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- pippy2011eight
-
Scratcher
100+ posts
Group sprites and costumes
It is hard to organize certain sprites or costumes, so I think this is the solution. For grouping sprites, it would allow you to describe what the different groups do and if you forget what sprites do this will help explain the general. idea for those group of sprites. For costumes, it would just make it easier to find certain sections. YOu could even have blocks for the costumes one:
if within [ v] group
- medians
-
Scratcher
1000+ posts
Group sprites and costumes
I don't know, I can't use them.No, since that doesn't involve blocks.
- Dragonmyflesh
-
Scratcher
500+ posts
Group sprites and costumes
I don't know, I can't use them.No, since that doesn't involve blocks.
I was talking about the “group” itself and not about the block.
It is hard to organize certain sprites or costumes, so I think this is the solution. For grouping sprites, it would allow you to describe what the different groups do and if you forget what sprites do this will help explain the general. idea for those group of sprites. For costumes, it would just make it easier to find certain sections. YOu could even have blocks for the costumes one:if within [ v] group
I don't see why we would need the block though, do you have a reason for it to be added?
- Dragonmyflesh
-
Scratcher
500+ posts
Group sprites and costumes
it would be a loop block
Loop blocks already exist?:
forever
end
repeat until <>
end
- pippy2011eight
-
Scratcher
100+ posts
Group sprites and costumes
no, this would say that if it- wait no, it would be this block:
<within [ v] group?>
- spraypaintdev
-
Scratcher
100+ posts
Group sprites and costumes
It is hard to organize certain sprites or costumes, so I think this is the solution. For grouping sprites, it would allow you to describe what the different groups do and if you forget what sprites do this will help explain the general. idea for those group of sprites. For costumes, it would just make it easier to find certain sections. YOu could even have blocks for the costumes one:You can actually replicate this in scratch itself by neatly organizing the names of your costumes. But this is a great idea otherwise.if within [ v] group
- Dragonmyflesh
-
Scratcher
500+ posts
Group sprites and costumes
no, this would say that if it- wait no, it would be this block:<within [ v] group?>
Like I said, why would we need to know if a sprite would be in a group?
Also, I think the boolean should look like this:
within [Yomama v] group? :: sensing boolean
Last edited by Dragonmyflesh (July 24, 2024 18:26:15)
- ThisIsTemp1
-
Scratcher
1000+ posts
Group sprites and costumes
no, this would say that if it- wait no, it would be this block:<within [ v] group?>
Like I said, why would we need to know if a sprite would be in a group?
Also, I think the boolean should look like this:within [Yomama v] group? :: sensing boolean
Let's say I am making a hurricane track and I want to represent when a storm is a major hurricane or a regular hurricane. using
<within [ v] group?> :: sensing
I could do this script
if <within [major hurricane v] group?>then
switch costume to [Major Hurricane Ivan v]
end
Last edited by ThisIsTemp1 (July 24, 2024 18:33:44)
- Dragonmyflesh
-
Scratcher
500+ posts
Group sprites and costumes
Let's say I am making a hurricane track and I want to represent when a storm is a major hurricane or a regular hurricane. using
You could also use a variable.
- Dragonmyflesh
-
Scratcher
500+ posts
Group sprites and costumes
(how?)If it's in a major hurricane, set the hurricane variable to 1.
- starlightsparker
-
Scratcher
1000+ posts
Group sprites and costumes
What????example:
set [hurricane variable v] to [major hurricane]
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