Discuss Scratch

BugattiHoonicorn
Scratcher
100+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

Lets say you put a gun in your game, specifically, an Remington 870. You decide to make it with vectors and stuff, but then you worry that it may look too realistic for Scratch, and your project might get taken down.

The realistic guns rule kinda worries me, because i mainly use PNGs of guns in my games, because im bad at making guns in Scratch, so thats why im asking this here.



These are 9 possible variants of the gun you put in your game.

Which ones would be allowed, and which ones wouldnt be allowed?

(Sorry if nothing makes sense here or its just irrelevant)

Last edited by BugattiHoonicorn (June 14, 2024 19:17:47)

Za-Chary
Scratcher
1000+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

It depends entirely on how the guns are being used in the project and what the surrounding context is. All of the examples you give could be considered not allowed depending on what the context of the project is and how they are being used.
horizontal_shading
Scratcher
1000+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

It depends on what the project is.

Last edited by horizontal_shading (June 15, 2024 22:53:09)

BugattiHoonicorn
Scratcher
100+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

horizontal_shading wrote:

It depends on what the project is.
So if like, if the guns are being used in like a zombie survival game, would that make sense?
Za-Chary
Scratcher
1000+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

BugattiHoonicorn wrote:

horizontal_shading wrote:

It depends on what the project is.
So if like, if the guns are being used in like a zombie survival game, would that make sense?
It still depends on in what manner they are being portrayed, whether the sounds are realistic, whether the effects are realistic, etc.
GUYWHOLOVESCODE
Scratcher
500+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

I would avoid 8 and 9 under all circumstances, MAYBE use 6 or 7 (5 is better) if the function is extremely unrealistic and ungraphic and then 3 or 4 with only semi-realistic function (and even then, still no blood, gore, or extreme screams of pain)
horizontal_shading
Scratcher
1000+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

BugattiHoonicorn wrote:

horizontal_shading wrote:

It depends on what the project is.
So if like, if the guns are being used in like a zombie survival game, would that make sense?

Za-Chary wrote:

BugattiHoonicorn wrote:

horizontal_shading wrote:

It depends on what the project is.
So if like, if the guns are being used in like a zombie survival game, would that make sense?
It still depends on in what manner they are being portrayed, whether the sounds are realistic, whether the effects are realistic, etc.
Maybe up to 3 if it's a zombie game, but I agree with Za-Chary.
The_UnknownKing
Scratcher
100+ posts

What levels of realism are allowed? (!!! WARNING, CONTAINS PICTURES OF GUNS !!!)

I don't think it really matters exactly how realistic the guns are, other factors in the game would likely have a bigger impact. Does the game contain blood? Lots of violence? Stuff like that.

If you want to play it safe, I think 4 or lower would be the way to go.

(You can also get away with ALL of these by uploading your game to a different website other than Scratch that allows more violent games, you would do so by downloading your project and using like a Turbowarp packager or something to turn it into a playable file and then uploading it to another site. However other sites usually have stricter copyright rules than Scratch so you would want to double check and make sure you have the rights to use EVERYTHING in your project.)

Last edited by The_UnknownKing (June 18, 2024 00:45:29)

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