Discuss Scratch
- MRRILEY6574
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47 posts
New Super Mario Bros. Wonder
okthe play button maybewhat buttons will I make?Okay you could probably help with some of the buttons maybei can make some gameswhat can you do? can i help?
- minecrafter4596
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12 posts
New Super Mario Bros. Wonder
Will there be saving? Because I can help you with save codes.

- simonthecomputerguru
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100+ posts
New Super Mario Bros. Wonder
Yes Can I Be a game level tester
- simonthecomputerguru
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100+ posts
New Super Mario Bros. Wonder
Thanks, and yes. Will there be saving? Because I can help you with save codes.
- 27bjarmin
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15 posts
New Super Mario Bros. Wonder
I am reviving mario 35 right now and am working on an engine, but maybe I could help with this too.
- simonthecomputerguru
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100+ posts
New Super Mario Bros. Wonder
Ok, nice. I am reviving mario 35 right now and am working on an engine, but maybe I could help with this too.

- minecrafter4596
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12 posts
New Super Mario Bros. Wonder
HELLO.
Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?

- soptsign555
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100+ posts
New Super Mario Bros. Wonder
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930. HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.
besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.
- 27bjarmin
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15 posts
New Super Mario Bros. Wonder
I'll show you what I've got when the latest update is done.
Last edited by 27bjarmin (Nov. 14, 2024 03:20:39)
- simonthecomputerguru
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100+ posts
New Super Mario Bros. Wonder
HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930. HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.
besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.
Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.
Code Example:
1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”
Code Example:
1ups:
3ups:
Level Completed:
It can be in a list like this:
LVLS_COMPLETED:
W1-L1
W1-L2
Same with worlds, "WRLDS_COMPLETED"
Powerup States:
You might already know what I mean with this one. Here's an example with a description.
(not tested or final)
Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups
Badges Collected:
Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.
and other types of badges
These are the ones I've now planned.
This is probably the only time the forum blocks will be useful

- C0000lguy
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100+ posts
New Super Mario Bros. Wonder
Hey it's me I haven't been here in a while. I am up for any tasks you need 

- 27bjarmin
-
15 posts
New Super Mario Bros. Wonder
Please, I got most of it done!HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930. HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.
besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.
Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.
Code Example:
1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”
Code Example:
1ups:3ups:
Level Completed:
It can be in a list like this:
LVLS_COMPLETED:
W1-L1
W1-L2
Same with worlds, "WRLDS_COMPLETED"
Powerup States:
You might already know what I mean with this one. Here's an example with a description.
(not tested or final)
Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups
Badges Collected:
Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.and other types of badges
These are the ones I've now planned.
This is probably the only time the forum blocks will be useful
- simonthecomputerguru
-
100+ posts
New Super Mario Bros. Wonder
Sorry I didn't know, you can keep your stuffPlease, I got most of it done!HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930. HELLO.Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.
besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.
Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.
Code Example:
1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”
Code Example:
1ups:3ups:
Level Completed:
It can be in a list like this:
LVLS_COMPLETED:
W1-L1
W1-L2
Same with worlds, "WRLDS_COMPLETED"
Powerup States:
You might already know what I mean with this one. Here's an example with a description.
(not tested or final)
Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups
Badges Collected:
Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.and other types of badges
These are the ones I've now planned.
This is probably the only time the forum blocks will be useful
Last edited by simonthecomputerguru (Nov. 16, 2024 20:54:26)
- 27bjarmin
-
15 posts
New Super Mario Bros. Wonder
Please, I got most of it done!Sorry I didn't know, you can keep your stuff
No, I just mean I did a lot of the work that you're talking about and (if you want) I can join and you can use it.