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- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
In my memory game, there is a bug: sometimes when you click 2 cards that don't match, the game removes one of them. Please help me fix it. Thanks a lot.
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
There is this script, but it seems to be broken:
if <(item (1) of [cards opened v] :: list) = (item (2) of [cards opened v] :: list)> thenThere is also “start sound” and “change effect”, but you don't need to care about them.
delete this clone
end
- 10goto10
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Scratcher
1000+ posts
Broken "if" in Memory Game
I think you have a race condition between the code that is deleting ”cards open” and the code that is testing for the values in that list.
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
I think you have a race condition between the code that is deleting ”cards open” and the code that is testing for the values in that list.I think it's not. Before I added the "delete all of " to the main script (before that the delete all was in the clone script), it already had that bug.
- 10goto10
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Scratcher
1000+ posts
Broken "if" in Memory Game
I added an ask block before the delete all and it plays okay (well, except for the annoyance of the ask block so that’s not a fix just a debugging step).
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
I added an ask block before the delete all and it plays okay (well, except for the annoyance of the ask block so that’s not a fix just a debugging step).Oh I think maybe I should add a “wait 0 seconds”. Let me check…
That doesn't work.
Last edited by nvqanh (Dec. 31, 2024 14:40:23)
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
I added an ask block before the delete all and it plays okay (well, except for the annoyance of the ask block so that’s not a fix just a debugging step).I added an ask and the bug is still there.
- 10goto10
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Scratcher
1000+ posts
Broken "if" in Memory Game
Well now I’m concerned that we are not looking at the same project because when reloaded I didn’t see an ask block in the project linked above.
I tried my patch again and it worked for me and I don’t think it’s because I’m using an iPad (no mouse).
I tried my patch again and it worked for me and I don’t think it’s because I’m using an iPad (no mouse).
- RokCoder
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Scratcher
1000+ posts
Broken "if" in Memory Game
In alignment with what has been suggested, make the wait block before deleting the items a little longer than the wait block before comparing items (maybe 0.6 and 0.5)
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
Well now I’m concerned that we are not looking at the same project because when reloaded I didn’t see an ask block in the project linked above.Did you mean ask is this one?
I tried my patch again and it worked for me and I don’t think it’s because I’m using an iPad (no mouse).
ask [] and wait
- nvqanh
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Scratcher
58 posts
Broken "if" in Memory Game
In alignment with what has been suggested, make the wait block before deleting the items a little longer than the wait block before comparing items (maybe 0.6 and 0.5)It worked!! Thank you soooo much.
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