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- copper8q
-
14 posts
how to make enemies in top down adventure game
Hi,
so i'm making an adventure game that involves enemies. It's top down and not a scroller, similar to the first legend of Zelda in which you don't see what
's on the other parts of the map until you go there. I used the code from @warframe ‘s tutorial. Here’s the link so you can see what i'm talking about. https://scratch.mit.edu/projects/235944386/ Anyway, I'm making an enemy, and creating multiple using clones, but I can't get them to work on more than 1 screen. My code is at the bottom. Anyway, does anyone know a better way to do this so I can get it on multiple screens?
code:
oh and location is always a quote
so i'm making an adventure game that involves enemies. It's top down and not a scroller, similar to the first legend of Zelda in which you don't see what
's on the other parts of the map until you go there. I used the code from @warframe ‘s tutorial. Here’s the link so you can see what i'm talking about. https://scratch.mit.edu/projects/235944386/ Anyway, I'm making an enemy, and creating multiple using clones, but I can't get them to work on more than 1 screen. My code is at the bottom. Anyway, does anyone know a better way to do this so I can get it on multiple screens?
code:
oh and location is always a quote
Last edited by copper8q (June 7, 2024 20:32:20)
- Koamodo975
-
1000+ posts
how to make enemies in top down adventure game
Well, unless that was a typo on your part, it looks like you're checking to see if the enemy's location is equal to 20, when they're spawning at negative 20.
- copper8q
-
14 posts
how to make enemies in top down adventure game
oh no, -20 is the name of the foreground sprite's costume. Check the project I linked and go in the code to see what i'm talking about. What I'm doing is the same thing, just expanded out a bit.
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