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- stickmanblack
-
Scratcher
42 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:player1567}{name:mylevel}{theme:5}{time:19}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:8a3r9v13r15v5r20v81r14v6r4q3s2q3r11v7r2q4s2q18v6r2q8s2q9r11v25r11v24r13v27r4v7w}{background_color:4}{this project:2}{character:4}{airjump:0}{music:5}{temp:60}{powerup:1}{condition:||}{backup:erreur}}#5#7#1##1#6#1#0##505#6#0##1#5#0#i15#32##6#1#1##15#1#32##2#1#1##11#1#32##2#122#0##469#2#0##2#121#0#lsign right##1#121#0#21##8#1#0#9##1#9#0#9##8#121#0##5#13#0#i4##6#13#0##3#1#9##2#121#0##1#120#0##1#120#0#i4##1#120#0#0##2#1#e17##4#3#0##1#8#0##1#12#0##3#120#0##4#1#32#1#32##4#120#0##2#1#32#1#32##3#120#0##452#1#0##1#119#0##3#2#0##2#119#0##1#2#9#0#i4##1#119#0##2#119#0#i4##1#119#0##2#1#32#1##2#1#32##2#119#0##445#1#0##2#118#0##1#118#0##2#118#0#i4##2#118#0##9#1#32##436#118#0##6#1#e12##1#5#0##1#117#0##1#4#0##3#117#0##2#5#0#64##3#117#0##3#116#0##3#4#0##1#116#0#e12##6#1#e22##1#112#0#e12##1#112#0##6#111#0##1#111#0##9#1#e22##3#108#0##9#107#0#- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
I know it's been a long time, but I finally updated the forkphorus player on the website.
https://ego-lay-atman-bay.github.io/super-mario-maker-v6/
The difference is that before I had to rely on the html file on itch io, which meant that I was relying on an external website that could move or delete the file at any time. It was also pretty laggy.
Now, I updated it to use a new option in the forkphorus packager to package zip with loose files, which just means that forkphorus doesn't load the sb3 file, it loads the extracted sb3 file. This is great because I can actually host it on github. You see, github has a file size limit, which the project is too large for. My solution is to extract the sb3 file, and upload all the files in it to github, then modify the packaged html files to load the extracted sb3 files instead. This way I can have a single folder for the project, and a bunch of different players that load the same files. Oh yeah, and since I'm not using itch io anymore, the project runs at a constant speed.
And no, this does not mean I'm going to start working on it again, I just thought it would be good to update the forkphorus player (since that's the only one that runs on chromebook (so I've heard)).
https://ego-lay-atman-bay.github.io/super-mario-maker-v6/
The difference is that before I had to rely on the html file on itch io, which meant that I was relying on an external website that could move or delete the file at any time. It was also pretty laggy.
Now, I updated it to use a new option in the forkphorus packager to package zip with loose files, which just means that forkphorus doesn't load the sb3 file, it loads the extracted sb3 file. This is great because I can actually host it on github. You see, github has a file size limit, which the project is too large for. My solution is to extract the sb3 file, and upload all the files in it to github, then modify the packaged html files to load the extracted sb3 files instead. This way I can have a single folder for the project, and a bunch of different players that load the same files. Oh yeah, and since I'm not using itch io anymore, the project runs at a constant speed.
And no, this does not mean I'm going to start working on it again, I just thought it would be good to update the forkphorus player (since that's the only one that runs on chromebook (so I've heard)).
Last edited by ego-lay_atman-bay (Jan. 4, 2024 21:59:42)
- ego-lay_atman-bay
-
Scratcher
500+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
Hey guys, I just discovered a new way to automatically load the project in turbowarp with just a link.
https://turbowarp.org/?clones=Infinity&project_url=https://ego-lay-atman-bay.github.io/super-mario-maker-v6/project/assets/project.json
In case anyone's curious, before you had to use a cors proxy in order to load the project file (because the project file was hosted on archive.org, all because it's too big for github), but not anymore. I just discovered that you can actually put a link to a project.json file, and it'll load the project (if all the assets are on the same url anyway).
