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- Norse7
- Scratcher
67 posts
Tile System not working as expected
So I'm making a tile system, but for some reason my tiles either aren't stamping or their not moving. Probably some obvious mistake on something really simple that I just overlooked.
My project: https://scratch.mit.edu/projects/990381664/
My project: https://scratch.mit.edu/projects/990381664/
“It’s not a bug; it’s an undocumented feature.” ― Anonymous
when green flag clicked
forever
change [ awesomeness] by (1)
end
- SpyCoderX
- Scratcher
100+ posts
Tile System not working as expected
Just put the code that was in the “redraw tiles” block into a custom block with “run without refresh” checked:
when I receive [tile redraw v]
fast draw
define fast draw
//run without refresh
. . . //the code that was in the broadcast block
New game! (link)
Have a good day/night!
\(-_-) ::#00AAAA //This is crypto. He protects my signature from the evil kumquats!Programming is a very powerful skill. As are critical thinking and hard work.
- SpyCoderX
- Norse7
- Scratcher
67 posts
Tile System not working as expected
Oh, thanks. I knew it would be something silly like that
“It’s not a bug; it’s an undocumented feature.” ― Anonymous
when green flag clicked
forever
change [ awesomeness] by (1)
end
- SpyCoderX
- Scratcher
100+ posts
Tile System not working as expected
LOL ,You're welcome! Oh, thanks. I knew it would be something silly like that
New game! (link)
Have a good day/night!
\(-_-) ::#00AAAA //This is crypto. He protects my signature from the evil kumquats!Programming is a very powerful skill. As are critical thinking and hard work.
- SpyCoderX
- Discussion Forums
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- » Tile System not working as expected