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HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

HundenBasse wrote:

BlauHourglass wrote:

The base game “Project Sekai: Colorful Stage!” can't be played with keys tho? Since you need to slide with your finger between keys? Or should this be more like osu!mania.
Or have i misunderstood
Well, this game will be similar and very inspired-off-of Project Sekai, but not an exact clone. And besides, I think it might be possible to have a mobile-friendly and PC-friendly interface. Probably have touch-sensitive keys in the same positions that correspond with the keyboard keys. And as for the notes that slide across the screen, that'd… be really hard if not impossible, but that's okay! We can just make different notes that are just as fun.
Ok i could make two small gameplay demos just to demonstrate shouldnt take more than a day or two. Then we can see what people prefer

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

HundenBasse wrote:

HundenBasse wrote:

BlauHourglass wrote:

The base game “Project Sekai: Colorful Stage!” can't be played with keys tho? Since you need to slide with your finger between keys? Or should this be more like osu!mania.
Or have i misunderstood
Well, this game will be similar and very inspired-off-of Project Sekai, but not an exact clone. And besides, I think it might be possible to have a mobile-friendly and PC-friendly interface. Probably have touch-sensitive keys in the same positions that correspond with the keyboard keys. And as for the notes that slide across the screen, that'd… be really hard if not impossible, but that's okay! We can just make different notes that are just as fun.
Ok i could make two small gameplay demos just to demonstrate shouldnt take more than a day or two. Then we can see what people prefer
That sounds good, thanks. Could you add that on Trello as a task? I made an example card in the Backlog list.


Also, announcement!! The name of the game will be Kokoro Beats and our team name will be Soundwave Productions. We unfortunately can't wait for any longer consideration to be made, so those two will be chosen and used going forward. Artists and designers, could we get together to discuss the game logo? Designers and coders, let's also go over the game mechanics and what will be incorporated in this game.

HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

HundenBasse wrote:

HundenBasse wrote:

BlauHourglass wrote:

The base game “Project Sekai: Colorful Stage!” can't be played with keys tho? Since you need to slide with your finger between keys? Or should this be more like osu!mania.
Or have i misunderstood
Well, this game will be similar and very inspired-off-of Project Sekai, but not an exact clone. And besides, I think it might be possible to have a mobile-friendly and PC-friendly interface. Probably have touch-sensitive keys in the same positions that correspond with the keyboard keys. And as for the notes that slide across the screen, that'd… be really hard if not impossible, but that's okay! We can just make different notes that are just as fun.
Ok i could make two small gameplay demos just to demonstrate shouldnt take more than a day or two. Then we can see what people prefer
That sounds good, thanks. Could you add that on Trello as a task? I made an example card in the Backlog list.


Also, announcement!! The name of the game will be Kokoro Beats and our team name will be Soundwave Productions. We unfortunately can't wait for any longer consideration to be made, so those two will be chosen and used going forward. Artists and designers, could we get together to discuss the game logo? Designers and coders, let's also go over the game mechanics and what will be incorporated in this game.
https://scratch.mit.edu/projects/968449704

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

And one more thing: is anyone here familiar with Zoho Cliq or Github?
Ive used github often but how do you imagine that used in our project? Sharing downloaded project files or…?

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

HundenBasse wrote:

BlauHourglass wrote:

And one more thing: is anyone here familiar with Zoho Cliq or Github?
Ive used github often but how do you imagine that used in our project? Sharing downloaded project files or…?
Um, that could be a possible use-case, yes. I was also thinking about sharing “unlimited” media files and other things that the project might call for.

Cotton_Scratch
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Quick question, what theme are we going for? Or like any colors that I should use??? Imma start coming up with ideas for the game logo. Also, speaking of the logo, what size should it be?

Hello! I am Cotton_Scratch but I go by Cotton, I use all pronouns but I prefer She/Her. I am as3xual and possibly lesbian, but I'm not sure. I LOVE warrior cats and Wings of Fire. Thank you for reading, have a good day!

