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- RodrigoTeeV
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6 posts
how to make this happen
so in my game I'm working on there's are 7 clones moving around, how do I make one of the clones hide but keep the rest of the clones showing instead of all of the clones hiding at the same time.
- PhiPhenomenon
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500+ posts
how to make this happen
You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.
- MrKingofScratch
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100+ posts
how to make this happen
You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.
when using this method, make sure that the cloneID variable is for this sprite only.
- PhiPhenomenon
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500+ posts
how to make this happen
Yeah, that's kind of what the comment I wrote said.You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.
when using this method, make sure that the cloneID variable is for this sprite only.
- MrKingofScratch
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100+ posts
how to make this happen
kind of what the comment I wrote said.*Me realizing that there's a comment that says Yeah, that's this sprite only* XDD
IG if I missed it someone else could've also missed it too. Not setting the variable to for this sprite only breaks the whole thing, so it's important that people don't miss that step. MB though for reposting, I totally missed that comment. (to my knowledge there is no way of deleting posts)
Last edited by MrKingofScratch (April 1, 2024 04:09:35)
- RodrigoTeeV
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6 posts
how to make this happen
You can assign each of the clones a “Clone ID”. When each clone has a different ID, you can control what the individual clones do.
but when the clone touches the edge how do a make a sprite hide when the clone touches the edge at the same time
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