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EpicRoka
Scratcher
66 posts

Official Monster World modding thread

Black_robot_satin wrote:

Nice to see some helpful info for modders. Way better than spending a month on seeping though the sprites to understand how things work.
(still worth it tho! )
MW Blackout was definetly worth it
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

redcat289 wrote:

WoopersRcool wrote:

I want to make a card that uses RNG to deal damage, but it should still be seeded RNG, so it's affected by the seed, so it will still be the same damage as last time if you do the same exact actions as last run. Can someone help me with this code? I put
(Script_NK3) 
and
 define RNG_Change 
with
 (Script_NK3)
inputted but it's not working, it's dealing 6,6,6,6! I need help. (sorry I'm a bad modder :[ )
What do you want the damage range to be?
umm… 3 to 12?
redcat289
Scratcher
11 posts

Official Monster World modding thread

In the “deal damage” custom block for the attack, where you would normally but the damage amount (ex 6 for a basic slash, 8 for an aqua blast, etc) put an
((((item ( 1) of [RNG_Moduli] :: list) mod (101)) mod (9)) + (3))
then add the RNG Change block after it.
EYSuperFan12
Scratcher
10 posts

Official Monster World modding thread

Hey I can't manage to find the “spawn enemies” function in the Enemies sprite, can someone help
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

redcat289 wrote:

In the “deal damage” custom block for the attack, where you would normally but the damage amount (ex 6 for a basic slash, 8 for an aqua blast, etc) put an
((((item ( 1) of [RNG_Moduli] :: list) mod (101)) mod (9)) + (3))
then add the RNG Change block after it.
ok thank you!
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

EYSuperFan12 wrote:

Hey I can't manage to find the “spawn enemies” function in the Enemies sprite, can someone help
something I do is I go into turbo warp in the original monster world to find code block sections, but if you can't do that, I think it's located near the middle of the sprite's code
EYSuperFan12
Scratcher
10 posts

Official Monster World modding thread

WoopersRcool wrote:

EYSuperFan12 wrote:

Hey I can't manage to find the “spawn enemies” function in the Enemies sprite, can someone help
something I do is I go into turbo warp in the original monster world to find code block sections, but if you can't do that, I think it's located near the middle of the sprite's code
Thanks! I'll go check it out!
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

I'm making a characters mod for monster world, but it's getting out of hand with only 3 new characters. I need a way to scroll through my characters, but that is way too complex for me. I have a temporary solution, but it doesn't work well. Please help!

Last edited by WoopersRcool (April 10, 2024 14:04:54)

TheChisKid
Scratcher
14 posts

Official Monster World modding thread

Hi everyone. I am new to the Discussion Form area of Scratch. Does anybody know how this discussion form got super popular or how I can make mine more viewed?
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

TheChisKid wrote:

Hi everyone. I am new to the Discussion Form area of Scratch. Does anybody know how this discussion form got super popular or how I can make mine more viewed?
Well, this forum is linked to a popular project, but other than that I have no idea.
TheChisKid
Scratcher
14 posts

Official Monster World modding thread

Oh ok thanks
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

Sooooo… I have a new problem in my project… (it’s shared so you can check if you need to to solve the problem) you can see it if you select a kit that gives effects like Assassin or Healer. If you hover over the effect to show what it says you can see the problem. If I did something I don't remember doing it. (even Quagsires forget things) I hope I'm not a pain.

Last edited by WoopersRcool (April 13, 2024 19:43:25)

AreYouAlbert
Scratcher
3 posts

Official Monster World modding thread

Hello, I just started trying to mod Monster world and I have a question, how do you add a new item? If anyone can tell me that would be great!
redcat289
Scratcher
11 posts

Official Monster World modding thread

AreYouAlbert wrote:

Hello, I just started trying to mod Monster world and I have a question, how do you add a new item? If anyone can tell me that would be great!
1:
add [X] to [list Player_ItemList]
Create a block like this and click on it.
2: go to the Backdrop and find the note listing every item. Add your item to the note (not necessary, but good for organization)
3: Go to the loop&startup sprite and add a block at the end of the
define 
ResetItems
block that says
replace item ( X) of [list Player_ItemList] with [0]
(Replace X with the item number, each item is identified by a number. There are 27 items in the base game, so the first item you add will have the number 28, the second 29, and so on…)
(This gets you the item right off the bat, this way you can test it easier. Remove this when you finish testing it).
4: Go to the sprite sections of the “Pen Manager” and “Status animations” sprite and draw the sprite of your item. Title it “ItemX” (X is the item number)
5: Code your Item! I would advise looking in the code to see how existing items work.
6. If you want your item to join the “normal item” pool, go to the loop&startup sprite again and go to the
define Reset Loop/Events/Deck
Scroll down until you see
if <> then
<[items] = [items]>
end
, then add
add [X] to [list Script_avaiableItems]
. If you want your item to be available via an event, then i would go to the “EventWindow” sprite and look at the existing events (sorry, i dont know events well yet).

If you have more questions please let me know.
AreYouAlbert
Scratcher
3 posts

Official Monster World modding thread

redcat289 wrote:

AreYouAlbert wrote:

Hello, I just started trying to mod Monster world and I have a question, how do you add a new item? If anyone can tell me that would be great!
1:
add [X] to [list Player_ItemList]
Create a block like this and click on it.
2: go to the Backdrop and find the note listing every item. Add your item to the note (not necessary, but good for organization)
3: Go to the loop&startup sprite and add a block at the end of the
define 
ResetItems
block that says
replace item ( X) of [list Player_ItemList] with [0]
(Replace X with the item number, each item is identified by a number. There are 27 items in the base game, so the first item you add will have the number 28, the second 29, and so on…)
(This gets you the item right off the bat, this way you can test it easier. Remove this when you finish testing it).
4: Go to the sprite sections of the “Pen Manager” and “Status animations” sprite and draw the sprite of your item. Title it “ItemX” (X is the item number)
5: Code your Item! I would advise looking in the code to see how existing items work.
6. If you want your item to join the “normal item” pool, go to the loop&startup sprite again and go to the
define Reset Loop/Events/Deck
Scroll down until you see
if <> then
<[items] = [items]>
end
, then add
add [X] to [list Script_avaiableItems]
. If you want your item to be available via an event, then i would go to the “EventWindow” sprite and look at the existing events (sorry, i dont know events well yet).

If you have more questions please let me know.
Alright Thank you so much! I definitely wouldn't have gotten that by myself
WoopersRcool
Scratcher
58 posts

Official Monster World modding thread

I'm making a characters mod for monster world, but it's getting out of hand with only 3 new characters. I need a way to scroll through my characters, but that is way too complex for me. I have a temporary solution, but it doesn't work well. Please help!

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