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- frodewin
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Scratcher
500+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Support. It can be difficult to dogo to front(I don't know why I chose 6.53654265462474)
go back (6.53654265462474) layers
with multiple sprites/clones, because which one would go first? You can add a delay to before they go back, but with clones, that can be difficult to do. This would be really useful.
so true. I have a project that generates the background from a configurable number of tiles, each being a sprite. If you put a figure, that is another sprite, into the scene you want to be it on top of the upper part of the scene, but below the sprites below (which appear closer). After adding several other sprites it becomes practically impossible to find the right number for going back n layers. I haven't ever tried 6.53654265462474 though ;-)
- Greenyman
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Scratcher
62 posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Now I'm making a game that really needs this. Please Scratch team make this!!
- MrSherlockHolmes
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Scratcher
500+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Support!
- TheCodeVirus
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Scratcher
7 posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Yes, pleeeeease… I'm so tired of things crossing in front and behind of things they shouldn't. Support!
- Alberknyis
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Scratcher
1000+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Theses blocks should be added:
Yes, they should be added.
But I honestly am never going to find a good reason to use them so why am I doing this?

- FireFlakes_1
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Scratcher
100+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
support! it would definitely help!
- campioncottage
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Scratcher
25 posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
I would like to use this method, but is the MY BLOCK run without screen refresh?
Also, FULL SUPPORT
Do you support? ((S) + ((U) + ((P) + ((P) + ((O) + ((R) + (T))))))))
- campioncottage
-
Scratcher
25 posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Actually i have found this method does not work for my purposes
- medians
-
Scratcher
1000+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
mockups:
go to layer () in [sprite v]::looks
go to layer () in [this sprite v]::looks
(layer of [sprite v] ::looks)
(layer of [this sprite v] ::looks)
go [forward v] layers () in [sprite v] ::looks
go [forward v] layers () in [this sprite v] ::looks
go [backwards v] layers () in [sprite v] ::looks
go [backwards v] layers () in [this sprite v] ::looks
go [behind v] of [sprite v] in [sprite v] ::looks
go [behind v] of [this sprite v] in [sprite v] ::looks
go [behind v] of [sprite v] in [this sprite v] ::looks
go [ahead v] of [sprite v] in [this sprite v] ::looks
go [ahead v] of [this sprite v] in [sprite v] ::looks
go to [back v] layer in [sprite v] ::looks
go to [back v] layer in [this sprite v] ::looks
go to [front v] layer in [this sprite v] ::looks
go to [front v] layer in [sprite v] ::looks
add layer ::looks
remove layer ::looks
remove all layers ::looks
- modesties
-
Scratcher
100+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Actually i have found this method does not work for my purposesit should be:
define go to (layer)
go to [back v] layer ::looks
go [forward v] (layer) layers ::looks
- 1080GBA
-
Scratcher
500+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
you are totally wrong it should be:Actually i have found this method does not work for my purposesit should be:define go to (layer)
go to [back v] layer ::looks
go [forward v] (layer) layers ::looks
it should be:
define go to (layer)
go to [front v] layer ::looks
go [backwards v] ((layer)-[1]) layers ::looks
Last edited by 1080GBA (March 22, 2022 14:37:05)
- campioncottage
-
Scratcher
25 posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Griffpatch did a tutorial on this subject
- mexicanboyrrv
-
Scratcher
500+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
Griffpatch did a tutorial on this subjectPlease don't bump up old topics with unconstructive posts, thank you!
- k0d3rrr
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Scratcher
1000+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
That comment was 5 days after the previous comment, which does not make it a necropost*. Unless I'm confused. Or unless the rules have changed.Griffpatch did a tutorial on this subjectPlease don't bump up old topics with unconstructive posts, thank you!
*For those who do not know what a ‘necropost’ is, it is an unconstructive post made on a topic that has been “dead” or inactive for one or more months.
- mexicanboyrrv
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Scratcher
500+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
OMG I'M SO SORRY I THOUGHT IT SAID APRIL 4, 2021That comment was 5 days after the previous comment, which does not make it a necropost*. Unless I'm confused. Or unless the rules have changed.Griffpatch did a tutorial on this subjectPlease don't bump up old topics with unconstructive posts, thank you!
*For those who do not know what a ‘necropost’ is, it is an unconstructive post made on a topic that has been “dead” or inactive for one or more months.
- k0d3rrr
-
Scratcher
1000+ posts
Go To Layer (Ehh I dunno how many supporters --- a lot)
I've made that mistake before. It's okay.OMG I'M SO SORRY I THOUGHT IT SAID APRIL 4, 2021That comment was 5 days after the previous comment, which does not make it a necropost*. Unless I'm confused. Or unless the rules have changed.Griffpatch did a tutorial on this subjectPlease don't bump up old topics with unconstructive posts, thank you!
*For those who do not know what a ‘necropost’ is, it is an unconstructive post made on a topic that has been “dead” or inactive for one or more months.
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