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- radiantcat
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16 posts
(SOLVED) clones not affected by sound volume blocks
i want the project to play a tinnitus (ear ringing) noise if youre too close to an explosion, i did this by setting the volume to 0 for the explosion but it doesn't work, im assumming it's because the explosions are clones, how can i fix this?
https://scratch.mit.edu/projects/903686772/ —- just in case if anyone wanted to fix the issue themselves
https://scratch.mit.edu/projects/903686772/ —- just in case if anyone wanted to fix the issue themselves
Last edited by radiantcat (Oct. 5, 2023 17:20:30)
- radiantcat
-
16 posts
(SOLVED) clones not affected by sound volume blocks
i've figured it out, i just needed to use a boardcast instead of a sound, then play the sound from the boardcast
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