Discuss Scratch

Magictiles3
Scratcher
5 posts

more blocks [effect reporter]

MillionOfficial wrote:

LeDerpy123 wrote:

There could be a reporter that has a dropdown for each effect (ghost, pixelation, etc). It would look like this:
[Modnote: Image removed, as the link was dead]
What do you think?
Good idea, also here's a mockup:
([ghost v] effect :: looks)
YEEEEEEESSSSS THAT'S EXACTLY WHAT IT SHOULD LOOK LIKEEE
Voxalice
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up to the first page of Suggestions.
Oisthebestletter
Scratcher
100+ posts

more blocks [effect reporter]

YES, SUPPORT!! I've always been bugged by making new variables, so this is the turning point!!!
([color v] effect::looks
([color v] effect of (... v)::sensing
Maybe even:
([color v] effect of pen::pen
bubgamer072
Scratcher
96 posts

more blocks [effect reporter]

Col_Cat228 wrote:

GyroscopeBill wrote:

I think there's a Scratch mod that does that, or something like it. I think it would be a great feature for Scratch.
Yes. It's called Snap!
snap isnt a scratch mod but ok
medians
Scratcher
1000+ posts

more blocks [effect reporter]

Mockup:

hotcrystal
Scratcher
500+ posts

more blocks [effect reporter]

medians wrote:

Mockup:

Why’s it in 2.0? Can you make a 3.0 mockup?
NotK3ndricAltAgain
Scratcher
500+ posts

more blocks [effect reporter]

hotcrystal wrote:

medians wrote:

Mockup:
-snip-
Why’s it in 2.0? Can you make a 3.0 mockup?
because medians is the 2.0 guy
NotK3ndricAltAgain
Scratcher
500+ posts

more blocks [effect reporter]

mockups
([color v] effect :: looks)
([color v] effect of [Sprite1 v] :: sensing)
when [color v] effect [= v] (0) :: looks hat // The dropdowns would be =, < and >

if [color v] effect [= v] (0) then {

} :: looks
// Works the same as if <[color effect] = (number here…)> then, dropdowns are the same as the hat block
medians
Scratcher
1000+ posts

more blocks [effect reporter]

NotK3ndricAltAgain wrote:

mockups
([color v] effect :: looks)
([color v] effect of [Sprite1 v] :: sensing)
when [color v] effect [= v] (0) :: looks hat // The dropdowns would be =, < and >

if [color v] effect [= v] (0) then {

} :: looks
// Works the same as if <[color effect] = (number here…)> then, dropdowns are the same as the hat block
Maybe for the hat block, we could implement it like this?
when [color effect v] [= v] (10)::events hat
...
This could have other values, and would replace the existing block:
when [ v] > (10)
Edit: Also, for the second reporter, it could be part of this:
([color effect v] of (sprite v))

Last edited by medians (March 6, 2025 00:18:17)

medians
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up.
StefanLovesAlphabets
Scratcher
100+ posts

more blocks [effect reporter]

nyan_nyan_nyan wrote:

2.0 is pretty good, but there should totally be a “I____I effect” block. (example 1: if color effect = 30?) (ex. 2: set y to fisheye effect)
that way you can make sprites react to stuff like starting to become invisible, ect. please reply!
Here are your blocks visualized for you
([color v] effect :: looks)
Although, there's a workaround
change [color v] by (25)
change [color v] effect by (25)

Last edited by StefanLovesAlphabets (March 22, 2025 07:42:09)

jmb1293634
Scratcher
1000+ posts

more blocks [effect reporter]

ExtremeLogic wrote:

(ghost effect)//category=looks
(mosaic effect)//category=looks
(pixelate effect)//category=looks
(brightness effect)//category=looks
(color effect)//category=looks
(whirl effect)//category=looks
fix it like this:
[scratchblocks]
[ghost v] effect::looks reporter
[mosaic v] effect::looks reporter
[pixelate v] effect::looks reporter
[brightness v] effect::looks reporter
[color v] effect::looks reporter
[whirl v] effect::looks reporter
[/scratchblocks]
makes
[ghost v] effect::looks reporter
[mosaic v] effect::looks reporter
[pixelate v] effect::looks reporter
[brightness v] effect::looks reporter
[color v] effect::looks reporter
[whirl v] effect::looks reporter
medians
Scratcher
1000+ posts

more blocks [effect reporter]

StefanLovesAlphabets wrote:

nyan_nyan_nyan wrote:

2.0 is pretty good, but there should totally be a “I____I effect” block. (example 1: if color effect = 30?) (ex. 2: set y to fisheye effect)
that way you can make sprites react to stuff like starting to become invisible, ect. please reply!
Here are your blocks visualized for you
([color v] effect :: looks)
Although, there's a workaround
change [color v] by (25)
change [color v] effect by (25)
Didn't exist on the 2.0 forums when this topic was made
medians
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up.
medians
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up.
Also:
([pitch v] effect::sound)

([pan left/right v] effect::sound)
hotcrystal
Scratcher
500+ posts

more blocks [effect reporter]

medians wrote:

Bringing this topic up.
Also:
([pitch v] effect::sound)

([pan left/right v] effect::sound)
Have those been suggested before?
medians
Scratcher
1000+ posts

more blocks [effect reporter]

hotcrystal wrote:

medians wrote:

Bringing this topic up.
Also:
([pitch v] effect::sound)

([pan left/right v] effect::sound)
Have those been suggested before?
Probably, but it would make sense to have reporters for those types of effects if we're going to have a graphic effect reporter, and maybe other values as well that don't have reporters

Last edited by medians (May 27, 2025 18:25:06)

medians
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up.
medians
Scratcher
1000+ posts

more blocks [effect reporter]

Bringing this topic up.
Also, if anyone is wondering about the ST edit, Paddle2See added the "[effect reporter]" thing to the title
Edit: edit to remove possible confusion

Last edited by medians (Sept. 24, 2025 19:15:27)

Dan0da0man
Scratcher
53 posts

more blocks [effect reporter]

i dont see the need for this as we have variables, someone talked about it being annoying to create new variables but its just a few so it shouldnt be that bad. size and costume get their own because theyre used much more than the effects which are rarely used

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