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- Foldy_TPOT
-
Scratcher
100+ posts
Add a stamping limit
It is not in the The Official List Of Rejected Suggestions, I suggest a stamping limit of 500.
Because without that, it would cause lag.
Because without that, it would cause lag.
Last edited by Foldy_TPOT (June 4, 2024 18:51:33)
- Catscratcher07
-
Scratcher
1000+ posts
Add a stamping limit
1. your TOLoRS link doesn't work.
2. this would break existing projects
3. stamps don't cause lag; you are suggestion a solution to a problem that doesn't exsist.
2. this would break existing projects
3. stamps don't cause lag; you are suggestion a solution to a problem that doesn't exsist.
- Foldy_TPOT
-
Scratcher
100+ posts
Add a stamping limit
1. your TOLoRS link doesn't work.What if there was 1 quadrillion stamps? This is lag. And now my TOLoRS link works.
2. this would break existing projects
3. stamps don't cause lag; you are suggestion a solution to a problem that doesn't exsist.
Last edited by Foldy_TPOT (June 4, 2024 18:55:02)
- randomguy3513
-
Scratcher
1000+ posts
Add a stamping limit
Stamps basically just draw a exact clone of your sprite. If it is stamped on top of then it gets overwriten.
- Foldy_TPOT
-
Scratcher
100+ posts
Add a stamping limit
Stamps basically just draw a exact clone of your sprite. If it is stamped on top of then it gets overwriten.Yeah, but unlike the clones, the stamps doesn't do anything.
- Catscratcher07
-
Scratcher
1000+ posts
Add a stamping limit
I tested, although I did not get up to the full number, that would take hours, but I definitely had billions, no amount of stamps can cause lag, although a “run without screen refresh” custom block trying to create a quintillion stamps definitely can!
- Paddle2See
-
Scratch Team
1000+ posts
Add a stamping limit
Stamps basically just draw a exact clone of your sprite. If it is stamped on top of then it gets overwriten.Right - they just modify the pen/stamp layer of the background display. They don't take up any additional resources with repetition. So there is no need for a limit.
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