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som0307
Scratcher
1 post

Changing Width and Height Separately

VoltageGames wrote:

No support.
For what purpose would I stretch out my sprite in one direction for?
So it can look cruddy?
To make a health bar that stretches to one side to indicate health
medians
Scratcher
1000+ posts

Changing Width and Height Separately

Bringing this topic up.

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Detect Scratch version here
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if you see this
{what method did you use::control hat
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56-s
Scratcher
500+ posts

Changing Width and Height Separately

medians wrote:

Bringing this topic up.
“Bring up my post” (Bump)

EDIT: anyway let's get on topic

Last edited by 56-s (Sept. 24, 2023 17:49:23)


Scratch blocks version detector:
you are using: :: hat custom
1 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) ( :: #632e9a) ( :: #632e9a) :: custom
2 ( :: custom) ( :: custom) ( :: #ff6881) ( :: custom) ( :: custom) ( :: #632e9a) :: custom
3 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) (:: #632e9a) ( :: #632e9a) :: custom
4 ( :: #ff6881) ( :: custom) ( :: custom) ( :: custom) ( :: custom) ( :: #632e9a) :: custom
5 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) ( :: #632e9a) ( :: #632e9a) :: custom
.0! :: custom
Thanks to @AGScratcherBest-2 for the idea and here is the code


"you are using: :: hat custom
1 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) ( :: #632e9a) ( :: #632e9a) :: custom
2 ( :: custom) ( :: custom) ( :: #ff6881) ( :: custom) ( :: custom) ( :: #632e9a) :: custom
3 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) (:: #632e9a) ( :: #632e9a) :: custom
4 ( :: #ff6881) ( :: custom) ( :: custom) ( :: custom) ( :: custom) ( :: #632e9a) :: custom
5 ( :: #ff6881) ( :: #ff6881) ( :: #ff6881) ( :: #632e9a) ( :: #632e9a) ( :: #632e9a) :: custom
.0! :: custom
"
HenWiii
Scratcher
13 posts

Changing Width and Height Separately

support [TREE(3)]
Mysterios_Develepor
Scratcher
1 post

Changing Width and Height Separately

BRO * is this. i cant understand HOW THE HECK DO I ONLY CHANGE THE WIDHT OR HEIGHT???? SOMEONE TELL MEEEEEE
54387a
Scratcher
1000+ posts

Changing Width and Height Separately

Mysterios_Develepor wrote:

BRO * is this. i cant understand HOW THE HECK DO I ONLY CHANGE THE WIDHT OR HEIGHT???? SOMEONE TELL MEEEEEE
This suggestion is about suggesting the abillity to stretch sprites. Currently, you can't stretch sprites.

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silly me
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thedogcoder440
Scratcher
100+ posts

Changing Width and Height Separately

bump

Last edited by thedogcoder440 (Oct. 19, 2023 07:22:08)


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ajskateboarder
Scratcher
1000+ posts

Changing Width and Height Separately

Bump

Support because I know there are a lot of good use cases for this
MagentaDude1359
Scratcher
100+ posts

Changing Width and Height Separately

you can just use fisheye stretch

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P-P-C
Scratcher
21 posts

Changing Width and Height Separately

100 % support
It would be super useful for animation
MagentaDude1359
Scratcher
100+ posts

Changing Width and Height Separately

Mysterios_Develepor wrote:

BRO * is this. i cant understand HOW THE HECK DO I ONLY CHANGE THE WIDHT OR HEIGHT???? SOMEONE TELL MEEEEEE
use this

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completeness
Scratcher
100+ posts

Changing Width and Height Separately

MagentaDude1359 wrote:

Mysterios_Develepor wrote:

BRO * is this. i cant understand HOW THE HECK DO I ONLY CHANGE THE WIDHT OR HEIGHT???? SOMEONE TELL MEEEEEE
use this
This is an inadequate solution. It’s slightly distorted since the fisheye does a radial stretch, and you can put the costume only so far away from the center- and it’s very memory intensive, where a 2048x2048 texture is created for each costume that needs to be stretched.
completeness
Scratcher
100+ posts

Changing Width and Height Separately

bump
Ultracoder1010
Scratcher
100+ posts

Changing Width and Height Separately

Support it has a lot of uses such as health bars, animations, projects that use rotation, already been implemented with scratch alternatives and wouldn’t make scratch worse also the width and height parameters would be useful for tile based projects, text engines and number counters

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TheCreatorOfUnTV
Scratcher
1000+ posts

Changing Width and Height Separately

You can split the sprite into 8x8 pixels and move those pixels around as well as a Super-Mario-Kart-like different-sprites-for-different-widths for bitmap sprites, or add dots to the edges of vector sprites, but both of those are difficult to do correctly (and in the case of the latter inaccurate), so this is a great suggestion.

Last edited by TheCreatorOfUnTV (July 17, 2024 19:48:50)


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