Discuss Scratch

antisociaIite
Scratcher
100+ posts

Stupid question, but I'm not good at math...

So, uh, I run the rolling project for Generations rpg! ( https://scratch.mit.edu/projects/930206390/ ) Just a simple thing where people can ask me the outcome of what should happen in a roleplay, and I decide using a random number generator, of that makes sense? Sort of like in Dungeons And Dragons if you know haha

Something I thought would be fun while setting it up was to make the decorative d20 in the corner a functional random number generator. It worked something like this:
repeat ( pick random 1 to 20 )
next costume
end
There were 20 costumes, with costume 1 being showing a 20 and costume 20 showing a 1
This function was later removed because someone got confused.

I got this comment today, and maybe I'm stupid, but this doesn't feel too unfair to me? There are still 20 possible outcomes no matter where you start, and they are still 50/50 as far as I can tell. I guess it doesn't matter anyway, because I don't use that too often anymore

Last edited by antisociaIite (April 1, 2024 16:40:35)

Wolf_Link21
Scratcher
100+ posts

Stupid question, but I'm not good at math...

it is random

This is dave
:D :: hat :: motion
He protects my from evil kumquats.
Please follow me if you find my response helpful and give me any ideas for my game https://scratch.mit.edu/projects/992371983/
deck26
Scratcher
1000+ posts

Stupid question, but I'm not good at math...

Shouldn't be a problem as you say, as long as each costume has an equal chance of being selected - so if you have 20 costumes and choose a random number using pick random 1 to n and n is a multiple of 20 it is fair and doesn't matter where you start from.

Powered by DjangoBB