Join my collab(s)!
Cat-Gen (Temporarily on hold-will be reopened within the next 6 months)
Stories From Space

Join my RP! (Please, I'm kinda desperate):
Orbital Residence

Collabs I'm apart of:
Kokoro Beats
Screviews
HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

HundenBasse wrote:

BlauHourglass wrote:

And one more thing: is anyone here familiar with Zoho Cliq or Github?
Ive used github often but how do you imagine that used in our project? Sharing downloaded project files or…?
Um, that could be a possible use-case, yes. I was also thinking about sharing “unlimited” media files and other things that the project might call for.
Makes sense!

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Cotton_Scratch wrote:

Quick question, what theme are we going for? Or like any colors that I should use??? Imma start coming up with ideas for the game logo. Also, speaking of the logo, what size should it be?
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.

Cotton_Scratch
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

Cotton_Scratch wrote:

Quick question, what theme are we going for? Or like any colors that I should use??? Imma start coming up with ideas for the game logo. Also, speaking of the logo, what size should it be?
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.
Alright! I'll have the concept up and posted in a few hours.

Hello! I am Cotton_Scratch but I go by Cotton, I use all pronouns but I prefer She/Her. I am as3xual and possibly lesbian, but I'm not sure. I LOVE warrior cats and Wings of Fire. Thank you for reading, have a good day!

Join my collab(s)!
Cat-Gen (Temporarily on hold-will be reopened within the next 6 months)
Stories From Space

Join my RP! (Please, I'm kinda desperate):
Orbital Residence

Collabs I'm apart of:
Kokoro Beats
Screviews
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

Quick question, what theme are we going for? Or like any colors that I should use??? Imma start coming up with ideas for the game logo. Also, speaking of the logo, what size should it be?
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!

Cotton_Scratch
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

-snip-
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!
https://picsart.com/i/image-446086299018201 Here's a concept!

Hello! I am Cotton_Scratch but I go by Cotton, I use all pronouns but I prefer She/Her. I am as3xual and possibly lesbian, but I'm not sure. I LOVE warrior cats and Wings of Fire. Thank you for reading, have a good day!

Join my collab(s)!
Cat-Gen (Temporarily on hold-will be reopened within the next 6 months)
Stories From Space

Join my RP! (Please, I'm kinda desperate):
Orbital Residence

Collabs I'm apart of:
Kokoro Beats
Screviews
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

-snip-
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!
https://picsart.com/i/image-446086299018201 Here's a concept!
Ahhh… I unfortunately can't view it ^^;; I'm blocked, aha..! Could you upload it to a project or share it over Trello?

HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

-snip-
Well, the name of the game is “Kokoro Beats”, which translates to “Heart Beats”. So I want something modern, upbeat, colorful, and maybe something that deals with “hearts” and “love”? For the logo, I kinda want a heartbeat/rhythm beat to be in there, everything else is essentially full freedom. For the size, however, maybe standard wallpaper size? We can always downsize it for Scratch.
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!
https://picsart.com/i/image-446086299018201 Here's a concept!
That looks amazing! I could definitely see that being used. Would it be possible to get an image of the name “Kokoro beats” and the heart separately or is this a mere concept?

Last edited by HundenBasse (Feb. 20, 2024 08:29:42)


Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
Cotton_Scratch
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

HundenBasse wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

-snip-
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!
https://picsart.com/i/image-446086299018201 Here's a concept!
That looks amazing! I could definitely see that being used. Would it be possible to get an image of the name “Kokoro beats” and the heart separately or is this a mere concept?
Yep! I can get them separately. I made them on separate layers so I can just export the name and the heart individually. Here's the assets used: https://scratch.mit.edu/projects/968788481/

Hello! I am Cotton_Scratch but I go by Cotton, I use all pronouns but I prefer She/Her. I am as3xual and possibly lesbian, but I'm not sure. I LOVE warrior cats and Wings of Fire. Thank you for reading, have a good day!

