Discuss Scratch
- Discussion Forums
- » Project Ideas
- » How to Make a GOOD Game
        ![[RSS Feed] [RSS Feed]](//cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)  
- HelloMrsChan
- 
                             Scratcher Scratcher
23 posts
How to Make a GOOD Game
Hey everyone! 
I have been seeing a lot of games that have so much in common each other. Sometimes, they are the EXACT same thing as each other. They usually consist of the same ideas, art, and code. It's not what Scratch was intended for. Scratch is intended for people to make UNIQUE projects. One-of-a-kind projects. A whole bunch of Scratch projects are very similar.
I've come up with three ideas that will make a difference:
1. Unique Ideas
I bet you've all seen a platformer where the player is a simple geometric shape with an eye or two. It's been so common that I've been used to it. One way we can fix this is by changing the player into another character. It could be a video game character, a cartoon character, or even come up with your own!
You can also come up with a new theme for the game. I've seen a BUNCH of games that are simple grasslands. That's cozy, but it's gotten very common. To fix that, you could change the theme into something different. For example, you can change a grassland into a city, a purple magma pit, or even the moon. If you want, you could even come up with a nice storyline!
2. Game Mechanics
Most platformers are just jumping and walking. Sometimes, it has wall-jumping. They're nice concepts, but making a more fun game can include more unique mechanics. For example, for a platformer, you could add a mini jump boost to jump higher. For a maze game, you could add enemies and maybe the ability to get rid of them!
3. Don't Steal Game
Some projects on Scratch are copied, stolen, and claimed as their own. You could ASK people to help you, but that doesn't mean you have the right to snatch games from other people.
I hope you found these tips useful, and Scratch on! I can't wait to see your games! ^-^
HelloMrsChan (Super Star)-
                        
                            
I have been seeing a lot of games that have so much in common each other. Sometimes, they are the EXACT same thing as each other. They usually consist of the same ideas, art, and code. It's not what Scratch was intended for. Scratch is intended for people to make UNIQUE projects. One-of-a-kind projects. A whole bunch of Scratch projects are very similar.
I've come up with three ideas that will make a difference:
1. Unique Ideas
I bet you've all seen a platformer where the player is a simple geometric shape with an eye or two. It's been so common that I've been used to it. One way we can fix this is by changing the player into another character. It could be a video game character, a cartoon character, or even come up with your own!
You can also come up with a new theme for the game. I've seen a BUNCH of games that are simple grasslands. That's cozy, but it's gotten very common. To fix that, you could change the theme into something different. For example, you can change a grassland into a city, a purple magma pit, or even the moon. If you want, you could even come up with a nice storyline!
2. Game Mechanics
Most platformers are just jumping and walking. Sometimes, it has wall-jumping. They're nice concepts, but making a more fun game can include more unique mechanics. For example, for a platformer, you could add a mini jump boost to jump higher. For a maze game, you could add enemies and maybe the ability to get rid of them!
3. Don't Steal Game
Some projects on Scratch are copied, stolen, and claimed as their own. You could ASK people to help you, but that doesn't mean you have the right to snatch games from other people.
I hope you found these tips useful, and Scratch on! I can't wait to see your games! ^-^
HelloMrsChan (Super Star)-
Last edited by HelloMrsChan (July 19, 2024 00:59:15)
- TheJammer627
- 
                             Scratcher Scratcher
95 posts
How to Make a GOOD Game
Hey everyone!
I have been seeing a lot of games that have so much in common each other. Sometimes, they are the EXACT same thing as each other. They usually consist of the same ideas, art, and code. It's not what Scratch was intended for. Scratch is intended for people to make UNIQUE projects. One-of-a-kind projects. A whole bunch of Scratch projects are very similar.
I've come up with three ideas that will make a difference:
1. Unique Ideas
I bet you've all seen a platformer where the player is a simple geometric shape with an eye or two. It's been so common that I've been used to it. One way we can fix this is by changing the player into another character. It could be a video game character, a cartoon character, or even come up with your own!
You can also come up with a new theme for the game. I've seen a BUNCH of games that are simple grasslands. That's cozy, but it's gotten very common. To fix that, you could change the theme into something different. For example, you can change a grassland into a city, a purple magma pit, or even the moon. If you want, you could even come up with a nice storyline!
2. Game Mechanics
Most platformers are just jumping and walking. Sometimes, it has wall-jumping. They're nice concepts, but making a more fun game can include more unique mechanics. For example, for a platformer, you could add a mini jump boost to jump higher. For a maze game, you could add enemies and maybe the ability to get rid of them!
3. Don't Steal Game
Some projects on Scratch are copied, stolen, and claimed as their own. You could ASK people to help you, but that doesn't mean you have the right to snatch games from other people.
I hope you found these tips useful, and Scratch on! I can't wait to see your games! ^-^
HelloMrsChan (Super Star)-
That is how you make generic platformers ACTUALLY GOOD.
when I receive [Advice from @TheJammer627 v]
set [TheJammer's Reccomendations v] to [@HelloMrsChan's cool platformer Ideas!]
- TheCreatorOfUnTV
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
That is how you make generic platformers ACTUALLY GOOD.You mean making generic platformers non-generic?when I receive [Advice from @TheJammer627 v]
set [TheJammer's Reccomendations v] to [@HelloMrsChan's cool platformer Ideas!]
- HelloMrsChan
- 
                             Scratcher Scratcher
23 posts
How to Make a GOOD Game
I don't really like generic games. Some are interesting, but most are not. I think Scratch should have more non-generic games, so that's why I made this forum.
                        