Oh yeah, this only works if https://ego-lay-atman-bay.github.io is not blocked.
https://turbowarp.org/?clones=Infinity&project_url=https://ego-lay-atman-bay.github.io/super-mario-maker-v6/project/assets/project.json
In case anyone's curious, before you had to use a cors proxy in order to load the project file (because the project file was hosted on archive.org, all because it's too big for github), but not anymore. I just discovered that you can actually put a link to a project.json file, and it'll load the project (if all the assets are on the same url anyway).
Oh yeah, this only works if https://ego-lay-atman-bay.github.io is not blocked.
- lyotogames
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
Man, this forum's 4 years old now. I can't believe that much time has passed
- lyotogames
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
Man, this forum's 4 years old now. I can't believe that much time has passed
- ShadowDragonClaw
-
Scratcher
1 post
Expanded Super Mario Maker v.6 Level Share Forum.
Man, this forum's 4 years old now. I can't believe that much time has passedi think you already said this
- Nkenx
-
Scratcher
93 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:player9845}{name:fun}{theme:1}{time:500}{x_max:512}{y_max:128}{x_start:7}{y_start:34}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:0}{gameplay:33a24b2d16c2d34b11a14c7a24c2d48b2©2¡b17a14b6j199b2a22b3©8¡19©¡3©7b17a11cd23b36a18b29a38b9a10b4a10b23a7i6a109b3©7¡7©3a}{background_color:1}{this project:2}{character:0}{airjump:0}{music:16}{temp:60}{powerup:4}{condition:coins+|10|}}#2#128#1##5#7#1##505#3#1##2#3#i0##13#4#1##490#3#1##2#1#1##11#1#9##10#1#1##8#1#24##23#8#1##438#7#1##10#1#63#0##24#1#37##1#2#39#50##5#2#0##7#1#24##6#2#0#52{contain:b5{x_speed:2}{x_length:10}}##3#1#0##2#5#i15##23#120#1#0##1#7#0#24##5#2#24#0#9##2#1#0##1#119#1#1##4#1#1#0##1#6#0##4#118#1##1#23#0#1##4#118#1#4#53##3#1#53{contain:b4{contain:e20}}##1#5#1##1#5#0#24##3#2#24##1#117#1##1#117#1#1##3#4#1##1#5#0##1#3#1##1#4#0#24##1#2#24##2#115#1##1#3#0##11#1#43{type:2}##8#1#1##2#1#43##417#115#1##1#2#0#i0##9#3#i0##2#3#i2##1#2#i2#50##1#3#i2#39##5#2#0#46{direction:0}##14#3#37##2#3#0#64##2#10#0##3#5#0##5#5#53{contain:b4{contain:e20}{turn:90}{rotate:-90}{speed:2}}##3#113#1##1#2#i0##1#2#i2#39##1#2#37##1#10#0##4#112#1#i3{costume:4}##5#112#1#0##15#111#1##17#111#1#0##1#110#1##3#109#1##5#108#1##2#104#1##1#103#1#50##1#94#1#- CodeScratcherthe1st
-
Scratcher
45 posts
Expanded Super Mario Maker v.6 Level Share Forum.
dementia be likeMan, this forum's 4 years old now. I can't believe that much time has passedi think you already said this
- lyotogames
-
Scratcher
100+ posts
Expanded Super Mario Maker v.6 Level Share Forum.
realdementia be likeMan, this forum's 4 years old now. I can't believe that much time has passedi think you already said this
- AMD_Gamer91
-
New Scratcher
30 posts
Expanded Super Mario Maker v.6 Level Share Forum.
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- MGAROBLOX
-
Scratcher
4 posts
Expanded Super Mario Maker v.6 Level Share Forum.
