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- undeterministic
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Scratcher
500+ posts
how many blocks of code is too much for scratch to store.
i am making a project that will probably have 50000 blocks of code. is this too much?
- -OctoSquid-
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Scratcher
100+ posts
how many blocks of code is too much for scratch to store.
Short answer: Most likely
Long answer: This post
Long answer: This post
- ___Jax
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Scratcher
100+ posts
how many blocks of code is too much for scratch to store.
i am making a project that will probably have 50000 blocks of code. is this too much?if its still under 5mb(i think thats the number) than yes me thinks
- BigNate469
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Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
Yeah, that's true- for the project.json file, for other assets, it's 10MB maximum, thus there are projects that are over a gigabyte in total size. You might want to delete unused sounds, since they actually take up quite a bit of space in the project.json file, and for each deleted sound you could get like three blocks in.i am making a project that will probably have 50000 blocks of code. is this too much?if its still under 5mb(i think thats the number) than yes me thinks
- horizontal_shading
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Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
The limit is 10 MB for costumes and sounds, and 50 MB for the whole project, I think.
So probably a few ten thousand blocks
So probably a few ten thousand blocks
- GlitchedThrough
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New Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
and 50 MB for the whole project, I think.There’s no maximum limit
- BigNate469
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Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
The limit is 10 MB for costumes and sounds, and 50 MB for the whole project, I think.It used to be 50MB in 2.0, now, there can be projects well over a gigabyte- at some point, the project takes ages to save and load, so it becomes impractical to make it any larger.
So probably a few ten thousand blocks
- ___Jax
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Scratcher
100+ posts
how many blocks of code is too much for scratch to store.
but there is, its a file size limit, at least thats what I remember reading. its 50mb (tbh I thought it was 5mb Xb) in total me thinksand 50 MB for the whole project, I think.There’s no maximum limit
- BigNate469
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Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
See my above comment. The project.json file must be under 5MB, any asset must be under 10MB, there is no total size limit.but there is, its a file size limit, at least thats what I remember reading. its 50mb (tbh I thought it was 5mb Xb) in total me thinksand 50 MB for the whole project, I think.There’s no maximum limit
- ___Jax
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Scratcher
100+ posts
how many blocks of code is too much for scratch to store.
srry ^^"See my above comment. The project.json file must be under 5MB, any asset must be under 10MB, there is no total size limit.but there is, its a file size limit, at least thats what I remember reading. its 50mb (tbh I thought it was 5mb Xb) in total me thinksand 50 MB for the whole project, I think.There’s no maximum limit
- ajskateboarder
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Scratcher
1000+ posts
how many blocks of code is too much for scratch to store.
i am making a project that will probably have 50000 blocks of code. is this too much?50,000 blocks (likely) cannot be stored in a project online
The average size of one standard JSON block statement with default parameters is 0.2kb. Multiply that by 50,000 and the total size reaches 10mb… too much! TurboWarp can reduce the JSON size by 2mb (bumping down the average block statement size by 0.04kb), but alas, this is still too much JSON to satisfy Scratch
(
import json project = json.loads("project.json string") blocks = [] for sprite in project["targets"]: if sprite["blocks"]: for k, b in sprite["blocks"].items(): blocks.append((len("\"" + k + "\": " + str(json.dumps(b).encode("utf-8"))) / 1000)) print(mean(blocks) / 1000, "kb") print((mean(blocks) * 50000) / 1000, "kb")
Last edited by ajskateboarder (May 9, 2024 13:51:34)
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