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- brickandsand
-
14 posts
When loudness/timer > (number) block
when > (10)
the block shown above when place in the scripting area won't let you close the game.
please fix this
the block shown above when place in the scripting area won't let you close the game.
please fix this
- INSERT-USER_NAME
-
1000+ posts
When loudness/timer > (number) block
I'm fairly sure the project always running when those blocks are added is intentional, as It's always checking if the number exceeds that other number, it's basically this but unstoppable.
- brickandsand
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14 posts
When loudness/timer > (number) block
makes sense but why does that not happen when the forever block is active?
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