Discuss Scratch
- Discussion Forums
- » Help with Scripts
- » Large MMO cloud system
- bigbrianman
- Scratcher
100+ posts
Large MMO cloud system
Any way to make it so you can have more then ten players in multiplayer? Right now I use one cloud variable for each player and if they are all full you just don't update the.
- homewins_test
- Scratcher
11 posts
Large MMO cloud system
Yes, griffpatch has a tutorial on his YouTube. The idea behind it is that players keep saving their own values to one of the ten cloud variables, and instead of assigning a cloud variable to each player it just picks one at random for you to use every time. When you haven't sent new data in enough time (a few seconds), the game assumes you are inactive and your clone disappears.
- Discussion Forums
- » Help with Scripts
- » Large MMO cloud system