Discuss Scratch

Luna-Lovegood-LOL
Scratcher
1000+ posts

SWC Activities - official record

SWC March 2024 Weekly #1 - Legends


Intro (written by Alia)

Welcome, heroes, to the first weekly of the session! This week, we'll be taking a look into stories of yore, tales that have been passed down through generations and generations, turning from simple narratives into legends.

While walking this path of fabled characters, you will have the chance to chart your own journey! Firstly, read Skyler's workshop here about the the four genres explored in this weekly. Then, from each of the sections below, choose six prompts to write about. You must choose at least one prompt from each of the four sections, and the last two can be from any section you'd like! Write 200 words per section to complete this weekly.

This weekly starts on March 3rd at 12:01 am utc, so please wait until then to start writing. Good luck, and we can't wait to see what legends you create!

Part 1: Mythology (written by Sienna)

1. Crossover
Some of the most interesting stories can be made from already existing mythology (think Percy Jackson ;D ). From gods and goddesses to tricksters and schemers, there are so many different elements you can pull from. Find a couple (or more!) pantheons that interest you the most, and write a story that incorporates them all together. Maybe there's a power struggle between them, they're joining forces, or they've just discovered each others' existence. The choice is yours, so don't be afraid to play with it!

2. Epic Poem in Prose
An epic poem is a long story told in a poem about heroes and their impressive feats. You've probably heard of quite a few without even knowing it. Some of the most widely known ones are the Iliad, the Odyssey, Paradise Lost, and Metamorphoses. For this option, read part (or all if you're feeling it) of an epic poem, and rewrite it in prose. You might have to reimagine it and add more details to accommodate your own writing style, so go where the story takes you!

3. Retelling
Original myths are great, but there are many different ways to look at them that bring in a novel perspective. Take an old myth and make it something completely new and interesting. Pick your favorite myth and consider what you could change to put a new spin on it. You could change the point of view, genders, setting, time period, or anything really! Choose as many elements as you want to play with, and write your original and fantastical retelling. You'll be amazed at what you come up with!

4. Genre Swap
Genre is arguably the most integral part of any story. It's what builds the atmosphere, and shifting it can create a whole new plot. A story wouldn't be quite the same without it's signature style, but that doesn't have to be a bad thing. Take one of your favorite myths and rewrite it in a completely different world or genre. What would happen if you put the Greek gods (or any mythical characters) in 1850? How about 2024? What if they were solving a noir-style mystery? Have fun tapping into your inner Hermes (the divine trickster) as you explore the endless possibilities!

Part 2: Hi-Fi (written by Kenzie)

1. Original Characters in Historical Times.
You’ve probably heard of historical characters in historical times, but have you ever heard of original characters in historical times? Pick a character you’ve written with, whether it’s the character from your first ever story, one from that novel you’ve been procrastinating on, or your favorite character, any will work! How would that character react during the Boston Tea Party? Would they make a good knight in the Medieval times? For this task, write a story using an original character in a historical time.

2. Historical Figures in Modern Times.
History has changed a lot over the years, Leonardo Da Vinci probably didn’t use Pinterest for inspiration, nor did Christopher Columbus have Google Maps to guide him. For this part, choose a historical figure, such as a famous soldier, political figure, or any other character from your favorite history story and then write a story about how they’d react to being in modern times.

3. What if: Change One Thing About a Historical Event.
You’ve probably heard about the butterfly effect, if we could change one tiny thing in the past, it could drastically change the future. If one tiny thing such as a butterfly flew off before it was supposed to happen, it could cause SWC to not happen. For this activity, change one thing about a historical story, such as maybe Covid-19 was never discovered. Write about that changed event to complete this activity.

4. If These Walls Could Talk: The Events One Place Has Seen.
There have been so many different events in one place, such as your friend’s house has probably seen many other friends and people. How would it be if the walls could talk? What would the walls say if they could talk? Would they mention that fit you had when you were three? Or maybe the time you lost your first tooth? For this activity, explain an event from the place’s perspective.

Part 3: Fairy Tales (written by Alana)

1. Using Sparks from the Past: Retelling
Has there ever been a part of a fairy tale that you've wanted to change? Today is the day you get to unleash those dreams and make them come true. Start off by choosing your favorite fairy tale and deciding on a specific aspect that you would like to alter. It could be the time period, genders, setting, plot, or anything that your heart desires! After deciding, write an adaption/retell of the story that portrays how you wish to see that fairy tale written. Have fun, I can't wait to see where your creativity takes you!

2. Mixing in a Little Magic: Place Yourself in a Fairy Tale
Wouldn't it be great if we had the power to control our fate? What if we could choose the obstacles, if any, that life throws at us… wouldn't that make everything easier? For this activity, you'll be placing yourself in a fairy tale, writing your own happily ever after, whether that be replacing a character, evolving into an antagonist, or becoming the lead role - it's up to you! Choose to go in any direction you like as you write a fairy tale that you've placed yourself into. Your fate lies in your own hands!

3. An Enchanting Reunion: Multiple Fairy Tale Characters Meet Up With Each Other
I think we've all faced that dilemma where we had to choose one favorite character. But fear not! Today you don't have to narrow it down - expand that list as far as you would like for matter! For this activity you will be arranging a little meet up between multiple fairy tale characters. Who you decide to choose is up to you! To complete this task, write a story that focuses on the meet up of multiple fairy tale characters. You'll be amazed to see all the creative plots that come out of this activity!

4. A Journey of Motifs: Using Popular Fairy Tale Motifs in Another Story
I don't think you'd be surprised to see common motifs being reused in different fairy tales. Although the plot might be different sometimes, there is a general outline or pattern that seems similar in some sense. An example of a common fairy tale motif is a journey that the protagonist takes in order to face their conflict (there are also many other examples of motifs that simply relate to the characters themselves). For this activity you will be writing using popular fairy tale motifs - good luck!

Part 4: Folklore (written by Em)

1. Oral Retelling: Show Characters Passing Down a Story
One option you can choose is to show characters passing down a story. I’m sure you’ve read fantasy stories where all the main characters sit by a fire and one of them starts to tell a tale that has been in their family for generations. These stories are all different, but they all share one thing in common: the mystical allure each of the stories has. If you choose to go down this path, write a story depicting characters in your writing telling their own story that has been passed down somehow!

2. Regional Differences: Write About Different Versions of the Same Story
True folktales do not have one author. As they get passed down, each storyteller adds a bit of their magic to the story, leading to many different versions of the same story, each with unique and different parts tracing back to the original one. An example of this is the story of Cinderella. You may not have known this, but the tale of Cinderella has many faces, such as Cinder Edna, the Rough-Face Girl, Adelita, Yeh-Shen, and the Golden Sandal. For this prompt, write at least 2 different versions of the same story that you decide to create. Have fun making your folktale!

