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- discombobullate
- Scratcher
12 posts
Sonic Unleashed TOPDOWN
hi I'm discombobullate and i'm remaking my favorite game, Sonic Unleashed, in Scratch from a top-down view.
the two games that have already been completed are the beginnings of Windmill Isle and a completely finished Egg Dragoon to demonstrate cutscenes.
The studio that will be housing the game / games (as they will be separate levels hosted under one studio so they can be found) is the Sonic Unleashed: TOPDOWN studio that shares the same name as the title. I would appreciate if someone could appraise the games and give me feedback because they are my first ones. (especially Hedgehog Test Place Vol. 1)
the two games that have already been completed are the beginnings of Windmill Isle and a completely finished Egg Dragoon to demonstrate cutscenes.
The studio that will be housing the game / games (as they will be separate levels hosted under one studio so they can be found) is the Sonic Unleashed: TOPDOWN studio that shares the same name as the title. I would appreciate if someone could appraise the games and give me feedback because they are my first ones. (especially Hedgehog Test Place Vol. 1)
repeat until <finished>
set [willpower v] to [149348590295723689062364]
Last edited by discombobullate (March 22, 2024 19:46:51)
- discombobullate
- Scratcher
12 posts
Sonic Unleashed TOPDOWN
SONIC UNLEASHED: TOPDOWN UPDATE
Egg Dragoon: V.1.01, added final cutscenes and finished up rank time and style system.
Hedgehog Day Test Place: all features are in place except the ring mechanic, because it's hard to figure out for me. I don't know if I should just make it a random area, since it could spawn in the water, or a specific guideline but that would be hard to make since I can't:
1: make individual sprites that would take up data until I hit the max data on one game,
2: or make individual clones which would not only take a long time to do but be an absolute PAAAAAIN to make. I do, however, have an idea to have a stat then make them be places depending on the stat like so:
Werehog Night Test Place: Being planned. Already have:
punch and claw. no combos (yet? need feedback)
player sprite
a health Sistema consisting of 5 hits. if anyone has a better system, please do share
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ok I'm done thanks for reading
Sonic Unleashed: TOPDOWN
Egg Dragoon: V.1.01, added final cutscenes and finished up rank time and style system.
Hedgehog Day Test Place: all features are in place except the ring mechanic, because it's hard to figure out for me. I don't know if I should just make it a random area, since it could spawn in the water, or a specific guideline but that would be hard to make since I can't:
1: make individual sprites that would take up data until I hit the max data on one game,
2: or make individual clones which would not only take a long time to do but be an absolute PAAAAAIN to make. I do, however, have an idea to have a stat then make them be places depending on the stat like so:
if <[(cloneNumber)] = [23]> then
go to x: (23) y: (23)
end
Werehog Night Test Place: Being planned. Already have:
punch and claw. no combos (yet? need feedback)
player sprite
a health Sistema consisting of 5 hits. if anyone has a better system, please do share
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ok I'm done thanks for reading
if <nighttime> then
set [currentForm v] to [Werehog]
else
set [currentForm v] to [Hedgehog]
end
Sonic Unleashed: TOPDOWN
Last edited by discombobullate (March 23, 2024 03:11:49)
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