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- -x-sunshine-x-
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                            Scratcher
                        
						
						 
83 posts
Sprites in Sprite Library With Pre-Made Code in Them
If you didn't want any scripts, just delete them. It won't be that much to delete.Because, sometimes you may want a specific sprite without any scripts.Support, but not all of them, and all should have a non-scripted version (ex. Ant vs. Running Ant)why???
- SonicFanX123_321
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
(#20)Because, sometimes you may want a specific sprite without any scripts.Support, but not all of them, and all should have a non-scripted version (ex. Ant vs. Running Ant)why???

Delete 47 blocks, for anyone that doesn't know french.
- SonicFanX123_321
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
(#40)how is my variable annoying? I don't find it so. in fact I always forget about it unless my project requires vars.
There should be a toggle, “Include Template Code” at the top of the list. This could get annoying, the same way as “my variable”. But I support this, as beginners could learn from it.
- medians
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
Delete 47 blocks, for anyone that doesn't know french.This was stated already lol
My variable? Is that some default variable? If so can't you just easily delete it lol(#40)how is my variable annoying? I don't find it so. in fact I always forget about it unless my project requires vars.
There should be a toggle, “Include Template Code” at the top of the list. This could get annoying, the same way as “my variable”. But I support this, as beginners could learn from it.
- mumu245
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
You can, but it would get annoying to delete blocks for all sprites you want.Delete 47 blocks, for anyone that doesn't know french.This was stated already lolMy variable? Is that some default variable? If so can't you just easily delete it lol(#40)how is my variable annoying? I don't find it so. in fact I always forget about it unless my project requires vars.
There should be a toggle, “Include Template Code” at the top of the list. This could get annoying, the same way as “my variable”. But I support this, as beginners could learn from it.
- wilhelm43
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
This is a good idea, especially if comments are used to explain the sprite short code.
What's more, it's not really a nuisance for scratchers - most of the time, they import / design their own sprites -.
Support
                        
                        
                    What's more, it's not really a nuisance for scratchers - most of the time, they import / design their own sprites -.
Support
- mumu245
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
This is a good idea, especially if comments are used to explain the sprite short code.How do you know?
What's more, it's not really a nuisance for scratchers - most of the time, they import / design their own sprites -.
Support
There should simply be a toggle in the sprite gallery - “Load Sample Scripts” which users can disable.
Last edited by mumu245 (Aug. 5, 2023 19:56:44)
- medians
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
Bringing this topic up.
                        
                        
                    - Roblox888i
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
Didn't this used to exist in 2.0?
                        
                        
                    - medians
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
Didn't this used to exist in 2.0?Yes, it existed before 3.0 as stated multiple times here
- BigNate469
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                            Scratcher
                        
						
						 
1000+ posts
Sprites in Sprite Library With Pre-Made Code in Them
The thing about this is that this functionality already exists- kind of.
If you export a sprite (in 3.0), there is data there about the blocks in it- enough to load the blocks back into the editor. In fact, basically everything that would be in the part of the project.json file for that sprite is present there, in the sprite3.json file.
The only issue is that the ST didn't bother build a way to import the sprite back into the project, except for, presumably, the backpack. Of course, you can't import miscellaneous stuff into the backpack…
Also I just booted the 1.4 editor on my Raspberry Pi, and yes, this functionality is present there as well.
                        
                            If you export a sprite (in 3.0), there is data there about the blocks in it- enough to load the blocks back into the editor. In fact, basically everything that would be in the part of the project.json file for that sprite is present there, in the sprite3.json file.
The only issue is that the ST didn't bother build a way to import the sprite back into the project, except for, presumably, the backpack. Of course, you can't import miscellaneous stuff into the backpack…
Also I just booted the 1.4 editor on my Raspberry Pi, and yes, this functionality is present there as well.
Last edited by BigNate469 (Sept. 5, 2024 00:49:54)
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