Discuss Scratch

MRRILEY6574
Scratcher
47 posts

New Super Mario Bros. Wonder

simonthecomputerguru wrote:

MRRILEY6574 wrote:

simonthecomputerguru wrote:

MRRILEY6574 wrote:

simonthecomputerguru wrote:

MRRILEY6574 wrote:

can i help?
what can you do?
i can make some games
Okay you could probably help with some of the buttons maybe
what buttons will I make?
the play button maybe
ok
bahabryra
Scratcher
18 posts

New Super Mario Bros. Wonder

Can I Be a game level tester
gamekitchen
Scratcher
28 posts

New Super Mario Bros. Wonder

can @Leon_SZY join? he asked to join
Michaelkey1234
Scratcher
1 post

New Super Mario Bros. Wonder

Can I help?
minecrafter4596
Scratcher
12 posts

New Super Mario Bros. Wonder

Will there be saving? Because I can help you with save codes.
minecrafter4596
Scratcher
12 posts

New Super Mario Bros. Wonder

whenIreceive start gamebroadcast title screenandwaitplaysound introswitchcostumeto logo
simonthecomputerguru
Scratcher
100+ posts

New Super Mario Bros. Wonder

bahabryra wrote:

Can I Be a game level tester
Yes
simonthecomputerguru
Scratcher
100+ posts

New Super Mario Bros. Wonder

minecrafter4596 wrote:

Will there be saving? Because I can help you with save codes.
Thanks, and yes.
blkl2
Scratcher
2 posts

New Super Mario Bros. Wonder

looks cool
27bjarmin
Scratcher
15 posts

New Super Mario Bros. Wonder

I am reviving mario 35 right now and am working on an engine, but maybe I could help with this too.
mario_rr11
Scratcher
26 posts

New Super Mario Bros. Wonder

whenclickediftouchingu?then
simonthecomputerguru
Scratcher
100+ posts

New Super Mario Bros. Wonder

27bjarmin wrote:

I am reviving mario 35 right now and am working on an engine, but maybe I could help with this too.
Ok, nice.
minecrafter4596
Scratcher
12 posts

New Super Mario Bros. Wonder

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
soptsign555
Scratcher
100+ posts

New Super Mario Bros. Wonder

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930.

this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.

besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.
27bjarmin
Scratcher
15 posts

New Super Mario Bros. Wonder

I'll show you what I've got when the latest update is done.

Last edited by 27bjarmin (Nov. 14, 2024 03:20:39)

simonthecomputerguru
Scratcher
100+ posts

New Super Mario Bros. Wonder

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?

soptsign555 wrote:

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930.

this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.

besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.



Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.

Code Example:
whenclickedforeveriftouchingcoins?thenchangeCOIN_COUNTby1



1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”


Code Example:
1ups:
whenclickedforeveriftouching1ups?thenchangeLIVESby1
3ups:
whenclickedforeveriftouching3ups?thenchangeLIVESby3

Level Completed:

It can be in a list like this:

LVLS_COMPLETED:

W1-L1
W1-L2

Same with worlds, "WRLDS_COMPLETED"


Powerup States:

You might already know what I mean with this one. Here's an example with a description.

(not tested or final)

whenclickedforeverifPowerupState=0thenbroadcastsmall marioifPowerupState=1thenbroadcastnormal marioifPowerupState=2thenbroadcastfire mario

Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups


Badges Collected:

Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.

BoostBadgesCollectedSpecialBadgesCollected
and other types of badges

These are the ones I've now planned.

This is probably the only time the forum blocks will be useful
C0000lguy
Scratcher
100+ posts

New Super Mario Bros. Wonder

Hey it's me I haven't been here in a while. I am up for any tasks you need
27bjarmin
Scratcher
15 posts

New Super Mario Bros. Wonder

simonthecomputerguru wrote:

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?

soptsign555 wrote:

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930.

this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.

besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.



Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.