                        
                    - TheCreatorOfUnTV
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
Great guide! (But did you get permission to make this?)
                        
                            Last edited by TheCreatorOfUnTV (July 19, 2024 18:26:17)
- 12PenguinsYT
- 
                             New Scratcher New Scratcher
1 post
How to Make a GOOD Game
How to make a GOOD game!
Step 1: make a good game–
                        
                        
                    Step 1: make a good game–
- TheCreatorOfUnTV
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
@TheCreatorOfUnTV To who?This:
Great guide! (But did you get permission to make this?)was directed at you. (Yes, you have to get permission to make a guide, to prevent too many guides from appearing.)
You can get permission by asking on a moderator's profile
Last edited by TheCreatorOfUnTV (July 19, 2024 20:32:36)
- -JAM58-
- 
                             Scratcher Scratcher
28 posts
How to Make a GOOD Game
Another tip I want to add:
Difficulty Progession
Good games slowly get harder the more you play them, which helps it feel more and more rewarding the farther you get. While it starts out easy enough, it would gradually get a little bit harder at a time, getting from easy to medium to insane difficulty. Don't immediately jump from an easy level to a near-impossible one, but just gradually build up.
For example, say you have an endless game where you dodge enemies that spawn onscreen. You could make the enemies spawn in faster and faster the more points you get, or have them be harder and harder to avoid.
Or, if you're doing a more traditional game with built-in levels, have each level be a little bit harder to complete than the last one. Again, it feels much more rewarding.
                        