3. Write a Story With a Moral
All folktales have one basic idea in common. They all somehow tell us a lesson, maybe to be honest all the time, or to take it slow and steady and not worry about what other people think of you. Sound familiar? If you choose this option, write a story with any moral of your liking. After writing, maybe compare your story to other well-known fables and see how similar they are!

4. Magical Realism (Talking Animals, Little Bits of Magic, Etc)
Folktales are often known to have little bits of magic scattered inside them. Talking animals are common in them, and so are magical items or prophecies. If you choose to do this, write a story implementing magical realism into your own story. Good luck, and I can’t wait to see what you do with your ideas!

Conclusion (written by CJ)

Congratulations, you’ve completed the very first weekly of this session! Before submitting, make sure you have completed six sections of 200 words each.

Completing these should result in a total of 1200 words written!

This weekly is due on March 10th at 11:59 p.m. UTC and must be submitted in the main cabin by that time to earn points. Make sure you include your cabin name and a link to evidence of your work, and extensions cannot be granted after the deadline has passed. By completing this weekly, you will earn 2000 points for your cabin, good luck!

Last edited by Luna-Lovegood-LOL (March 5, 2024 17:58:56)




☾ luna (she/her) ┆ entp-t ┆ writer ┆ violinist
★ fantasy swc for the win!

take up arms, take my hand, let us waltz for the dead
--tranquility
Scratcher
500+ posts

SWC Activities - official record

Workshop: Legends Genres and Their Difference
By Skyler


❀ Intro
In this weekly, you're going to be dabbling in four different, incredible genres–but what are those genres? What makes them so unique, and, more importantly, what makes them different from each other? By the end of this workshop, you'll have those answers ;D

❀ Myth
Myth is a subgenre of folklore (and often theology as well) that consists mostly of narratives about characters like non-humans (gods, demigods, or other supernatural figures), as well as occasionally human heroes–however, stories of everyday humans (often a leader of some type) are usually considered legends instead of myths. Myths are occasionally distinguished from legends because myths deal with gods and supernatural beings, usually have no solid historical basis, and are set in a world of the remote past, which is often very different from that of the present. Many cultures consider myths and legends to be true accounts of their remote past and are usually closely tied to a culture or group's religion. Myths can also explain how a culture's customs, institutions, and beliefs came to be. Some of the most widely-known myths are those from Greek, Roman, Egyptian, and Norse mythologies!

❀ Historical Fiction
Historical Fiction is characterized by a fictional narrative taking place in the past, usually at a specific time or during a specific historical event. Its main characteristics are that it's almost always set in the past and it pays attention to the customs and mannerisms of the time period (which means that you do indeed typically have to do some research to write in this genre well and accurately <33). It's also used to explore notable historical figures, allowing readers to see one way they might've perceived the events that happened and the time they lived in when they were alive.

❀ Fairy Tale
Fairy Tale is another subgenre of folklore and is rich with fantasy elements–from dragons to fairies to monsters to talking animals and other mythical or supernatural beings. They of course usually also include some sort of magic and/or enchantments and/or curses. Fairy Tales usually contain a moral lesson of some sort, which is the characteristic that separates them the most from folklore, myths, and legends. Many popular collections of Fairy Tales have been written and have been adapted into movies and retold over and over again.

❀ Folklore
Folklore is often considered the metaphorical heart of a culture, subculture, or particular group of people. It's a very broad term that includes stories, material culture, folk beliefs, and rituals or celebrations. But of course, I'm only going to cover the story part in this workshop ;D Folklore stories traditionally originate from stories told and retold for generations, and then were eventually written down. This includes myths, legends, proverbs, tales, songs, and much more! Many evolve and change over time, especially when it's retold by a different storyteller who has their own take on it, so the original story/song/poem/etc. could be wildly different from the ‘newest’ version. Folklore is almost always passed along informally between people, regions, and/or generations, and isn't typically something that you'll find being taught in a school curriculum or a study into the fine arts.

❀ Differences
So now that you know a bit more about these genres… what makes them different?
Historical Fiction is the most different of the four, because of its non-fiction/historical elements. But how is a folk tale different from a myth or fairy tale?
As I said above, the main characteristic that separates Fairy Tales is the moral lessons told by them. Myths typically have connections to the distant past of gods and the like, explore the culture of the myth's origin's worldview, and can also help explain how certain customs came to be.
Folklore contains fairy tales and myths under its umbrella, but it also contains lots more, anything from oral stories passed down for generations to written fables of times long gone. Unlike myths, folklore is often widely recognized as fictional tales instead of true accounts from the past.

❀ Conclusion
I hope this workshop gave you a better knowledge of these four incredible genres, and I wish you good luck on your journey to complete the first weekly!

❀ Rescources used
Google for miscellaneous research ;D
Wikipedia for information about Myths, Hi-Fi, Fairy Tales, and Folklore!

☾ alia | she/her | writer ☽
  ➴ bibliophile, musical theatre addict
  ➴ leading script march '24 with pepper and snowy!
Scrollreader023
Scratcher
58 posts

SWC Activities - official record

Chapter 1
I Become A Ghost

I know what you’re thinking.
Jade, you can’t be a ghost! You were training Kennedy earlier today!
I know, okay? I think I remember that. And I’m not a ghost as much as I am, say, a time-traveler. Boom. I said it. Get over it. Time travel exists. To be honest, I was a bit surprised too. I didn’t actually mean to end up here. Well. I guess I sort of did. This is getting confusing for me, and I’m the one with all the info.
Let’s start over.

