Discuss Scratch

VeryFamus
Scratcher
1000+ posts

Mods for a Project

(king of the page)

I like this suggestion, however it might be a bit awkward deciding what goes where in a priority list. I’m assuming each sprite’s script set would be in the list, but correct me if i’m wrong.
Still a cool suggestion 10/10 would comment again
__Falcon-Games__
Scratcher
1000+ posts

Mods for a Project

Rocketpowered12 wrote:

__Falcon-Games__ wrote:

Rocketpowered12 wrote:

__Falcon-Games__ wrote:

Rocketpowered12 wrote:

__Falcon-Games__ wrote:

What about when a mod isn't compatible with another? How will mods be stacked? How will this look in implementation? What will happen if you apply too many mods? Can you mod a mod? If so then can you use a mod from the original project on a mod of that project? Would that be different then stacking?
when mods aren't compatible ( if you mean two mods trying to change the same costume, sound, or script, etc. ) then the mod that's above in the list will get to change it to what its trying to change it into. or if one mod deleted something and another wants to edit it, the mod that is going to delete something has to be above the latter so it can delete it, only if it isn't already below a mod that's trying to change it. Basically all of this means that the way you order your mods, matter.

Mods would be stacked by applying them at once and all of them changing what they have to change, and if a mod and another mod tries to change the same thing, I've already explained it in the first paragraph. If a mod deleted something and another one tries to change it, I've already explained it in the first paragraph.

Modding a mod might be possible as you can already remix a remix. I don't think there will be a problem with modding a mod.

I dont know what you mean by “If so then can you use a mod from the original project on a mod of that project?,” because that sounds like the previous question you asked, however if you're asking if you can use a mod thats from the original project on a remix, it would work as if the remix is a mod.
Thanks for clearing up confusion, I am asking if you had a mod and you could mod mods then could you use a mod of the original project on a mod of a mod? And could you also use a mod of a mod on a mod of the original project?
never seen anybody use the word “mod” so many times in my life.
Can you answer the question?
the answer is… yes
How would that work? I am realizing this would take a lot of coding and work because there are a lot of edge cases.
Eason_9
Scratcher
1000+ posts

Mods for a Project

Semi-support, adding mods will be very cool but it kinda feels like a place to make games more than a platform to teach kids how to code
scratchcode1_2_3
Scratcher
1000+ posts

Mods for a Project

Eason_9 wrote:

(#23)
Semi-support, adding mods will be very cool but it kinda feels like a place to make games more than a platform to teach kids how to code
But wouldn't you have to code the mods yourself?
Lake_Lapcat_Cats
Scratcher
99 posts

Mods for a Project

Eason_9 wrote:

Semi-support, adding mods will be very cool but it kinda feels like a place to make games more than a platform to teach kids how to code
Making games involves coding also someone might want to mod a project that is not a game.
__Falcon-Games__
Scratcher
1000+ posts

Mods for a Project

Eason_9 wrote:

Semi-support, adding mods will be very cool but it kinda feels like a place to make games more than a platform to teach kids how to code
Oh then we should remove remixing and we should remove art projects because those don't encourage coding and the former might make the platform a place to make games! /hj

Last edited by __Falcon-Games__ (Sept. 27, 2023 11:31:51)

gdfsgdfsgdfg
Scratcher
1000+ posts

Mods for a Project

if we have mods then we also should have built in mods
randomguy3513
Scratcher
1000+ posts

Mods for a Project

What if one mod interferes with another for example one deletes a sprite and another mod needs that sprite as it added code into it? I think this will be a good idea if you can get past that.
blablablahello
Scratcher
1000+ posts

Mods for a Project

Another issue is cloud: what if 2 mods both use clouds? and what if a mod requires cloud and external programs?
Rocketpowered12
Scratcher
100+ posts

Mods for a Project

randomguy3513 wrote:

What if one mod interferes with another for example one deletes a sprite and another mod needs that sprite as it added code into it? I think this will be a good idea if you can get past that.
when mods aren't compatible ( if you mean two mods trying to change the same costume, sound, or script, etc. ) then the mod that's above in the list will get to change it to what its trying to change it into. or if one mod deleted something and another wants to edit it, the mod that is going to delete something has to be above the latter so it can delete it, only if it isn't already below a mod that's trying to change it. Basically all of this means that the way you order your mods, matter.
cookieclickerer33
Scratcher
1000+ posts