                        
                    Difficulty Progession
Good games slowly get harder the more you play them, which helps it feel more and more rewarding the farther you get. While it starts out easy enough, it would gradually get a little bit harder at a time, getting from easy to medium to insane difficulty. Don't immediately jump from an easy level to a near-impossible one, but just gradually build up.
For example, say you have an endless game where you dodge enemies that spawn onscreen. You could make the enemies spawn in faster and faster the more points you get, or have them be harder and harder to avoid.
Or, if you're doing a more traditional game with built-in levels, have each level be a little bit harder to complete than the last one. Again, it feels much more rewarding.
- TheCreatorOfUnTV
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
Another tip I want to add:Yes!
Difficulty Progession
Good games slowly get harder the more you play them, which helps it feel more and more rewarding the farther you get. While it starts out easy enough, it would gradually get a little bit harder at a time, getting from easy to medium to insane difficulty. Don't immediately jump from an easy level to a near-impossible one, but just gradually build up.
For example, say you have an endless game where you dodge enemies that spawn onscreen. You could make the enemies spawn in faster and faster the more points you get, or have them be harder and harder to avoid.
Or, if you're doing a more traditional game with built-in levels, have each level be a little bit harder to complete than the last one. Again, it feels much more rewarding.
Last edited by TheCreatorOfUnTV (July 19, 2024 20:26:41)
- Asisi_Games_Co
- 
                             Scratcher Scratcher
95 posts
How to Make a GOOD Game
Hey everyone!Very nice!
I have been seeing a lot of games that have so much in common each other. Sometimes, they are the EXACT same thing as each other. They usually consist of the same ideas, art, and code. It's not what Scratch was intended for. Scratch is intended for people to make UNIQUE projects. One-of-a-kind projects. A whole bunch of Scratch projects are very similar.
I've come up with three ideas that will make a difference:
1. Unique Ideas
I bet you've all seen a platformer where the player is a simple geometric shape with an eye or two. It's been so common that I've been used to it. One way we can fix this is by changing the player into another character. It could be a video game character, a cartoon character, or even come up with your own!
You can also come up with a new theme for the game. I've seen a BUNCH of games that are simple grasslands. That's cozy, but it's gotten very common. To fix that, you could change the theme into something different. For example, you can change a grassland into a city, a purple magma pit, or even the moon. If you want, you could even come up with a nice storyline!
2. Game Mechanics
Most platformers are just jumping and walking. Sometimes, it has wall-jumping. They're nice concepts, but making a more fun game can include more unique mechanics. For example, for a platformer, you could add a mini jump boost to jump higher. For a maze game, you could add enemies and maybe the ability to get rid of them!
3. Don't Steal Game
Some projects on Scratch are copied, stolen, and claimed as their own. You could ASK people to help you, but that doesn't mean you have the right to snatch games from other people.
I hope you found these tips useful, and Scratch on! I can't wait to see your games! ^-^
HelloMrsChan (Super Star)-
- BigNate469
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
By the way, if you make an exact copy of another project, this is reportable.
                        
                        
                    - jv-scratch
- 
                             Scratcher Scratcher
5 posts
How to Make a GOOD Game
I totally agree with you.
I would add that the game can also vary the feeling it gives. Stressful, powerful, enervating, satisfying. By modifying the controls, the difficulty, by making the player feel the progression of his level, or with other modifications, there's a way of making the player experience several emotions.
I'd also like to add a few things:
A game keeps the player interested through curiosity, rewards and difficulty.
If there's a story, the player may love the game because he learns more about the story as he progresses through the game.
If there's difficulty, they may want to overcome it, and will automatically feel rewarded for doing so. Be careful, though: there's good difficulty and bad difficulty. Good difficulty is one that seems fair and can be overcome, and bad difficulty is one that seems impossible or unfair. This only works if the player judges it to be a good difficulty.
Finally, there's the reward, which brings together all of the above. The golden rule with rewards, however, is that they must always be proportional to the effort expended.
Chances are, we all play video games for the rewards. Whether it's in the form of Lore, upgrades or content unlocking. We all like to receive them, and it's for me one of the most essential points in a video game to maintain the player's interest.
Edit:
If the reward or challenge is always the same, the player may tire of it. they need naturally to be varied.
                        
