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- H__4
-
Scratcher
69 posts
How to make offscreen sprites? (And other problems allowed).
Hi. I don't mean to waste time, but can you please tell me how to make sprites go offscreen, because I try, but it always breaks! If you want, you can also ask some stuff
Help!
Last edited by H__4 (Sept. 9, 2024 15:48:07)
- A-MARIO-PLAYER
-
Scratcher
1000+ posts
How to make offscreen sprites? (And other problems allowed).
Try using turbowarp with remove fencing enabled
- tank401
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Scratcher
100+ posts
How to make offscreen sprites? (And other problems allowed).
If you mean partially off screen you can set the size to 1%, go to where you want it to go, then change it back to the original size, if you want it to be fully off screen, you can use an empty costume and switch when its back onscreen
- floofycat4436
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Scratcher
500+ posts
How to make offscreen sprites? (And other problems allowed).
You really can't make sprites go offscreen without making them go as far as possible and then using the
hideblock
- codeywhizz
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Scratcher
100+ posts
How to make offscreen sprites? (And other problems allowed).
You really can't make sprites go offscreen without making them go as far as possible and then using thebro u can what are u talking abouthideblock
switch costume to [BIG v]
go to x: (893) y: (0)
switch costume to (old costume)
- H__4
-
Scratcher
69 posts
How to make offscreen sprites? (And other problems allowed).
Thanks! Now you can put your own problems if you like!
Last edited by H__4 (Sept. 13, 2024 16:57:27)
- MineTurte
-
Scratcher
1000+ posts
How to make offscreen sprites? (And other problems allowed).
You really can't make sprites go offscreen without making them go as far as possible and then using thebro u can what are u talking abouthideblockswitch costume to [BIG v]
go to x: (893) y: (0)
switch costume to (old costume)
switch costume to [ nothing] //Sprite with 0x0 size
set size to (join [Infini] [ty]) %
switch costume to [ original costume]
- NMario84
-
Scratcher
1000+ posts
How to make offscreen sprites? (And other problems allowed).
You can literally make an object go off screen as far as you want. The condition is that you must a vector image set to 0x0 for this to work.
The rest is basically this:
The rest is basically this:
when green flag clicked
forever
switch costume to (vector 0x0 v)
set size to ((1) / (0))%
move (10) steps
set size to (100)%
switch costume to (Default costume v)
end
- tricky313
-
Scratcher
11 posts
How to make offscreen sprites? (And other problems allowed).
You can literally make an object go off screen as far as you want. The condition is that you must a vector image set to 0x0 for this to work.yes these are all much better alternatives for if u want to go really far. vector 0x0 is created by making an empty bitmap and then going back to vector
The rest is basically this:when green flag clicked
forever
switch costume to (vector 0x0 v)
set size to ((1) / (0))%
move (10) steps
set size to (100)%
switch costume to (Default costume v)
end
- zeldatheaxolotl
-
Scratcher
1000+ posts
How to make offscreen sprites? (And other problems allowed).
Easy make a blank costume
when green flag clicked
switch costume to [ blank v]
- happywaffle0
-
Scratcher
100+ posts
How to make offscreen sprites? (And other problems allowed).
Easy make a blank costumewhen green flag clicked
switch costume to [ blank v]
idk, but making a blank sprite still has the fencing to 240x180(x2).
- NMario84
-
Scratcher
1000+ posts
How to make offscreen sprites? (And other problems allowed).
idk, but making a blank sprite still has the fencing to 240x180(x2).
You make a blank sprite that is a vector image, and make sure it is 0x0 (That's important!). Then when you use the infinity resize (# / 0) function to move, you can go as far outside of the screen as you need to.

Last edited by NMario84 (Sept. 14, 2024 05:34:09)
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