Code Example:
whenclickedforeveriftouchingcoins?thenchangeCOIN_COUNTby1



1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”


Code Example:
1ups:
whenclickedforeveriftouching1ups?thenchangeLIVESby1
3ups:
whenclickedforeveriftouching3ups?thenchangeLIVESby3

Level Completed:

It can be in a list like this:

LVLS_COMPLETED:

W1-L1
W1-L2

Same with worlds, "WRLDS_COMPLETED"


Powerup States:

You might already know what I mean with this one. Here's an example with a description.

(not tested or final)

whenclickedforeverifPowerupState=0thenbroadcastsmall marioifPowerupState=1thenbroadcastnormal marioifPowerupState=2thenbroadcastfire mario

Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups


Badges Collected:

Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.

BoostBadgesCollectedSpecialBadgesCollected
and other types of badges

These are the ones I've now planned.

This is probably the only time the forum blocks will be useful
Please, I got most of it done!
simonthecomputerguru
Scratcher
100+ posts

New Super Mario Bros. Wonder

27bjarmin wrote:

simonthecomputerguru wrote:

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?

soptsign555 wrote:

minecrafter4596 wrote:

HELLO. Can you give me every single exact variable name? Example of what I need: Coin count, worlds finished, levels completed, (you should put that in a list) and let’s see, if there are separate characters could that be saved?
I'm guessing levels would be stored as binary, being either completed or not completed, and the game would check for the current level before setting every level to its corresponding value in binary (1 = completed, 0 = not completed). and then I'm guessing the current level the player is hovering over (like what it does in new super mario bros on the level select screen) could be stored with the current world and level being separated by a # (I.E. say there's 4 worlds and 4 levels per world (this is just an example), and the player was on 2-3, then the code would start as 1111111000000000#2#3#). then comes mario's state and his powerup. the best thing would be to give them an enum (so small mario would be “none”, big mario would be “super”, fire mario would be “fireflower” and so on). this would apply to the powerup, too. so to add on to the example, say mario has an ice flower and a super mushroom in his inventory, then the code would be 1111111000000000#2#3#iceflower#super#. then for lives, coins, and score, they'd go on the end in that order, and say mario had 5 lives, 45 coins, and a score of 127930, the code would then be 1111111000000000#2#3#iceflower#super#5#45#127930.

this is all hypothetical though, you don't need to structure it in this way, I just find that it'd probably be easier for you, and then if you want to put in encryption you could. I'm not saying you have to use this, but this is just an example.

besides, it's up to simonthecomputerguru on what the variables are. but the ones I mentioned are the most likely.



Coin count:
It's straightforward: if you collect a coin, the variable increases by 1, and the variable name could be “COIN_COUNT”.

Code Example:
whenclickedforeveriftouchingcoins?thenchangeCOIN_COUNTby1



1ups:
Same thing with coins, but if we add 3up's, then we can let it be added by 3. Variable name can be “LIVES”


Code Example:
1ups:
whenclickedforeveriftouching1ups?thenchangeLIVESby1
3ups:
whenclickedforeveriftouching3ups?thenchangeLIVESby3

Level Completed:

It can be in a list like this:

LVLS_COMPLETED:

W1-L1
W1-L2

Same with worlds, "WRLDS_COMPLETED"


Powerup States:

You might already know what I mean with this one. Here's an example with a description.

(not tested or final)

whenclickedforeverifPowerupState=0thenbroadcastsmall marioifPowerupState=1thenbroadcastnormal marioifPowerupState=2thenbroadcastfire mario

Meanings:
0 = Small Mario
1 = Normal Mario
2 = Fire Mario
3+ = New powerups


Badges Collected:

Will be separate lists of each type of badge, we might also make an all badge list, like a list of every badge. and when you collect a badge, it adds the item from that list to this list, if you can do that in scratch.

BoostBadgesCollectedSpecialBadgesCollected
and other types of badges

These are the ones I've now planned.

This is probably the only time the forum blocks will be useful
Please, I got most of it done!
Sorry I didn't know, you can keep your stuff

Last edited by simonthecomputerguru (Nov. 16, 2024 20:54:26)

27bjarmin
Scratcher
15 posts

New Super Mario Bros. Wonder

Please, I got most of it done!
Sorry I didn't know, you can keep your stuff
No, I just mean I did a lot of the work that you're talking about and (if you want) I can join and you can use it.

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