I blinked my eyes open and looked around, confused. Where was I? Where was Kennedy? The delicate scent of salty water wafted through the air, like a song drifting through a hall on open night. The ground rocked beneath my shoes, and I subconsciously tilted from side to side to adjust my balance. Somehow, I was a natural at this shifting ground. A breeze twisted around me, a snake curling around my body. A mist sprayed against me, refreshing in the sun baking down on me from above. Tone it down, will ya Apollo? I asked silently before gazing around.
I was on an enormous ship, with people rowing on each side. Deep, mysterious blue stretched in every direction. I shivered, but it wasn’t because of the wetness sinking into me.
“Nefritis, hurry up and get to work! We won’t reach Colchis if we have people slacking off!” Someone shouted angrily. I blinked, hearing the word ‘Jade’ in Greek. Why were these people speaking in Greek?
“HURRY UP!” The same person bellowed, and I figured I should start rowing before I got attacked.
I sat down on the wooden benches, hesitantly grabbing an oar. I moved it experimentally before falling into the same rhythm the other people on other benches were in, propelling us forwards. Eventually, a blond guy with olive-tone skin sat down next to me, watching me work.
“So, uh, I’m not quite sure what I’m doing here.” I whispered to him. “Where am I?”
The guy blinked, then laughed. “Nice joke buddy.” He chuckled, elbowing me. “C’mon Nefritis, you won’t get out of rowing THAT easily.”
I looked at him, puzzled. “Do I know you?”
He laughed again, but stopped when he looked at my expression. “You really don’t know what you’re doing here? Or who I am?”
“Nnooo… Am I supposed to? Dude, I just appeared here.” I told him, raising an eyebrow. Something sketchy was going on.
“Wait, what year is it?” I asked, suddenly remembering an experience that someone had once told me about before.
“Sometime in the 14th century.” The guy asked, scratching the back of his head. “Why? Oh, right.”
I stopped breathing for a second.
“That- I’m not supposed to be here.” I choked out.
“What do you mean? Yes you are! You volunteered, AND the Oracle explicitly told me to pick you for this trip.”
“No, like, this isn’t my time.”
“What?”
“I’m not from this century. I’m not from this century at all.”
The guy’s eyes widened. “You’re telling me you’re from the future?”
“Yes. The gods think they’re awfully funny right now.” I grumbled, folding my arms. The blonde dude took over rowing, swapping seats with me.
“Okay, well then… I’m Jason. This is the Argo. You are one of the Argonauts.” Jason explained, gesturing to the ship.
“Oh no. I am NOT supposed to be here.” I muttered again.
“Well, you are, so you might as well help. Also, I’m not fully sure I believe that you are from the future and you aren’t messing with me.”
“Okay then.” I growled. “This ship’s first stop will be at Lemnos, and you will all take wives until Hercules and Atalanta smack some sense into you all. Then you leave, and then you stop at the island of Cyzicus. Then you get warned not to go to the other side, but you were so drunk at the time you forgot to. Or, you will forget to. Anyways, you go around and get beaten up a lot. Is that enough for you, or shall I go on?” I challenged.
Jason let out a nervous laugh. “How are you sure we’ll be-“
Someone ran up to us both and we dropped the conversation for a moment. “What is it?” Jason asked sharply.
“There’s been a detour. We’ll be stopping at the island of Lemnos. Thought I should let you know.” He panted, before running off to go do something else.
“Ahem.” I coughed.
“Okay, you win. You are from the future and know every move we make. Happy? I can’t exactly send you back.” Jason said bluntly, running his fingers through his hair.
“Okay, okay.” I said, raising my hands submissively. “I get it. Just, don’t trust the women on Lemnos. It won’t turn out well.” I warned, staring Jason down.
He rowed the oars for a few minutes and we fell silent, thinking our own separate thoughts. I was thinking something along the lines of, How dare the gods rip me away from my friends and camp, those jerks-
It was a good thing Jason interrupted me, or else I might have been killed by some certain gods then and there.
“If… if you know everything that happens…” Jason said hesitantly. “Do you know how I die?”
I winced. I did, actually. Percy Jackson himself once wrote about Greek heroes and gods, and he mentioned how Jason died.
Jason took the flinch as a yes. “I see.” He murmured. “I won’t ask much, but do I die on this trip?”
I hesitantly shake my head. It might have been better if he died a hero’s death. I mentally sighed. Sure would be good for his reputation after death, at least.
“Don’t agree to Medea’s commands. I know how to help when the time comes.” I whispered, before standing up and walking away.
Please, Olympians, do not let me mess this up for Jason.

Word count: 999
I didn’t really like this one, it was kinda hard. That’s why I didn’t write much.
Stariqe
Scratcher
100+ posts

SWC Activities - official record

SWC CABIN WARS #1
march 9, 2024

── ೃ⁀➷' ──

Cabin Wars officially begin at 00:00 UTC on March 9th. Do NOT send wars or start writing towards a war before then.

-

Happy cabin wars, campers! Read over everything before you begin warring, please <3

RULES:
• If you require help with a cabin war from people outside your cabin, you can request the services of a mercenary! If you do ask one, please try to make sure their words get counted towards the war ^^
• You may not plan wars with other cabins (e.g. strategically planning to war an ally or get a war yourself), but you may plan wars within your own cabin. The one exception to this is asking generically for “a war” (not a specific one!) in the main cabin.
• A cabin can opt to write half the required words for ONE war every cabin wars day.
• Valid wars cannot be taken back.
• Your cabin may not war another cabin twice in a row.
• A cabin cannot be warred the same war nor extra challenge twice in a row.
• You must use the given wars. You may not make up your own.
• There is a 3 hour shield time, where a cabin may not be warred for 3 hours between each war.
• Leaders and cos may end their cabin's shield early if they wish, but they must lower it by commenting in the studio of their cabin.
• Each word you write may only count towards one war at a time.
• You do not have to ask before warring a cabin, though your leaders can set guidelines (based only on cabin relationships, not rankings).
• Cabin wars must be sent manually (not with bots).
• There is no penalty if you break a rule; the war just won’t count.
• SLEEP > SWC <3

-


VALID WARS:

Cabin Wars! Write 4000 words as a cabin in the next 9 hours or lose 900 points.

Cabin Wars! Write 3500 words as a cabin in the next 8 hours or lose 800 points.

Cabin Wars! Two people must write 500 words each in the next 8 hours. If not, you lose 750 points.

Cabin Wars! Write 2000 words as a cabin in the next 4 hours, or lose 1000 points.

Cabin Wars! Write 1000 words as a cabin in the next 3 hours or lose 500 points.

Cabin Wars! At least three people in your cabin have to collaborate to create a short story of at least 700 words. You have 24 hours, or else lose 1000 points. (each cabin can only receive this war once)

Cabin Wars! Write 4500 words as a cabin in the next 7 hours, or else lose 700 points.

~

CHALLENGES:
Every war is required to have an extra challenge. They all earn the same amount of points, and can potentially make things more fun for the people being warred.
Completing a challenge is optional.

Extra challenge: stretch, take a walk, and/or drink some water (and do a penguin waddle - if you're daring) after every 500 or less words you write. Every person who does this consistently while writing towards the war wins 50 points each for their cabin. This applies for up to three campers (resulting in 150 points earned maximum.)

