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- cs3707537
-
Scratcher
41 posts
AFK Kicker patching
I have a game that I am working on right now (https://scratch.mit.edu/projects/1112930313/), and I was able to make an AFK Kicker.
My problem is that I am struggling to find ways to fix it.
The AFK Kicker relies on a couple of variables, all dealing with either the delayed player x/y/direction, or the delayed bullet x/y/direction. The game that I am making has an auto-spin and auto-fire button, making the AFK kicker serve no purpose.
Can someone please check my code (it's under “Player” and “Bullet” and suggest some changes or what to do to make it so that when either autospin or autoshoot is on, it only relies on the DelayedPlayerX and DelayedPlayerY variables?
I hope this made sense- if it didn't, feel free to just ask!
Thanks!!!
My problem is that I am struggling to find ways to fix it.
The AFK Kicker relies on a couple of variables, all dealing with either the delayed player x/y/direction, or the delayed bullet x/y/direction. The game that I am making has an auto-spin and auto-fire button, making the AFK kicker serve no purpose.
Can someone please check my code (it's under “Player” and “Bullet” and suggest some changes or what to do to make it so that when either autospin or autoshoot is on, it only relies on the DelayedPlayerX and DelayedPlayerY variables?
I hope this made sense- if it didn't, feel free to just ask!
Thanks!!!
- cs3707537
-
Scratcher
41 posts
AFK Kicker patching
Please don't post the same thread twice.I only did it because the other guy responded with idk and nobody is gonna answer something that has already been answered
- Oisthebestletter
-
Scratcher
100+ posts
AFK Kicker patching
BruhPlease don't post the same thread twice.I only did it because the other guy responded with idk and nobody is gonna answer something that has already been answered
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