Join my collab(s)!
Cat-Gen (Temporarily on hold-will be reopened within the next 6 months)
Stories From Space

Join my RP! (Please, I'm kinda desperate):
Orbital Residence

Collabs I'm apart of:
Kokoro Beats
Screviews
HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

Cotton_Scratch wrote:

HundenBasse wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

Cotton_Scratch wrote:

BlauHourglass wrote:

-snip-
Alright! I'll have the concept up and posted in a few hours.
Nice, thanks!
https://picsart.com/i/image-446086299018201 Here's a concept!
That looks amazing! I could definitely see that being used. Would it be possible to get an image of the name “Kokoro beats” and the heart separately or is this a mere concept?
Yep! I can get them separately. I made them on separate layers so I can just export the name and the heart individually. Here's the assets used: https://scratch.mit.edu/projects/968788481/
Nice thanks!

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
HundenBasse
Scratcher
100+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

TheGoaDragon wrote:

what type of music do we need, like dubstep/fast?
For the title screen music it would be nice with something at the beat of a heart so that the logo can beat to the music.

Summary:
1: One singular sprite for one singular purpose
2: REMOVE THE STRAY BLOCKS

Organization is one of the most important things in scratch because if your project is cluttered and impossible to read you can't get any help and it will make your project seem less manageable.

Two of the most important things when it comes to organization is 1: Compactness. You need to make your project compact since that will make it cleaner to read. The most common mistake when it comes to compactness is making multiple different sprites that all are about or have something to do with each other. You should always only use one singular sprite for one singular purpose. (Player_Hitbox) and (Player) should be in the same sprite!!! Just use clones and some simple code management to separate the two and your code is much better. 2: Removing stray blocks. What I mean by that is for example when you finish some code and there is a lot of random stuff which doesn't do anything around the code you should remove it since it makes your project less laggy and easier to navigate!
TheGoaDragon
Scratcher
50 posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

OK so what is going to be the game play? something like just shape and beats or osu?

-music
-SFX
-TF2, CS2
-dog
-hate sleep
-tttttiiiiiiirreeeedddddd
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

TheGoaDragon wrote:

OK so what is going to be the game play? something like just shape and beats or osu?
I'm actually making a quick list of what I want incorporated into the game on the first page, so just gimme a few quick minutes and it'll be there.

Jareddddddd
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

TheGoaDragon wrote:

OK so what is going to be the game play? something like just shape and beats or osu?
we are thinking like osu, but more like Project Sekai. see here
BlauHourglass
Scratcher
1000+ posts

Kokoro Beats | Soundwave Productions | Hiring Coders, Artists, Designers, Voice Actors, Composers, Singers!! | An RPG-Rhythm Game

BlauHourglass wrote:

Overall Game Elements:
  • Visual novel styled dialogue
  • Rhythm game
  • Gacha system (MAYBE)
  • NPC relationships (will trigger certain events, art, stories, and songs)
  • Save function
  • RPG-styled movement

Visual Novel:
  • Static images of characters speaking with different expressions
  • Active relationship meter at the top with typical VN dialogue settings
  • Slightly transparent textbox at the bottom
  • Hopefully with voice actors… but this is ancillary…

Rhythm Game:
  • Notes flow from the top middle to a large scale towards the bottom (Just like PJSK)
  • 2 Game Modes (PC + Mobile)
  • -> PC = standard single notes + hold notes
  • -> Mobile = standard single notes + hold notes + sliders (MOBILE is currently 2ND priority)
  • Dark + light mode? Also not MVP
  • Standard options for note speed, volume, etc

Gacha System:
  • Not very flushed out, I admit…
  • Currency is “Beats” or something like that…
  • “Beats” are earned by quests or playing the songs

Story:
  • Player controls a character, finally!
  • At start of game, player chooses gender and name
  • The main place is set in “International Academy of Music” or something like that
  • Age-range is standard high school years, because Scratch.

Miscellaneous Game Mechanics:
  • The world is set to be sorta like a top-down pixel RPG (Omori, Pixel Dungeon, etc, etc…)
  • Player can be customized (Not MVP)
  • Profile can be customized (We'll probably make this a multiplayer, I'm not sure yet…)
  • In main lobby/home/whatever, player can view relationships, songs, stories/events, and profile…
  • NPCs that the player builds enough RP(relationship points) with can join you with special attributes/buffs during rhythm game or lounge in player's main screen…

Let me know your thoughts! I'll go ahead and quote this on the 5th page too.
Welp

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