Discuss Scratch

TheRealRldFan
Scratcher
36 posts

Collision

I just need more examples of Collision with:
define Block name
LANCEBOX1104
Scratcher
88 posts

Collision

is it 3D or 2D with pen?

TheRealRldFan
Scratcher
36 posts

Collision

LANCEBOX1104 wrote:

is it 3D or 2D with pen?
[2D]

Last edited by TheRealRldFan (March 25, 2024 16:27:42)

--CHA0S--
Scratcher
100+ posts

Collision

What type of game is it, platformer?

Hi

Trying to become a forum helper
TheRealRldFan
Scratcher
36 posts

Collision

--CHA0S-- wrote:

What type of game is it, platformer?
Move around game type <so move anywhere>

Last edited by TheRealRldFan (March 25, 2024 16:26:43)

TheRealRldFan
Scratcher
36 posts

Collision

I have 1 example:

define Collision (X) (Y)
change x by (X)
change y by (Y)
if <touching [Collision thing] ?> then
set x to (Previous X)
set y to (Previous Y)
end

Rest example in Shrek_on_donke’s profile [My freind basically]

Last edited by TheRealRldFan (March 25, 2024 16:24:42)

TheRealRldFan
Scratcher
36 posts

Collision

when green flag clicked
I do have a game shut down for a while due to collision!
TheRealRldFan
Scratcher
36 posts

Collision

say [I don’t have much examples and the set up for the block takes a while] for (x position) secs

Last edited by TheRealRldFan (March 25, 2024 16:44:56)

Malicondi
Scratcher
1000+ posts

Collision

You'll have to be a bit more specific on what you mean by collision, or we won't really be able to help.

post #1000 post #100 i help in the forums post #1 post #500 0 second ninja
I recommend reading jvvg's essay about the scratch team before complaining, as it may change your opinion and provide insight on the topic.

coming soon :)


TheRealRldFan
Scratcher
36 posts

Collision

Malicondi wrote:

You'll have to be a bit more specific on what you mean by collision, or we won't really be able to help.
Like when you touch something you can’t go past it
Wolf_Link21
Scratcher
100+ posts

Collision

something like this? https://scratch.mit.edu/projects/989406212/

This is dave
:D :: hat :: motion
He protects my from evil kumquats.
Please follow me if you find my response helpful and give me any ideas for my game https://scratch.mit.edu/projects/992371983/
ramenecho
Scratcher
100+ posts

Collision

TheRealRldFan wrote:

I just need more examples of Collision with:
define Block name
Ok so if you want something to collide with an object preventing it from moving past it, im assuming you want it to collide with a form of immovable wall, just make it so every time the sprite moves it checks to see if it is touching the object, and if so then you move with the opposite, example:
change x by (x velocity)
change y by (y velocity)
if <touching [wall sprite v] ?> then
change x by ((-1) * (x velocity))
change y by ((-1) * (y velocity))
end
I hope this helps!

Last edited by ramenecho (March 25, 2024 17:26:37)


Hello there, this is a cool signature! You can even make your own wow! I really need somebody to check my game for bugs, MineQuest Idle its not the highest quality of games, but its an improvement from my previous ones
--CHA0S--
Scratcher
100+ posts

Collision

ramenecho wrote:

TheRealRldFan wrote:

I just need more examples of Collision with:
define Block name
Ok so if you want something to collide with an object preventing it from moving past it, im assuming you want it to collide with a form of immovable wall, just make it so every time the sprite moves it checks to see if it is touching the object, and if so then you move with the opposite, example:
change x by (x velocity)
change y by (y velocity)
if <touching [wall sprite v] ?> then
change x by ((-1) * (x velocity))
change y by ((-1) * (y velocity))
end
I hope this helps!
You could break it down a bit further to detect if it was an x collision or a y collision like this
change x by (x velocity)
change y by (y velocity)
if <touching [wall sprite v] ?> then
change x by ((-1) * (x velocity))
if <touching [wall sprite v] ?> then
change x by (x velocity)
change y by ((-1) * (y velocity))
if <touching [wall sprite v] ?> then
change x by ((-1) * (x velocity))
else
stop [this script v]
else
stop [this script v]
end

Hi

Trying to become a forum helper
TheRealRldFan
Scratcher
36 posts

Collision

Wolf_Link21 wrote:

something like this? https://scratch.mit.edu/projects/989406212/
if <yeah> then

end

Last edited by TheRealRldFan (March 25, 2024 19:23:43)

TheRealRldFan
Scratcher
36 posts

Collision

like you can use the following:
(Previous Y)
(Previous X)
(X)
(Y)
define Collision (X) (Y)
Shrek_em
Scratcher
34 posts

Collision

If every wall is going to be the same color (could just be an outline) then the easiest solution is probably
when green flag clicked
forever
if <<key [w v] pressed?> and <touching color [#23a59c] ?>> then
change y by (-1)

And just copy-paste that if then code for every player input, change the “touching color” to whatever color the thing its colliding with is, and swap out the “change y by” code for “change x by” if it is going horizontal, also make sure to match the “-1” with the speed of the character and remove the “-” if It is going down or left

I think this works idk I'm not sure but if I remember correctly this should work

Shrek_em

Really bad coder

Really good ideas

Want to make a signature?
Click this purple thing to figure out how
TheRealRldFan
Scratcher
36 posts

Collision

Shrek_em wrote:

If every wall is going to be the same color (could just be an outline) then the easiest solution is probably
when green flag clicked
forever
if <<key [w v] pressed?> and <touching color [#23a59c] ?>> then
change y by (-1)

And just copy-paste that if then code for every player input, change the “touching color” to whatever color the thing its colliding with is, and swap out the “change y by” code for “change x by” if it is going horizontal, also make sure to match the “-1” with the speed of the character and remove the “-” if It is going down or left

I think this works idk I'm not sure but if I remember correctly this should work
thanks
Shrek_em
Scratcher
34 posts

Collision

TheRealRldFan wrote:

Shrek_em wrote:

If every wall is going to be the same color (could just be an outline) then the easiest solution is probably
when green flag clicked
forever
if <<key [w v] pressed?> and <touching color [#23a59c] ?>> then
change y by (-1)

And just copy-paste that if then code for every player input, change the “touching color” to whatever color the thing its colliding with is, and swap out the “change y by” code for “change x by” if it is going horizontal, also make sure to match the “-1” with the speed of the character and remove the “-” if It is going down or left

I think this works idk I'm not sure but if I remember correctly this should work
thanks

no problem!

Shrek_em

Really bad coder

Really good ideas

Want to make a signature?
Click this purple thing to figure out how
TheRealRldFan
Scratcher
36 posts

Collision

Shrek_em wrote:

TheRealRldFan wrote:

Shrek_em wrote:

If every wall is going to be the same color (could just be an outline) then the easiest solution is probably
when green flag clicked
forever
if <<key [w v] pressed?> and <touching color [#23a59c] ?>> then
change y by (-1)

And just copy-paste that if then code for every player input, change the “touching color” to whatever color the thing its colliding with is, and swap out the “change y by” code for “change x by” if it is going horizontal, also make sure to match the “-1” with the speed of the character and remove the “-” if It is going down or left

I think this works idk I'm not sure but if I remember correctly this should work
thanks

no problem!
I am going to follow thanks for the tip!
TheRealRldFan
Scratcher
36 posts

Collision

I need more tips please!

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