{{user:}{name:songs and characters}{theme:3}{time:500}{x_max:512}{y_max:128}{x_start:6}{y_start:8}{camera_x_max:512}{camera_x_min:1}{camera_y_max:128}{camera_y_min:1}{difficulty:1}{gameplay:32b11©14b6©25b6©13b5©20b4©23b5©4b8d22b6d10b6©14b2©3«4d9b11d5ca14c2ª4¨13a23b¡10₫10¨4₫5a4b6©5b4a3b13©b5a5b9©4ba27c5ª9«6©14b11©43b5©3«28ª3«ª2¨a15b2«14ª2c2b2©18¨7cd32b26©17«4d15c9ª}{background_color:3}{this project:2}{character:5}{airjump:0}{music:3}{temp:60}{powerup:1}{condition:||}}#6#7#1##41#6#0##1#5#0#0##3#4#0##27#3#0#0##11#1#27{texture:1}##421#128#0##1#3#0#27{texture:1}##5#1#0#39#64##2#1#0#40##1#127#0##1#5#0#42##8#1#42##1#126#0##8#1#55##19#3#0##9#4#0##5#3#1##7#1#55##1#2#1##1#2#1#55##5#1#55##41#1#1##14#1#1##11#1#0##1#20#23#0##1#17#0#0##1#17#0#0##1#17#0#0##2#17#0##47#2#0##10#1#0##11#1#2##3#1#1##8#4#0##1#16#0##1#5#0##1#11#0#0#51{music:15}##3#120#0##20#1#0#51{music:1}#51{music:12}##2#15#0#51{music:5}##2#15#0#51{music:7}##3#2#0#51{music:14}##2#15#0#51{music:6}##2#15#0#51{music:4}##2#15#0#51{music:2}##2#15#0#51{music:3}##5#15#0#51{music:10}##3#15#0#51{music:11}##4#14#0#51{music:13}##3#119#0#51{music:9}##5#119#0#0#51{music:16}##3#119#0#51{music:17}##9#119#0#51{music:18}##4#119#0#51{music:19}#7#7#7#7#7#7#7#7#7#7#7#7#2#61#70{costume:0}#8#8##1#118#0#27{texture:12}#15#27{texture:5}#28{texture:10}#51{music:8}##2#13#0#26#27{texture:8}#27{texture:3}#27{texture:14}#27{texture:1}#i15#e18#e8#4##1#117#0##1#117#0##1#117#0#i12##4#1#5{contain1:i1}##4#117#0##1#3#0##1#7#0##1#12#0##1#12#0#40##1#12#0##1#12#0##1#12#0##1#12#0##1#12#0##1#12#0##1#12#0##1#116#0##1#116#0##1#116#0##4#116#0##1#2#lsign right##1#11#0##1#9#0#52{contain:b5{type:circle}}##1#8#0#52{contain:b5{type:circle}}#52{contain:b5{type:circle}}##1#4#0##1#4#0##2#2#2##2#105#0##12#1#13##8#1#10##22#1#2##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##1#3#0#0##24#3#0#0#0#0#0#0#0#0#0#0#0##1#101#0#2#2#2#2#2#2#2#2#24#24##1#3#10#i3{costume:7}##1#3#10#i3{costume:1}##1#3#10#i3{costume:2}##1#3#10#i3{costume:3}##1#3#10#i3{costume:4}##1#3#10#i3{costume:5}##1#3#10#i3{costume:6}##1#3#10#i3{costume:7}##1#3#10#0##1#3#10#0##1#3#10#0#70{costume:0}##1#100#0#70{costume:1}##1#100#0#70{costume:2}##1#100#0#70{costume:3}##1#100#0#70{costume:4}##2#100#0#71##1#100#0#72##1#100#0#73##1#100#0#74##1#100#0#75##2#100#0#0#0#0#0#0#0#0#0#0#0##2#99#0##1#99#0##1#99#0##1#99#0##1#99#0##1#99#0##1#99#0##1#99#0##1#99#0##1#99#0#10#10#10#10#10#10#10#10#10#10##21#97#0#- Discussion Forums
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