Extra challenge: Attempt a fifty headed hydra (500 words in 5 minutes!) Every cabin member who attempts this monstrous challenge can claim 25 points for their cabin. Your attempt does not need to be successful in order to win these points! This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Character swap! To complete this challenge, at least two cabin members must share a short biography of one of their original characters in their cabin comments. They must then claim a character that is not their own, and write 300 words from the perspective of that character. This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Write 200 words in an archaic or old-fashioned style! Every cabin member who does this can claim 25 points for their cabin. This applies for up to six campers (resulting in 150 points max).

Extra challenge: Use three song titles in your writing! Every cabin member who does this can claim 25 points for their cabin! This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Ask any other swc-er for a writing dare, and complete it! The dares given out should be able to be completed within a short time frame; any dares that set a word goal over 500 or a time goal over 15 minutes are ineligible. Every cabin member who does this can claim 25 points for their cabin! This applies for up to six campers (resulting in 150 points earned maximum.)


-

May the wind under your wings bear you where the sun sails and the moon walks <3 Remember to be kind to every cabin and sleep at a decent hour. Starr out ;D

now the wind is high and the rain is heavy
the water's rising in the levee
still i think of her when the sun goes down
never goes away, but it all works out
Luna-Lovegood-LOL
Scratcher
1000+ posts

SWC Activities - official record

SWC March 2024 Weekly #2 - SWC Classics


Intro (written by Alia)

Welcome, everyone, to the second weekly of the session! This week, we’ll be taking a journey down memory lane and exploring some SWClassics, classic dailies in weekly format. Feel free to take these prompts and put your own spin on them - this is your chance to mix the old and new to create something completely unique!

This weekly starts on March 11th at 12:01 am utc, so please wait until then to start writing. We’re so excited to see what new things you create!

Part 1: Flowers (written by Sienna)

Welcome to another classic SWC activity: flowers! In the past, Victorians used flowers to tell secret messages. Each flower represented a phrase, word, or idea, and they could be arranged to represent a specific message. Here's a catalog of a bunch of flower meanings compiled by Alba for reference. For example, bluebells (constancy), elder blossoms (compassion), and gillyflower (affection), might represent a deep friendship. Because each flower stands for something, they make great symbols. For this part of the weekly, write a story of at least 300 words, weaving flower symbolism into the plot or theme. Maybe there's a malevolent organization called the Nightshade or your characters are trying to deliver a message. Play around with the mechanics of the symbolism, from names to obstacles to literal flowers. The possibilities are endless, so make like clover and get writing!

Part 2: Constellations (written by Rockie)

Time for another swclassic activity: constellations! These groups of stars have been used to help wanderers find their bearings for thousands of years, and they’re still used today to name stars, track crop growth and more! Constellations often have a story behind them, whether that be the tale of Orion the hunter or the punishment of the boastful queen Cassiopeia. Each constellation is interesting and unique, and in this activity, you’ll be carrying on the tradition of using the stars to tell stories by creating a backstory of your own for a constellation! you have two options for this segment: you can either create your own brand-new constellation and explain how it came to be, or you can find an already existing constellation and write about its (real or fictional) backstory! Either way, you should write at least 300 words of your constellation’s origins. Feel free to let your imagination go wild: maybe your constellation jumped into the sky to escape pirate mangos or accidentally catapulted into the heavens after a failed science project. The only limit is your imagination, so get writing, explorers!

Part 3: Aesthetics (written by Yume)

We hope you had fun with the previous swclassics <3 Now it’s time to use what you’ve written for another old favorite - the Aesthetic Set! Choose one of your pieces from the previous sections and create an aesthetic set that represents the theme or motif that you have selected. your set should contain at least five different images, chosen in reference to your selected piece. of course, the photographs you use do not need to be original, just be sure to give credit if the images aren’t yours! once you’re done, share your aesthetic as a project and submit the link alongside the rest of your weekly. Happy designing!

Part 4: SWC Fanfiction (written by Skyler)

Hey heroes! Welcome to the last part of this wonderful weekly– I hope you've had a blast so far <33 Now, it's time to write some fanfiction–SWC fanfiction, to be exact! Take the motif of the flower you chose earlier in this weekly or the meaning of the constellation and use that in your fanfiction, which can be about anything, from creating chaos in the main cabin to exploring your cabin's storyline with your cabinmates! You can have volunteers in your fanfic or just yourself–anything goes as long as it's at least 600 words!

Conclusion (written by CD)

Welcome, everybody, to the end of the second weekly of this session! We hope you'll enjoy these SWC classics- it's always lovely to return to some of our favourite activities across the camp <3 So, without further ado, here's a recap of how to submit your weekly and earn the points for your cabin!

Section one: Alba's flower workshop, with a minimum of 300 words!
Section two: Constellation task, with a minimum of 300 words!
Section three: Aesthetic set from either the flowers or the constellations, with at least five different images!
Section four: A classic SWC fan-fic, using a flower or constellation motif, with a minimum of 600 words!

Completion of this weekly will earn you 1500 points for your cabin!

In total, this weekly will require at least 1200 words and 5 images in your aesthetic set to be complete. It must be submitted by 11:59 UTC on the 17th of March in the Main Cabin to earn points. Please ensure to share your amazing work with us, and if you need an extension, request one from the hosts before the deadline.

Thank you- we hope that you have an awesome time with this weekly! :D

Last edited by Luna-Lovegood-LOL (March 13, 2024 19:52:36)




☾ luna (she/her) ┆ entp-t ┆ writer ┆ violinist
★ fantasy swc for the win!

take up arms, take my hand, let us waltz for the dead
-NightGlow-
Scratcher
500+ posts

SWC Activities - official record


Workshop: Plotting a Mystery
By Poppy

⯎ Intro

One of the greatest powers an author can possess is the ability to pull readers in and keep them in a state of anticipation for pages and pages. The reader lays awake at night- either reading their book under the covers with a flashlight or staring at the ceiling, wondering what could possibly happen next.
Mysteries lend themselves really well to this- their whole purpose is to keep the audience on their toes. However, sometimes the genres that are the most fun to read are the hardest to write, and mystery is no exception. It can take a lot of thought-out planning, but once you get into it, it’s only fun, games, and riddles ahead.


⯎ Pt.1 ~ The 'Why’

Many of you may be looking at your screen, thinking something like- “Why should I care about plotting a mystery? I can write plenty well without outlining anything!”

It may be true that you're really great at writing without an outline- and that's amazing! However, mystery can be a tricky genre because it's incredibly complex, with many layers that can be hard to juggle if you don't have a road map to work with ahead of time. An important part of writing mysteries is knowing where to drop hints and clues, all while pacing the story to stay suspenseful without giving away the mystery too quickly. Having an outline- even a basic one- will help you feel more in control of your story and will help you grow more comfortable with the genre as a whole.