Mods for a Project

So it’s kind of like owner created remixes? Support this just makes sense to have and would expand a lot of scratch, this could also kind of add scenes allowing you to have a lot more content in 1 project
Like if you have a platformer you could make each level a different mod so it can all be played in 1 project
This would also be really useful for making beta versions of projects that people can try out by just pressing the beta version mod

This could be done with studios but that’s not their intended use nor would it be very effeicent


I could probably remake this in snap using scenes as well

Last edited by cookieclickerer33 (Sept. 28, 2023 12:53:36)

mcsquaggle
Scratcher
500+ posts

Mods for a Project

ultra support. the main problem with the “why cant you just remix it thats much easier” is the fact that remixing it creates an entire new copy of the project. so if its a modification that you put tons of effort into, it will just be overlooked and not get as many veiws, whereas mods do not copy the og project so it will still retain the description, credits, ect.

its also very convenient to scroll through mods and apply them to the project so you dont have to click a bunch of remixes to find what you want.
mcsquaggle
Scratcher
500+ posts

Mods for a Project

Eason_9 wrote:

-snip- but it kinda feels like a place to make games more than a platform to teach kids how to code
but thats the entire point of scratch…
Zydrolic
Scratcher
1000+ posts

Mods for a Project

mcsquaggle wrote:

but thats the entire point of scratch…
the point of the site is NOT to make games. it's computer science.
warriorcats2155
Scratcher
500+ posts

Mods for a Project

leogames2016 wrote:

Support but…

This is already fulfilled by remixes,so why do this?



Remixes modify the code of a project and this is encouraged,it does not stack each other´s projects.



Stacking remixes causes issues that is avoidable and it´s also complex,How do you handle stacked mods on a project that already has remixes? If you wanna make a mod of a scratch project (which in case is a game),then make a remix out of it.


This is how it works. I dont think mods would be added.

I think my remix of a project where I added new customization would probably not be as overlooked if it was displayed as a mod.

mcsquaggle wrote:

ultra support. the main problem with the “why cant you just remix it thats much easier” is the fact that remixing it creates an entire new copy of the project. so if its a modification that you put tons of effort into, it will just be overlooked and not get as many veiws, whereas mods do not copy the og project so it will still retain the description, credits, ect.

its also very convenient to scroll through mods and apply them to the project so you dont have to click a bunch of remixes to find what you want.

We could just remix and merge remixes together ( idk how that would work, maybe backpack code from one remix then paste it into the remix of remix 1?? ) I think mods should be called “add-ons” so kids won't get confused with the “mod” name, but I support this suggestion!
mcsquaggle
Scratcher
500+ posts

Mods for a Project

bump.
DifferentDance8
Scratcher
1000+ posts

Mods for a Project

Zydrolic wrote:

mcsquaggle wrote:

but thats the entire point of scratch…
the point of the site is NOT to make games. it's computer science.
It was supposed to be for computer science, but I feel like people these days basically use it as an unblocked version of Poki…
PaperMarioFan2024
Scratcher
100+ posts

Mods for a Project

Zydrolic wrote:

the point of the site is NOT to make games. it's computer science.
There's one video linked on the About page saying that Scratch is about “Learning to Code, Coding to Learn”, which points to the website's moto “imagine, program share”.

mcsquiggle wrote:

but that's the entire point of scratch
Since when was “making games” the point of scratch? It used to be used for teaching kids computer science, as stated above my post.

Last edited by PaperMarioFan2024 (Aug. 23, 2024 13:35:13)

A-MARIO-PLAYER
Scratcher
1000+ posts

Mods for a Project

Zydrolic wrote:

(#34)

mcsquaggle wrote:

but thats the entire point of scratch…
the point of the site is NOT to make games. it's computer science.
yeah but nowadays a bunch of kids are using it as an unblocked play.fancade.com thing
ThisIsTemp1
Scratcher
1000+ posts

Mods for a Project

Zydrolic wrote:

mcsquaggle wrote:

but thats the entire point of scratch…
the point of the site is NOT to make games. it's computer science.

It's more like using computer science to be creative, and vice versa.

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