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- reynboots
- New to Scratch
1 post
How to make a sprite pick up and drop another sprite in a specific location
Hi, I'm trying to make a collect as many as you can game with a chicken and egg. Once the chicken picks up the first egg, more eggs should appear but I've been struggling with having the egg stay in the drop off location and having more eggs appear. I was going to make individual sprites for each egg but that seems tedious so I tried using the duplicate tool but it's not yielding the results I need. This is my first project overall in scratch, I think I got ahead of myself. If anyone can help, it would be awesome!
- awesome_guy6856
- Scratcher
100+ posts
How to make a sprite pick up and drop another sprite in a specific location
Use clones.
This will be more efficient than using several sprites.
when green flag clickedA setup like this, or similar to this, should work for your game.
show
create clone of [myself v]
hide
when I start as a clone
go to [starting position v]
wait until <touching [player v] ?>
create clone of [myself v]
This will be more efficient than using several sprites.
Last edited by awesome_guy6856 (Aug. 10, 2020 03:08:09)
i made TABS in scratch look https://scratch.mit.edu/projects/429591956/
- freshBOT
- New to Scratch
59 posts
How to make a sprite pick up and drop another sprite in a specific location
when flag clicked
show
create clone of myself
hide
when I start as a clone
go to starting position
wait until touching player
create clone of myself
show
create clone of myself
hide
when I start as a clone
go to starting position
wait until touching player
create clone of myself
- AwesomeCoder4424
- Scratcher
2 posts
How to make a sprite pick up and drop another sprite in a specific location
Im trying to use 1 sprite. You use a helicopter to pick up the sprite and drop it onto a platform. The problem is,when the helicopter drops the sprite it stays in the air. However, when I try to make the sprite fall,the helicopter flies weirdly.
- deck26
- Scratcher
1000+ posts
How to make a sprite pick up and drop another sprite in a specific location
Probably best if you share what you have so we can focus the help correctly, Im trying to use 1 sprite. You use a helicopter to pick up the sprite and drop it onto a platform. The problem is,when the helicopter drops the sprite it stays in the air. However, when I try to make the sprite fall,the helicopter flies weirdly.
- AwesomeCoder4424
- Scratcher
2 posts
How to make a sprite pick up and drop another sprite in a specific location
The progect im using is a remix of “2D Helicopter Simulator”.
- OrangeSlender
- Scratcher
5 posts
How to make a sprite pick up and drop another sprite in a specific location
firstly,have variables for the chickens x&y-rpresented by CX and CY respectively Hi, I'm trying to make a collect as many as you can game with a chicken and egg. Once the chicken picks up the first egg, more eggs should appear but I've been struggling with having the egg stay in the drop off location and having more eggs appear. I was going to make individual sprites for each egg but that seems tedious so I tried using the duplicate tool but it's not yielding the results I need. This is my first project overall in scratch, I think I got ahead of myself. If anyone can help, it would be awesome!
so if i read that correct you need the chicken to carry eggs
when green flag clicked
if =<<touching [chicken v] ?> then
go to x: ((CX) - (whatever you want)) y: (CY)
create clone of [myself v]
end
if <touching [dropoff v] ?> then
change [score v] by (1)
hide
go to [random v]
show
end
[scratchblocks]
when I start as a clone
[scratchblocks]
forever
[scratchblocks]
go to [random position v]
[scratchblocks]
if =<<touching [chicken v] ?> then
go to x: ((CX) - (whatever you want)) y: (CY)
create clone of [myself v]
end
[scratchblocks]
if <touching [dropoff v] ?> then
change [score v] by (1)
hide
go to [random v]
show
end
[/scratchblocks]
end
[/scratchblocks]
feel free to make adjustments as i think i have made mistakes
also ignore the random ends and scratchblocks blocks,i hope you still can read it
Last edited by OrangeSlender (April 6, 2024 14:10:03)
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