⯎ Pt.2 ~ Road Trips and the Initial Wrongdoing

To put a mystery story in perspective, think of going on a road trip- getting from point A to point B.
When you’re on a road trip, along the way, you’ll likely see signs of where you’re headed- whether that’s a changing landscape or a sign that something like “Exit to the Misty Mountains- 7 miles”.

Think of it like this- the plot of your story (the characters/the reader slowly coming to make sense of the mystery) is the road that they're travelling along. Along this road, they’ll encounter those “road signs” that show hints of where they’re headed- clues, flashbacks, etc. The further the story goes, the closer they’ll get to their destination- or in other words, having a full understanding of what happened. The mystery itself and the central story of discovering it may come together later (the main character is threatened by the criminal, the culprit commits another crime, etc.), but the majority of your story will likely be focused on trying to make sense of something that's already happened. In short, it’s a story that slowly reveals another story beneath it.

You'll probably want to start by figuring out what that mystery is- the big revelation that the character will discover towards “the end”. Think like a detective. What was it? Who did it? What was their motive? How would they try to hide what they did? Where will signs of their wrongdoing peek through?

Got an idea? Even a little one? Congrats! You've just created the first parts of your mystery. Keep building on this as long as you can, understanding everything about the heinous act until you know it like the back of your hand.

Next up, it’s got to be solved.


⯎ Pt.3 ~ Solving the Mystery

First, you want to think about how long you want your story to be. If you’re just working on this mystery for a daily or weekly, you likely don’t have the room to throw around endless clues and red herrings.
You can divide it into little chapters, episodes, or (especially if it’s a shorter story), you can divide it into the well-loved plotline- exposition / inciting incident, rising action, climax, falling action, resolution. This type of planning works especially well with writing mysteries because it gives you a sense of where to build more tension by adding more clues.
For the sake of your average-sized SWC daily/weekly, we’ll be looking at that type of outline!

⇾ Exposition / Inciting Incident ~ Like any other story, this is where you’d introduce the main characters, the setting, and the general tone of your story. Additionally, this is also where you’ll want to introduce the mystery itself- the big question that looms over the whole story. Maybe the main character finds something new that points them to an old mystery (such as someone in modern-day solving something that happened years and years ago), or something entirely new happens that throws the main character into the thick of the story.

⇾ Rising Action ~ This is where the speed of the story picks up and the riddles and puzzles start piling up, ready to be picked apart by the main character (and the readers!). Here, the main character learns more about the mystery via clues. This can be evidence from the crime scene, a tip-off from another character, or really anything that has to do with the mystery. The rising action should take up the majority of the story, as the main character discovers clues that lead them closer to the truth. However, all good rising action has to involve some setbacks. Typically in mysteries, these manifest themselves as red herrings, loss of important clues, or another issue arriving. All that matters is that it’s building up to…

⇾ The Climax ~ It’s the moment you’ve all been waiting for! Here is where it really all comes together. In this part, something happens that leads the main character/detective to answer the classic question- whodunit? Or, more generally, what happened? What’s the big answer? A lot of things can lead to this big moment, whether it’s an important clue that comes to light, a plot twist, or the main character having a stroke of genius. All in all, just think of those big “lightbulb moments”. Your goal here is to leave your reader open-mouthed in shock.

⇾ Falling Action ~ Even once everything is solved, the work isn’t quite over. Oftentimes, a few things have to happen before everything is considered to be fully wrapped up. Maybe the culprit puts up a fight, or an accomplice to the crime appears, or the culprit pulls out one last trick. It’s all up to you how this goes. The only thing that matters is letting the reader worry about the safety of the characters for a little longer before putting their mind at ease.

⇾ Resolution ~ Happily ever after! Or… almost. Or not at all? There are countless ways to end any story- all it takes is knowing which way is right for you. You could do a picture-perfect happy ending, where all the questions and clues are nicely tied together and the whole adventure is at rest. You could leave a question hanging over the characters’ heads, that could lead to another mystery (though you’ll likely want to avoid this unless you plan on writing more mysteries). You could also torture your characters further by leaving them in agony. Maybe the villain won! Maybe an important character d!ed! Anything can happen- the only thing that matters is that the main mystery has been solved and there aren’t any loose plot holes anywhere.


⯎ Pt.4 ~ Last Notes

Congrats! You’ve now got an idea of how to set up a mystery, whether it be only 300 words or a full novel. Plotting mysteries can be hard - really really hard- but it’s one of the aspects of mysteries that make them so compelling. Their layered plots keep the reader (and often, the author) trying to think three, ten, or twelve hundred steps ahead.

Note that your plot outline might not be perfect at first. You might start writing and you realize that you have too many clues planned for one part, or that you’ve accidentally created a plot hole. It’s no big deal- you can always go back and edit until you’ve got something you’re proud of. Writing takes time. Solving mysteries takes time. All that matters is getting the words down and letting your creativity run wild.


⯎ Useful Resources
https://www.masterclass.com/articles/how-to-write-a-gripping-mystery-novel
https://self-publishingschool.com/how-to-plot-a-mystery-story/

-NightGlow-
Scratcher
500+ posts

SWC Activities - official record


Workshop: Red Herrings and Clues
By Finley

hello there, fellow writers! ready to master the art of red herrings and clues? in this workshop, we'll be learning how to craft a thrilling journey for your readers, filled with suspense and the puzzle of unfolding the truth! this will equip you with the tools to weave a gripping story that keeps your readers guessing until the very end. so, buckle up and get ready to unleash your inner detective!

understanding the terms

clues - these refer to the breadcrumbs you scatter throughout the story, leading your readers towards solving a certain mystery. clues provide essential information, guiding the audience towards piecing together the puzzle.

red herrings - on the flip side, red herrings are intentional distractions. they divert attention away from the truth, injecting suspense and unpredictability into the story. a well-crafted red herring keeps readers guessing until the big reveal.

inserting red herrings and clues

setting - don't underestimate the power of your setting! it can be more than just a backdrop – it can actively participate in leading readers astray. seemingly insignificant details can be subtle clues, while deliberately placed elements can act as red herrings. for example, in gone girl by gillian flynn, the missouri landscape serves as a clue, revealing the complexities of the characters' relationships.

evidence - planting evidence isn't just about placing a smoking gun at the scene. It's about strategically introducing elements that shape the investigation, be it:

• subtle clues | footprints, trace materials (hair, fibers, soil), library records, deleted browser history and more!
• altering evidence | tampering with the crime scene, forging documents, or destroying evidence raises questions about who to trust
• misinterpretation | a piece of evidence might be misinterpreted at first, leading the investigation astray until the truth is revealed

characters - characters in a mystery are more than just people in a story; they are players in shaping clues and red herrings. here's how they can reveal information:

• dialogues | everything a character says can serve as a lead towards solving a mystery; and the casual conversation might hold hidden details
• actions | nervous ticks, changes in behavior, or seemingly irrelevant stories can offer subtle clues.
• secret relationships | a character might conceal a past connection to the victim or suspect, adding intrigue about their role in the story
• double identities | a seemingly innocent character might be living a double life, harbouring a dark secret that connects them to the crime

how to use them effectively

plant clues early - give your readers a chance to play detective! scatter subtle hints throughout your story, allowing them to piece together the puzzle as they go.

plausible red herrings - ensure your red herrings are believable and don't contradict established facts or break the story's logic!

don't overdo it - too many red herrings can be frustrating for your readers. use them sparingly, but strategically, to maximize their impact.

serving a purpose - every red herring should have a reason for being there. it should either develop character motivations, showcasing how someone might be trying to shift blame or manipulate events - or illustrate the protagonist's difficulties and false starts they encountered during their investigation.

the concluding payoff - this is where the magic happens! reveal the true purpose of both clues and red herrings. show how the clues led to the truth and how the red herrings were cleverly used to mislead. this ensures a satisfying conclusion for your readers.

perceiving characters - introduce characters with suspicious motives, means, and opportunity, only to reveal their innocence later. conversely, try incorporating innocent characters that eventually unfold their evil motives towards the end. this keeps the reader guessing and adds a layer of suspicion.

unreliable narrator - experiment with a narrator who is biased, unreliable, or even delusional. this forces the reader to question everything they read, creating a challenging and immersing experience.

conclusion
so there you have it! i hope that this workshop improved your understanding upon red herrings and clues, and how you can effectively utilise them while writing. always keep your readers on the edge, captivated by the mysteries that lie ahead!

— finley

resources i used
what is a red herring - twinkl
how to mislead and surprise readers - storygrid
difference between red herrings, evidence and clues - zara altair
ultimate guide to red herrings and clues - the write practise
should your mystery include red herrings? - dabble
non fishy ways to plant red herrings - autocrit

feel free to refer to these to further develop your understanding!

-NightGlow-
Scratcher
500+ posts

SWC Activities - official record

SWC March 2024 Weekly #3 - Mystery


Intro (written by Alana)
It’s my greatest pleasure to welcome you to the third weekly of the session! This week, we’ll be heading down a different path - one with more mysteries to solve along the way perhaps ;D With that being said, this weekly will have a focus on developing plot points, providing clues and creating red herrings, where in the end, we’ll tie all these aspects together to create a compelling mystery.

This weekly starts on March 17th at 12:01 am UTC, so please wait until then to start writing. Good luck heroes! We can’t wait to solve all the amazing mysteries you create!

Part 1: (written by River)
To begin your mystery, wander on over to @PoppyWriter's workshop to learn how to plot one! After you've read and internalized the information, write short, 50 word descriptions each for five major plot points in your tale. Be as creative as you like, and feel free to include some classic mystery elements as well.

Part 2: (written by Niko)
Now that you have introduced yourself to the world of mystery and have the basics of your story down it is time to dig deeper. If you have ever participated in host speculation you'll know how many twists and tricks add to the fun. Now create a list with 4 clues and/or red herrings consisting of at least 50 words , that you can incorporate into your story. Check out this wonderful workshop that should help you with this task: Red Herrings and Clues - have fun!

Part 3: (written by Finley)
Greetings, wanderer - and welcome to the third part of this weekly! Find yourself a partner, and together embark upon an interview. One of you can claim the role of a witness to a crime, whereas the other can wield the power of an interviewer. Go ahead and ask the most ridiculous questions, and answer with the most unexpected responses! Once you’ve completed your interview, it’s time to jot down your conversation. To move onto the next part of this weekly, write 200 words per person for this activity. Have fun with this - after all, every witness carries a small piece of the truth ;D

Part 4: (written by Rockie)
Welcome, detectives, to the final part of this splendiforous weekly! For your fourth activity, you’ll be combining everything you’ve worked on in previous parts into a longer piece. Using your plot points, red herrings, clues, and evidence from the witness interview, write a mystery scene of at least 550 words. You can go about this however you’d like: it could be a snippet of a longer work or its own self-contained story. Make it gripping, make it exciting, make it page-turning (or in this case, screen-scrolling?), and above all, make it mysterious ;D Best of luck, sleuths, and remember to have fun!

Closing: (written by Yume)
Congratulations, wanderers- you’ve completed the third weekly of the session! Before submitting, please make sure you have completed all of the following in order for your weekly to count for points.

Part 1 - Plotting using Poppy’s workshop, minimum of 250 words
Part 2 - Clues and red herrings using Finley’s workshop, minimum of 200 words
Part 3 - Witness interview, minimum of 200 words of conversation per person.
Part 4 - Mystery scene, minimum of 550 words

Completing this weekly will result in a total of 1200 words written!

This weekly is due on March 24 at 11:59 p.m. utc and must be submitted in the main cabin with evidence of your work and cabin name by then to earn you 2500 points for your cabin. In the case of needing an extension, feel free to ask for one on this project before the deadline, as they can’t be granted afterwards! Great work, detectives, and farewell- until next time

Stariqe
Scratcher
100+ posts

SWC Activities - official record

SWC CABIN WARS #2
march 23, 2024

── ೃ⁀➷' ──

Cabin Wars officially begin at 00:00 UTC on March 23rd. Do NOT send wars or start writing towards a war before then.

-

Happy cabin wars, campers! Read over everything before you begin warring, please <3

RULES:
• One cabin war is the maximum each individual can send all throughout today. Please don't send more than one!
• If you require help with a cabin war from people outside your cabin, you can request the services of a mercenary! If you do ask one, please try to make sure their words get counted towards the war ^^
• You may not plan wars with other cabins (e.g. strategically planning to war an ally or get a war yourself), but you may plan wars within your own cabin. The one exception to this is asking generically for “a war” (not a specific one!) in the main cabin.
• A cabin can opt to write half the required words for ONE war every cabin wars day.
• Valid wars cannot be taken back.
• Your cabin may not war another cabin twice in a row.
• A cabin cannot be warred the same war nor extra challenge twice in a row.
• You must use the given wars. You may not make up your own.
• There is a 3 hour shield time, where a cabin may not be warred for 3 hours between each war.
• Leaders and cos may end their cabin's shield early if they wish, but they must lower it by commenting in the studio of their cabin.
• Each word you write may only count towards one war at a time.
• You do not have to ask before warring a cabin, though your leaders can set guidelines (based only on cabin relationships, not rankings).
• Cabin wars must be sent manually (not with bots).
• There is no penalty if you break a rule; the war just won’t count.
• SLEEP > SWC <3

-


VALID WARS:

Cabin Wars! Write 2000 words as a cabin in the next 9 hours or lose 550 points.

