earlier but I'm glad you found it and I'm hyped for the character super-mod

- ChiefJustice
-
Scratcher
81 posts
Official Monster World modding thread
I have added Oracle to my Arfane mod!
Also, a map!
I'm very proud of this. I hope you guys are excited.
Now, I've taken quite a few liberties with Oracle, as I did with Lunara, to make each of them, in my opinion, more balanced, and thus more varied, and thus more interesting to play. @StrixCattus, I hope you don't mind. I had planned to add Forgotten Secrets but then I decided it would be too much work. Perhaps I will later. Also, I ought to animate Oracle.
I'm happy to answer any questions at all about anything in the mod. I do have a motive for everything I've done so if you're curious, ask! There is in fact a thread dedicated specifically to this mod.
@Apfellord, if there's any chance you could provide the art you made for Arfane, I'd love to add it to the mod. Thank you again so much of the original game and your support modding it.
Also, a map!
I'm very proud of this. I hope you guys are excited.
Now, I've taken quite a few liberties with Oracle, as I did with Lunara, to make each of them, in my opinion, more balanced, and thus more varied, and thus more interesting to play. @StrixCattus, I hope you don't mind. I had planned to add Forgotten Secrets but then I decided it would be too much work. Perhaps I will later. Also, I ought to animate Oracle.
I'm happy to answer any questions at all about anything in the mod. I do have a motive for everything I've done so if you're curious, ask! There is in fact a thread dedicated specifically to this mod.
@Apfellord, if there's any chance you could provide the art you made for Arfane, I'd love to add it to the mod. Thank you again so much of the original game and your support modding it.
Last edited by ChiefJustice (May 2, 2025 21:55:08)
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