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RBlueCakes
Scratcher
40 posts

[NEED HELP ASAP] Camera rotation sqeezes the 3d projection

I am making my own 3D game using projection and knowledge from mathmathmath's tutorial about 3d.

What's the problem?
When I move my mouse to the edge it sqeezes the 3d objects.

What have I tried?
I tried changing the script but its the same as the rotation script for 3D.

I will appreciate any help!

Project Link: https://scratch.mit.edu/projects/1118288695
Whitepatchwastaken
Scratcher
100+ posts

[NEED HELP ASAP] Camera rotation sqeezes the 3d projection

It looks like this is faulty camera rotation code? If I had to guess your code is squishing the points together instead of spinning them.
RBlueCakes
Scratcher
40 posts

[NEED HELP ASAP] Camera rotation sqeezes the 3d projection

its not its the same thing I used mathmathmaths rotation script

Last edited by RBlueCakes (Jan. 13, 2025 17:38:02)

KevLeCodeur
Scratcher
38 posts

[NEED HELP ASAP] Camera rotation sqeezes the 3d projection

The problem is that you put the “Perspective projection” block before the Rotation, if it still seems a bit buggy it's normal you just didn't implement z clipping yet and also maybe because you did something wrong when projecting the cube (that's why it looks squished on the z axis).

Hope this helped!

Last edited by KevLeCodeur (Jan. 13, 2025 18:05:55)

RBlueCakes
Scratcher
40 posts

[NEED HELP ASAP] Camera rotation sqeezes the 3d projection

it works just now the drawing process is messed up

Last edited by RBlueCakes (Jan. 14, 2025 17:47:17)

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