Cabin Wars! Write 1700 words as a cabin in the next 8 hours or lose 400 points.

Cabin Wars! Three people must write 250 words each in the next 8 hours. If not, you lose 500 points.

Cabin Wars! Write 1000 words as a cabin in the next 4 hours, or lose 700 points.

Cabin Wars! Write 750 words as a cabin in the next 3 hours or lose 500 points.

Cabin Wars! Write 2500 words as a cabin in the next 7 hours, or else lose 400 points.

~

CHALLENGES:
Every war is required to have an extra challenge. They all earn the same amount of points, and can potentially make things more fun for the people being warred.
Completing a challenge is optional.

Extra challenge: stretch, take a walk, and/or drink some water (and do a penguin waddle - if you're daring) after every 500 or less words you write. Every person who does this consistently while writing towards the war wins 50 points each for their cabin. This applies for up to three campers (resulting in 150 points earned maximum.)

Extra challenge: Attempt a fifty headed hydra (500 words in 5 minutes!) Every cabin member who attempts this monstrous challenge can claim 25 points for their cabin. Your attempt does not need to be successful in order to win these points! This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Character swap! To complete this challenge, at least two cabin members must share a short biography of one of their original characters in their cabin comments. They must then claim a character that is not their own, and write 300 words from the perspective of that character. This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Write 200 words in an archaic or old-fashioned style! Every cabin member who does this can claim 25 points for their cabin. This applies for up to six campers (resulting in 150 points max).

Extra challenge: Use three song titles in your writing! Every cabin member who does this can claim 25 points for their cabin! This applies for up to six campers (resulting in 150 points earned maximum.)

Extra challenge: Ask any other swc-er for a writing dare, and complete it! The dares given out should be able to be completed within a short time frame; any dares that set a word goal over 500 or a time goal over 15 minutes are ineligible. Every cabin member who does this can claim 25 points for their cabin! This applies for up to six campers (resulting in 150 points earned maximum.)


-

May the wind under your wings bear you where the sun sails and the moon walks <3 Remember to be kind to every cabin and sleep at a decent hour. Starr out ;D

Last edited by Stariqe (March 23, 2024 00:15:13)


now the wind is high and the rain is heavy
the water's rising in the levee
still i think of her when the sun goes down
never goes away, but it all works out
MoonlitSeas
Scratcher
500+ posts

SWC Activities - official record

MemorieSWC - Weekly 4
Forum Version

Introduction
Hey chefs! Welcome to MemorieSWC - a land of story stews with an emphasis on creating an outline of your hero's journey to follow throughout your writing of the story. With stages defined by a (1) ordinary world, (2) call to adventure, (3) refusal of the call, (4) meeting the mentor, (5) crossing the threshold, (6) tests, alliances, and enemies, (7) approach to the inmost cave, (8) ordeal, (9) reward, (10) road back, (11) resurrection, and (12) return to the ordinary world, the tales of many heroes have been crafted along this framework. As you tell your character's stories, you'll be selecting ingredients (found further below) inspired by SWC icons and symbols - these components will provide you with plot devices to incorporate into your hero's journey plot. We look forward to devouring seeing your stews - best of luck, and have fun ;D

Making an Outline
Now, chefs, it’s time to outline our recipe!
Outlining is a way to get all of your ideas down on the page before writing, and it gives yourself a foundation to build from when crafting your story stew. Think of it as the writing version of “mise en place”- having all of your ingredients and tools in their place before you actually start cooking. Once you have an effective outline, writing is a breeze, but how do you make one?

A great outline is specific: it doesn’t include every single detail, but it’s still in-depth enough that you can build from it when writing. Additionally, it’s flexible. It’s a given that your story will change a bit as you delve deeper into the plot and characters, so your outline should accommodate that.

There are four main ways to formulate a story outline: the plot-based method, the theme-based approach, the scene-by-scene strategy, and the Freytag’s Pyramid technique. I’ll quickly summarize these different outline types, but keep in mind that an outline should be something that works for you, so if you have a different method that works better for your writing, feel free to utilize it!
The plot-based method is the most common: simply bullet-point or number your plot points with a short description. You can fill it in with details later if you’d like, or leave it simple! For example:
  • Harry Potter receives a letter of acceptance from a magical school
  • His aunt and uncle try to stop the letter from reaching him, and the letters build up until the uncle eventually takes them to a shack in the middle of the ocean, away from the mail

The scene-based approach is similar, but focuses more on world-building and setting than specific plot points. This strategy works best for short stories with complex world-building, but it works for other things too! For example:
  • The story is set in an alternate version of our world, primarily in Europe, where magical humans live secret lives as wizards, away from prying “Muggle” eyes
  • Within this alternate Europe, there are magical schools, the most famous of which is Hogwarts School of Witchcraft and Wizardry

Next up is the theme-based approach. This is sort of a zoomed-out way of outlining, where you examine how your plot points will advance your primary theme or idea. For example:
  • The story explores themes of good versus evil and the triumph of love, family and friendship through a magical lens
  • The characters learn how to cope with loss, fear and despair through their battle against the dark side

Finally, there’s Freytag’s Pyramid, which is the simplest method. For this approach, you simply summarize the five main elements of your story (exposition, rising action, climax, falling action, and resolution). For example:
  • Exposition: We learn about Harry’s upbringing and we are slowly introduced to the magical world.
  • Rising Action: Harry arrives at Hogwarts and begins to get used to his new life, all while witnessing strange events around the school that might point to the return of Voldemort
  • And so on.

Now that you know how to make a good outline, it’s your turn! For this activity, write xxx words of outline for your story stew. You can use any of the methods listed above, a combination, or your own personal approach. Whichever you choose, make sure to have fun! <3

Exposition
As all writers know, the exposition is critical to any good story. The exposition, or the beginning, of a text gives details and background on what the rest of the story is going to be like. It sets the scene for whatever great ideas you have next. For this weekly, you'll be writing your own narrative- but first, we must plan it all out. Before you get started on the hero's journey ahead, think about how it's going to start.

Provide background information so your reader knows what's going on! Better yet, add dialogue to introduce the characters. Take inspiration from your favorite tales! Whether the character must travel to a foreign land or achieve a seemingly impossible feat, the exposition of this story should provide your readers with everything they need to know as well as guide you for the rest of the narrative. To start off the journey ahead and earn your points for this part of the weekly, write at least 100 words.

