Discuss Scratch

Iluvcosmetics325
Scratcher
100+ posts

guys something wrong with clones i think

soooooooo we got a problem
im pretty sure if you clone a sprite so many times, it wont clone any more
create clone of [NOTHING!!! THATS THE PROBLEM!! v]
CodersAreGoingOnHere
Scratcher
100+ posts

guys something wrong with clones i think

There is a clone limit of 300 to prevent lag and stuff! sorry if this interferes with your projects! Maybe put in the notes and credits: Run on TurboWarp with infinite clones!
Iluvcosmetics325
Scratcher
100+ posts

guys something wrong with clones i think

CodersAreGoingOnHere wrote:

There is a clone limit of 300 to prevent lag and stuff! sorry if this interferes with your projects! Maybe put in the notes and credits: Run on TurboWarp with infinite clones!
That can't be right. i'm making a big game and it went through like 7 clones before stopping and i have a gimket game with infinite snowballs also i never use turbowarp just fax
RokCoder
Scratcher
1000+ posts

guys something wrong with clones i think

Next time please don't open two topics on the same subject.

You're almost definitely hitting the 300 clone limit. It'd be a lot easier to give a definitive answer if you share your project. I imagine you're broadcasting to create the clones and not checking in the receiver whether it's being handled by a clone or by the master sprite. If that's the case, the first broadcast will create 1 clone, the second will create 2 clones, the third will create 4 clones, etc. This exhausts the clone limit very quickly.

If you think it's something else, share the project and someone will give you a quick and definitive answer.
Iluvcosmetics325
Scratcher
100+ posts

guys something wrong with clones i think

RokCoder wrote:

Next time please don't open two topics on the same subject.

You're almost definitely hitting the 300 clone limit. It'd be a lot easier to give a definitive answer if you share your project. I imagine you're broadcasting to create the clones and not checking in the receiver whether it's being handled by a clone or by the master sprite. If that's the case, the first broadcast will create 1 clone, the second will create 2 clones, the third will create 4 clones, etc. This exhausts the clone limit very quickly.

If you think it's something else, share the project and someone will give you a quick and definitive answer.
well the games a serious WIP, i'm tryna see if i can make it featured like as smth really cool. also, opening 2 on the same thing was an accident when the first one didn't show. also i realized, i think you actually need to DELETE THE CLONES, not just hide them
GameCatastrophe0927
Scratcher
1000+ posts

guys something wrong with clones i think

Iluvcosmetics325 wrote:

also i realized, i think you actually need to DELETE THE CLONES, not just hide them

Yes, that's probably the problem. Remember to always delete your clones.
Iluvcosmetics325
Scratcher
100+ posts

guys something wrong with clones i think

GameCatastrophe0927 wrote:

Iluvcosmetics325 wrote:

also i realized, i think you actually need to DELETE THE CLONES, not just hide them

Yes, that's probably the problem. Remember to always delete your clones.

GameCatastrophe0927 wrote:

Iluvcosmetics325 wrote:

also i realized, i think you actually need to DELETE THE CLONES, not just hide them

Yes, that's probably the problem. Remember to always delete your clones.
Yeah my game is fine now after i delete em Remember when cloning to
delete this clone

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