Discuss Scratch
- JamesOuO
-
Scratcher
500+ posts
Support for shift+enter key sensing
Definite support, but for now try using @griffpatch 's sensing blocks, those work fine for now.
- GoldenJalapeno
-
Scratcher
43 posts
Support for shift+enter key sensing
when green flag clicked
if <touching [ A Goldenjalapeno] ?> then
(Explode :: list)
end
- pancakesyrup08
-
Scratcher
100+ posts
Support for shift+enter key sensing
I'm pretty sure this is a duplicate, but support anyways.
- alexphan
-
Scratcher
1000+ posts
Support for shift+enter key sensing
when green flag clickedif <touching [ A Goldenjalapeno] ?> then
(Explode :: list)
end
Please don't blockspam.
Also, for the suggestion, you could go into griffpatch's project and get the blocks from there, but I think the shift and enter keys should be there by default. Support.
Last edited by alexphan (Jan. 28, 2016 23:40:58)
- Sheep_tester
-
Scratcher
500+ posts
Support for shift+enter key sensing
Support for those and
<key [backspace v] pressed?>Oh, and the < = > block should be case sensitive
- NoMod-Test
-
Scratcher
93 posts
Support for shift+enter key sensing
Support for those andNo support for the second one @Sheep_tester. I support the original idea and the backspace block.<key [backspace v] pressed?>Oh, and the<[] = []>block should be case sensitive
AND FTFY [scratchblocks]
EDITED THE QUOTES::grey
Last edited by NoMod-Test (Jan. 29, 2016 02:43:20)
- ZozaTech
-
Scratcher
500+ posts
Support for shift+enter key sensing
No support. Create your own hacked blocks(key sensing changing is rather easy) or use one from a project.
Last edited by ZozaTech (Jan. 29, 2016 14:53:06)
- SuperSean12
-
Scratcher
500+ posts
Support for shift+enter key sensing
<key (join [shift] []) pressed?>
<key (join [enter] []) pressed?>
- Maximouse
-
Scratcher
1000+ posts
Support for shift+enter key sensing
The shift one doesn't work.<key (join [shift] []) pressed?>
<key (join [enter] []) pressed?>
- Dynamic_Gaming
-
Scratcher
9 posts
Support for shift+enter key sensing
support, this is a great idea because some projects already have space taken up for other functions. shift is a great alternative to space- what if space is being used to sprint in a game, and you want to use shift to crouch? without it, it's more confusing to figure out what was used as an alternative, like C or X. and if you've used up all the keys around the general movement keys for your game, then you're out of luck and you have to use something less comfortable on the other side of the keyboard, so that the player has to take their hand off of the mouse and press for example the U key to crouch because C was already being used. sorry for my rant i've been trying to find hacked shift key blocks for the past hour or so 

- Crispydogs101
-
Scratcher
1000+ posts
Support for shift+enter key sensing
Support. this can be useful in text based games. They can hit the shift key to make upper case letters and press enter to submit the text.
Last edited by Crispydogs101 (April 25, 2023 16:36:52)
- redspacecat
-
Scratcher
500+ posts
Support for shift+enter key sensing
BUMP, and support. This would be so useful! I have no idea why this wasn't added, but it would be nice.
- EggoOmlet
-
Scratcher
78 posts
Support for shift+enter key sensing
Pretty much summed up in the title… would probably look like thisYou can do enter like this<key [shift v] pressed>this would allow better text based engines and a lot more stuff to be created… so… thoughts?
<key [enter v] pressed>
Supporters:
PullJosh BigBlueBlock Sonickyle 1234abcdcba4321
xlk Zeyphr iTweak0r Colour123
Zaneki PH- zero jontmy00_test
Mrcomputer1 mitchboy cheeseeater
TheScratchGuru A- no- meep AonymousGuy
<key [(join [Enter] []) v] pressed?>
but unfortunently
<key [(join [Shift] []) v] pressed?>doesn't work
Last edited by EggoOmlet (May 15, 2024 00:29:23)
- The_Insane_Creator
-
Scratcher
500+ posts
Support for shift+enter key sensing
bump because i really want this 




