How does Story Stew work?
It's now time to start putting together your story! Ahead, you'll find twelve story elements you can choose from. Try to consider which ones would best fit with the outline you have! Or, if you’re skipping ahead here - no harm in getting inspiration from the ingredients

Just remember you need to include a minimum of FIVE, but you can do as many as you like beyond that - to put together exactly what you feel is a perfect story recipe.

The Ingredients

New Character Introduction (Jim Flabsdz)
“Greetings swc-er, I'm Jim Flabsdz, guardian of the skies and keeper of the galaxswc. Many people pass through beneath my watchful gaze along their travels, and they're all the same. The monotony bores me; I need some variety in my existence before I devour another planet.”

Choosing this ingredient will add a new character introduction to your stew.

Flashback (Smarlls)
“Hey!! Smarlls here- remember me? I just came by to say hi and remind myself of the good ol' days… I've really missed hanging out with all you swc-ers, so it's great to see everyone again and to be part of another weekly. I'd forgotten how chaotic you all were, and it's awesome to get to relive another session with you.”

Choosing this ingredient will add a flashback to your stew.

Plot Twist (Gurtle)
“Hi everyone! I’m Gurtle - as I’m sure most of you probably know. At this point, you all have probably tried to use the Heimlich maneuver on me in order to get all of your very scrumptious links back. But… what if I were to tell you that I wasn’t the one eating your links, and that it was actually just Smarlls disguised as me? That’d be quite a plot twist if I do say so myself!”

Choosing this ingredient will add a plot twist to your stew.

New Conflict Arises (Mangoes)
“Have you ever seen fire mangoes being used as arson during Cabin Wars? If you haven’t, I assure you it’s definitely a sight worth watching..at least in some cases! As allies betray each other and enemies form truces, it’s interesting to see where new conflict is just waiting to arise.”

Choosing this ingredient will add a sudden new conflict to your stew.

New POV (Fire)
“Ah, fire… I yearn for more chaos to engulf the world, to fuel my hunger switch it up a bit, and change the POV of your story to something different. Feel free to go as crazy as you want with this one, how about a pebble on the road is suddenly able to narrate the events happening around it? Or how about the family dog who has their own opinions on the situation?”

Choosing this ingredient will add a scene with a different POV to your stew.

Foreshadowing (Writing Utensils)
“Hey, do you see something in the reflection of the pen? Wait, are those the results of the session? Just like how some people can guess the results as the session passes by drop some hints that foreshadow an event in your story. Whether through dialogue or actions find some ways for readers to guess the end of your story.”

Choosing this ingredient will add some foreshadowing to the main conflict in your stew.

Introducing a Symbol (Frying Pans)
“Ah, yes- the glorious Frying Pan. Supreme ruler of the kitchen, ultimate form of weaponry, and master of all things frying and panned. truly, whenever I gaze upon its form, I feel emboldened by it. It exudes a sense of pride, of passion, of glory! ‘tis a symbol of SWC’s true brilliance.”

Choosing this ingredient will add a recurring and meaningful symbol to your stew.

Breaking the Fourth Wall (Computer Screen)
“Do you ever feel as if your characters are trapped within the confines of their surroundings? Perhaps the people you see on your screen are just itching to burst out into real life- or perhaps, even, Smarlls and Gurtle and Jim Flabsdz from this project have already snuck through your screen and entered the real world… who knows?”

Choosing this ingredient will add some fourth wall breaking to your stew.

Epistolary – Diary Section (Among Us / SUSWC)
“Well, well, well—by now, you've surely hit some snags, but they've all been outside threats. Unfortunately, not everyone on the inside is trustworthy—once again, there's an impostor in suswc. Thankfully, whoever it was has left behind some diary entries—confessions, you could say.”

Choosing this ingredient will add a section in letter/diary format to your stew.

Genre Swap (Peeles)
“Hey there, astronaut! It's me, Peeles, your friendly planet-alien-being from the far outreaches of the galaxswc. You've come quite a way in your journey, and I'm sure you've seen planets and galaxies unlike any you've ever known! How odd, the way different planets change radically with a mere light-year of distance between them.”

Choosing this ingredient will sandwich a genre swap into your stew.

Cliffhanger (Parodies)
“Imagine that you’re reading through a mystery story (maybe perhaps from last week’s weekly) - as the events progress, more tension is start to build up. It seems as if the protagonist is on the brink of solving the mystery - but before the author reveals the truth, the chapter is done! Talk about getting someone’s hopes up-”

Choosing this ingredient will add a cliffhanger somewhere in your stew.

Open Ending (Goats and Apples)
“Goats vs Apples is quite an interesting thing to think about. It truly depends on what terms and conditions we’re considering, am I right? If we were to write a story on which one was better overall, wouldn’t it be best to let the reader decide? Give them the chance to determine who’s the winner - I mean, that’s the beauty of open endings after all!”

Choosing this ingredient will make your stew conclude with an open ending.

All Done?
Now that you've chosen your elements, hold on! Don't do anything with them quite yet - move on to the next part to discover how to use your elements in the outline.

Stirring the Stew
After you’ve chosen all of your components, it’ll be time to start stirring things up . Add them into your narrative where they feel appropriate, then start writing your story. Try to follow the order of the recipe/outline in the exact order. Good luck! We can’t wait to see what you brew up <3

Every stew is going to have a different amount of words - this will depend on your outline, the number of ingredients you chose, and the amount of you put into it. Make it your own! Here’s a quick checklist of everything we’ve gotten up to by this point.

Make outline - 200 words
Write exposition - 100 words
Choose ingredients (minimum of 5, maximum of 12)
Stew/write until you reach at least 1000 words.
And, of course…

Editing
Now that you’ve mixed all the components together, it’s time to get editing! Before going any further, remember to check through your amazing story - try to rephrase certain things and make edits that you think will benefit your story <3

From there, it’s now time to get some external feedback! Once you’re ready, post a link to your story in the Critiquitaire to get feedback from another SWC-er. After receiving their critiques, go through your story once more and apply the necessary changes that were suggested!

Remember, this step may take some time, so be patient with yourself! You’re almost at the finish line <3

Conclusion
And there it is! You went from nothing but an idea to an outline to a full story- that’s incredible! Give yourself a pat on the back and maybe even a self-hug <3

Make sure that you’ve completed the entirety of the outline and story for a total of 1300 words or more before you submit. Congrats on going on this little writing adventure! Hopefully you had a good time and you can take what you learned here and bring it with you on future adventures <33

The finished weekly will be worth 3500 points.

Last edited by MoonlitSeas (March 24, 2024 22:33:05)



Powered by DjangoBB