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- » Allow changing of how many inputs there are in operator blocks.
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bring up my post.
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump!
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- ThisIsTemp1
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
I support this, would be useful for repeated addition subtraction, rounding etc.
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- ThisIsTemp1
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
BUMP!
- breakfast_for_dinner
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
bringing up this topic
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump
- FirstEye
-
Scratcher
31 posts
Allow changing of how many inputs there are in operator blocks.
W rizz support
- MonkeyBean2
-
Scratcher
500+ posts
Allow changing of how many inputs there are in operator blocks.
If this was added it would be nice if you could put a list in there as well to eg. sum up all items in a list
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
If this was added it would be nice if you could put a list in there as well to eg. sum up all items in a listThat would be nice; however, it might be asking too much, especially since lists are meant to be the last thing you learn in Scratch, so putting list-related blocks in operators probably isn't the best idea.
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump.
Last edited by TheCreatorOfUnTV (Sept. 15, 2024 05:03:25)
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Bump!
- ihavenocluewhythisis
-
Scratcher
500+ posts
Allow changing of how many inputs there are in operator blocks.
its called variablesYou're able to right click on mobile by holding down, which you can already do for the Data category with variable/list names. It could be explained somewhere, and I'm often concerned about putting the dropdown because of the fact that it can make scripts a lot longer.Block switching is not possible on tablets and slightly harder on Chrome Books than on most computers (which is the whole reason Scratch switched to HTML5, NOT because they knew Flash was going to get removed), and the dropdown system would reduce clutter on the blocks page as well as being less confusing for beginners who don't know right-clicking gave you a list of blocks.I mean, I don't really usually get the dropdown, since block switching could just be reimplemented outside of the Data category (basically, before 3.0, you could also swap certain operator blocks to other related blocks, and that included the equals block by right clicking, which you can still do currently, but only for variables and lists).Oh, and, why does the equals block have a dropdown in the original post?Don't worry, this is not a feature currently in 3.0 but it would go with the dropdown system.
Also, you know what I mean by Data category xD
- ihavenocluewhythisis
-
Scratcher
500+ posts
Allow changing of how many inputs there are in operator blocks.
what if you press theThis idea, allowing changing of how many inputs there are in an operator block, would help users make cleaner code.I feel like the and block could be better worded as:
Ones that would be affected:<do logical operation [and v] to <> <> @delInput @addInput :: operators> // Redesign of the boolean blocks.<<> and <> @delInput @addInput :: operators>-snip-
<<> and <> and <> @delInput @addInput :: operators>
@delInputwhen its only one and? you get
<<> @delInput @addInput :: operators> // clicking the < again deletes the blockoh btw dropdowns could be added, they would be seperate so you can make
<<> [and v] <> [or v] <>@delInput @addInput::operators>
Last edited by ihavenocluewhythisis (Sept. 20, 2024 01:54:57)
- GamesReinvented
-
New Scratcher
100+ posts
Allow changing of how many inputs there are in operator blocks.
what if you press theThis could easily be fixed by making it so there can only be a minimum of 2 inputs.@delInputwhen its only one and? you get<<> @delInput @addInput :: operators> // clicking the < again deletes the block
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
oh btw dropdowns could be added, they would be seperate so you can makeI like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing.<<> [and v] <> [or v] <>@delInput @addInput::operators>
Last edited by TheCreatorOfUnTV (Sept. 20, 2024 02:25:53)
- ihavenocluewhythisis
-
Scratcher
500+ posts
Allow changing of how many inputs there are in operator blocks.
how else to make an and oroh btw dropdowns could be added, they would be seperate so you can makeI like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing.<<> [and v] <> [or v] <>@delInput @addInput::operators>
- TheCreatorOfUnTV
-
Scratcher
1000+ posts
Allow changing of how many inputs there are in operator blocks.
Just do this:how else to make an and oroh btw dropdowns could be added, they would be seperate so you can makeI like the dropdown idea (and already talked about it), but there shouldn't be multiple dropdowns because it would get confusing.<<> [and v] <> [or v] <>@delInput @addInput::operators>
<[and v] <> <-[or v] <> <> @addInput :: operators> @addInput :: operators>It's easier to understand compared to what you wrote.
Last edited by TheCreatorOfUnTV (Sept. 20, 2024 02:37:59)
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