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- SewCool
-
Scratcher
100+ posts
X and Y position of clones
Hi! Just a quick question…
Is it possible to sense the X and Y position of a clone, or even to have the parent sprite go to the same position as the clone in order to record it? Thanks!
Is it possible to sense the X and Y position of a clone, or even to have the parent sprite go to the same position as the clone in order to record it? Thanks!
- Sinaboo
-
Scratcher
100+ posts
X and Y position of clones
You can store the X and Y position of a clone with something like this
when I start as a clone
forever
set [x v] to (x position)
set [y v] to (y position)
end
Last edited by Sinaboo (March 31, 2019 02:23:37)
- Tallented-Code-bot
-
Scratcher
100+ posts
X and Y position of clones
You can store the X and Y position of a clone with something like thisinstead of that, it should bewhen green flag clicked
forever
set [x v] to (x position)
set [y v] to (y position)
end
when green flag clicked
create clone of[myself v]
when I start as a clone
forever
set[X v]to(x position)
set[Y v]to(y position)
end
- -ShadowOfTheFuture-
-
Scratcher
1000+ posts
X and Y position of clones
If you only have one clone, create 2 global (“for all sprites”) variables, “clone x” and “clone y” or whatever you want to name them. Then add a script under a “when I start as a clone” block that makes the clone constantly set the values of those variables to its own x and y positions - the respective motion blocks report those values for the clone when they're used under the clone hat block. Finally, make the parent sprite constantly set its x and y positions to the values of “clone x” and “clone y”.
If you have multiple clones, you can accomplish pretty much the same thing using a list instead of 2 variables.
If you have multiple clones, you can accomplish pretty much the same thing using a list instead of 2 variables.
- christian1227
-
Scratcher
1 post
X and Y position of clones
Is it supposed to be a “For this sprite only” or no?
- Apple-pie-slice
-
Scratcher
1 post
X and Y position of clones
Yeah…
They don't work when you have 15 clones…
So could somebody help me with that!
They don't work when you have 15 clones…
So could somebody help me with that!
- B1j2754
-
Scratcher
78 posts
X and Y position of clones
Edit: Realized I added to a necropost, and this was an old and abandoned post. I apologize.
One potential solution I have used in the past is the following steps:
- Create a private variable called “cloneID”
- Create a list called “Clone Coordinates”
- Write the following code:
And then you can reference each clone's x and y through their ID's position in “Clone Coordinates” plus 1 or 2, depending on if you want x or y
ALSO, if you want to receive broadcasts, and have only clones do this, or only want clones to do something, you can do something like this:
And you can also specify a subset of clones to do this with a very similar method
One potential solution I have used in the past is the following steps:
- Create a private variable called “cloneID”
- Create a list called “Clone Coordinates”
- Write the following code:
when green flag clicked
delete all of [Clone Cordinates v]
set [cloneID v] to [0]
repeat (5)
change [cloneID v] by (1)
create clone of [myself v]
end
set [cloneID v] to [-1]
when I start as a clone
add (cloneID) to [Clone Coordinates v]
add (0) to [Clone Coordinates v]
add (0) to [Clone Coordinates v]
forever
replace item ((item # of (cloneID) in [list v]) + (1)) of [Clone Cordinates v] with (x position)
replace item ((item # of (cloneID) in [list v]) + (2)) of [Clone Cordinates v] with (y position)
end
And then you can reference each clone's x and y through their ID's position in “Clone Coordinates” plus 1 or 2, depending on if you want x or y
ALSO, if you want to receive broadcasts, and have only clones do this, or only want clones to do something, you can do something like this:
when I receive [move up v]
if <not <(cloneID) = [-1]>> then
change y by (10)
end
And you can also specify a subset of clones to do this with a very similar method
Last edited by B1j2754 (Dec. 12, 2024 02:31:18)
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