                            I would add that the game can also vary the feeling it gives. Stressful, powerful, enervating, satisfying. By modifying the controls, the difficulty, by making the player feel the progression of his level, or with other modifications, there's a way of making the player experience several emotions.
I'd also like to add a few things:
A game keeps the player interested through curiosity, rewards and difficulty.
If there's a story, the player may love the game because he learns more about the story as he progresses through the game.
If there's difficulty, they may want to overcome it, and will automatically feel rewarded for doing so. Be careful, though: there's good difficulty and bad difficulty. Good difficulty is one that seems fair and can be overcome, and bad difficulty is one that seems impossible or unfair. This only works if the player judges it to be a good difficulty.
Finally, there's the reward, which brings together all of the above. The golden rule with rewards, however, is that they must always be proportional to the effort expended.
Chances are, we all play video games for the rewards. Whether it's in the form of Lore, upgrades or content unlocking. We all like to receive them, and it's for me one of the most essential points in a video game to maintain the player's interest.
Edit:
If the reward or challenge is always the same, the player may tire of it. they need naturally to be varied.
Last edited by jv-scratch (July 19, 2024 22:30:06)
- gamekitchen
- 
                             Scratcher Scratcher
29 posts
How to Make a GOOD Game
when I receive [LETS A GO!!! v]
say [make a Mario oddesy remake on scratch!!!]
- HelloMrsChan
- 
                             Scratcher Scratcher
23 posts
How to Make a GOOD Game
I totally agree with you.
I would add that the game can also vary the feeling it gives. Stressful, powerful, enervating, satisfying. By modifying the controls, the difficulty, by making the player feel the progression of his level, or with other modifications, there's a way of making the player experience several emotions.
I'd also like to add a few things:
A game keeps the player interested through curiosity, rewards and difficulty.
If there's a story, the player may love the game because he learns more about the story as he progresses through the game.
If there's difficulty, they may want to overcome it, and will automatically feel rewarded for doing so. Be careful, though: there's good difficulty and bad difficulty. Good difficulty is one that seems fair and can be overcome, and bad difficulty is one that seems impossible or unfair. This only works if the player judges it to be a good difficulty.
Finally, there's the reward, which brings together all of the above. The golden rule with rewards, however, is that they must always be proportional to the effort expended.
Chances are, we all play video games for the rewards. Whether it's in the form of Lore, upgrades or content unlocking. We all like to receive them, and it's for me one of the most essential points in a video game to maintain the player's interest.
Edit:
If the reward or challenge is always the same, the player may tire of it. they need naturally to be varied.
Nice!
- xX-LUIGISPIN-Xx
- 
                             Scratcher Scratcher
4 posts
How to Make a GOOD Game
I totally agree with you.
Nice!
I thinkif you can make that the game you are making has more movements, it will be cooler.
- BatoulKouki
- 
                             Scratcher Scratcher
100+ posts
How to Make a GOOD Game
Hey everyone!As much as I agree with your idea “make your projects creative” I think it's okay to make whatever you want. Generic platformers can be used to practice your platformer skills. Just making “boring stuff” is okay if you're new. it is okay, as long as you're not completely copying anyone.
I have been seeing a lot of games that have so much in common each other. Sometimes, they are the EXACT same thing as each other. They usually consist of the same ideas, art, and code. It's not what Scratch was intended for. Scratch is intended for people to make UNIQUE projects. One-of-a-kind projects. A whole bunch of Scratch projects are very similar.
I've come up with three ideas that will make a difference:
1. Unique Ideas
I bet you've all seen a platformer where the player is a simple geometric shape with an eye or two. It's been so common that I've been used to it. One way we can fix this is by changing the player into another character. It could be a video game character, a cartoon character, or even come up with your own!
You can also come up with a new theme for the game. I've seen a BUNCH of games that are simple grasslands. That's cozy, but it's gotten very common. To fix that, you could change the theme into something different. For example, you can change a grassland into a city, a purple magma pit, or even the moon. If you want, you could even come up with a nice storyline!
2. Game Mechanics
Most platformers are just jumping and walking. Sometimes, it has wall-jumping. They're nice concepts, but making a more fun game can include more unique mechanics. For example, for a platformer, you could add a mini jump boost to jump higher. For a maze game, you could add enemies and maybe the ability to get rid of them!
3. Don't Steal Game
Some projects on Scratch are copied, stolen, and claimed as their own. You could ASK people to help you, but that doesn't mean you have the right to snatch games from other people.
I hope you found these tips useful, and Scratch on! I can't wait to see your games! ^-^
HelloMrsChan (Super Star)-
- TheCreatorOfUnTV
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
How come no one has answered if they got permission for this guide?
                        
                        
                    - TheEpikGamer211
- 
                             Scratcher Scratcher
1000+ posts
How to Make a GOOD Game
How to make a GOOD game!no way this is the best tutorial of the all time, it should hold a world record for it being so good! /j
Step 1: make a good game–
but some people don't know how.
- Discussion Forums
- » Project Ideas
- 
            » How to Make a GOOD Game ![[RSS Feed] [RSS Feed]](//cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)  
![[RSS Feed] [RSS Feed]](http://cdn.scratch.mit.edu/scratchr2/static/__5b3e40ec58a840b41702360e9891321b__//djangobb_forum/img/feed-icon-small.png)










 if you can make that the game you are making has more movements, it will be cooler.
 if you can make that the game you are making has more movements, it will be cooler. 

