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- Pugz-R-us
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62 posts
I've got lots of online games to make
First of all… I want to make a system for online that can detect where different and individual players, projectiles, npcs, non-projectile weapons, different damages, and without the scratch cloud refresh rate being weird. (+ multiserver) All of these are required for the game.
BUT ITS SO HARD!!!
BUT ITS SO HARD!!!
- Yolxavikk2
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2 posts
I've got lots of online games to make
wow you are trying to make an online game? thats so cool! I never made a online game, nor am i here to help. I just wanted to talk thats all…






Last edited by Yolxavikk2 (Oct. 25, 2023 23:46:45)
- Pugz-R-us
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62 posts
I've got lots of online games to make
Well thanks for the positive feedback, although… if you could refer somone who CAN help that'd be nice..
- greenymu
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11 posts
I've got lots of online games to make
Ive only really seen online games work in a very offline type of way (Basically two players are using the same computer/keyboard to control two different sprites XD). Griffpatch made a multiplayer game but am sure its crazy hard. But best of luck!
Last edited by greenymu (Oct. 25, 2023 23:59:23)
- scorebunnykick
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21 posts
I've got lots of online games to make
Im not quite sure what online game you want to make like one with cloud variables or two on one keyboard and also could you share what you want to make? ‘Cause I don’t know what to help you with.
Last edited by scorebunnykick (Oct. 26, 2023 07:13:13)
- CatClawz_
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500+ posts
I've got lots of online games to make
i remember my brother made an online game a few years back, he used cloud variables to send back and forth the co-ords to the other player. it was REALLY slow though. i don't know how possible it actually is, i know griffpatch did it with slither.io but that's griffpatch. Maybe try looking at his code to get some ideas
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