Discuss Scratch

SuperDoom
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

TeamYoshi64 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
Thus locking the player in The Juggle Effect
Or the creation of the wombo combo.
TeamYoshi64
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

SuperDoom wrote:

TeamYoshi64 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
Thus locking the player in The Juggle Effect
Or the creation of the wombo combo.
And Oh baby more than a triple!
Kentathegamer
Scratcher
68 posts

Super Smash Bros. (For 3DS and Wii U) topic

I play sonic, bu I avoid using spammy moves and take his speed into advantage.

NINTENDO 64TH POST!

Last edited by Kentathegamer (Jan. 26, 2015 03:26:53)

hazzah007
Scratcher
100+ posts

Super Smash Bros. (For 3DS and Wii U) topic

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
yep.
True Combos, as they're known in the competitive community, can be extremely annoying to combat, since they're designed to be IMPOSSIBLE to escape. even worse, not every character has them, and how difficult they are to escape largely depends on who you play as.
Like you said, @turkey3, Sonic in particular has an extremely frustrating T.C that tends to be spammed a lot, but SURPRISE!
sometimes that can be helpful.
okay, let's say you're fighting a Sonic user, and you notice that She/he spams that particular combo.
now, you could run towards them, then roll at the last second.
chances are, he/she will be tricked into trying to grab you.
here's where you have to be quick:
IMMEDIATELY after your roll finishes, you could run towards them and use your dash attack.
chances are, they won't be able to move because of the end-of-grab animation.
so, you'll be able to counter!
hope that helps you.
SuperDoom
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

Last edited by SuperDoom (Jan. 27, 2015 01:50:36)

payosboy
New Scratcher
3 posts

Super Smash Bros. (For 3DS and Wii U) topic

I got 3DS, the 3D graphics are awesome!
the__ninja
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

payosboy wrote:

I got 3DS, the 3D graphics are awesome!
Meh. Having Pacman, Mario, Sonic, Pikachu, Mega Man, and etc. SMASH each other is what's awesome!

Last edited by the__ninja (Jan. 29, 2015 00:22:50)

the__ninja
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

SuperDoom wrote:

Last edited by the__ninja (Jan. 29, 2015 00:25:05)

TeamYoshi64
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

the__ninja wrote:

SuperDoom wrote:

Last edited by TeamYoshi64 (Jan. 29, 2015 00:45:29)

SuperDoom
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

TeamYoshi64 wrote:

the__ninja wrote:

SuperDoom wrote:

Okay, guys. Stop the spam. I only did a blank one 'cause of:

Kentathegamer wrote:

NINTENDO 64TH POST!
I got confused, said “64th post? LIAR!” and realised he was taking about the posts he created…







AFTER THE POST WAS SHARED!!!!!!!!!!!!!!!!!!!!!!!!!1
I had no other choice besides reporting and saying I wanted it deleted except for replacing it with a single space. Okay?

Last edited by SuperDoom (Jan. 29, 2015 01:13:14)

minecraft761
Scratcher
17 posts

Super Smash Bros. (For 3DS and Wii U) topic

I got a Wii U after Christmas 2014, and I think I'm capable for the new Smash Bros. game.
turkey3_test
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

hazzah007 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
yep.
True Combos, as they're known in the competitive community, can be extremely annoying to combat, since they're designed to be IMPOSSIBLE to escape. even worse, not every character has them, and how difficult they are to escape largely depends on who you play as.
Like you said, @turkey3, Sonic in particular has an extremely frustrating T.C that tends to be spammed a lot, but SURPRISE!
sometimes that can be helpful.
okay, let's say you're fighting a Sonic user, and you notice that She/he spams that particular combo.
now, you could run towards them, then roll at the last second.
chances are, he/she will be tricked into trying to grab you.
here's where you have to be quick:
IMMEDIATELY after your roll finishes, you could run towards them and use your dash attack.
chances are, they won't be able to move because of the end-of-grab animation.
so, you'll be able to counter!
hope that helps you.
But seriously, Nintendo needs to push an update for these combos. I could whoop so many more people online if they didn't do this. BTW I crush people with jigglypuff. They rage quit XD
TeamYoshi64
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

turkey3_test wrote:

hazzah007 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
yep.
True Combos, as they're known in the competitive community, can be extremely annoying to combat, since they're designed to be IMPOSSIBLE to escape. even worse, not every character has them, and how difficult they are to escape largely depends on who you play as.
Like you said, @turkey3, Sonic in particular has an extremely frustrating T.C that tends to be spammed a lot, but SURPRISE!
sometimes that can be helpful.
okay, let's say you're fighting a Sonic user, and you notice that She/he spams that particular combo.
now, you could run towards them, then roll at the last second.
chances are, he/she will be tricked into trying to grab you.
here's where you have to be quick:
IMMEDIATELY after your roll finishes, you could run towards them and use your dash attack.
chances are, they won't be able to move because of the end-of-grab animation.
so, you'll be able to counter!
hope that helps you.
But seriously, Nintendo needs to push an update for these combos. I could whoop so many more people online if they didn't do this. BTW I crush people with jigglypuff. They rage quit XD
Funny, my best-friend, who is equally as skilled as I, was playing as Ike. I crushed him as Jigglypuff.
BaconAndEggs1
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

turkey3_test wrote:

hazzah007 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
yep.
True Combos, as they're known in the competitive community, can be extremely annoying to combat, since they're designed to be IMPOSSIBLE to escape. even worse, not every character has them, and how difficult they are to escape largely depends on who you play as.
Like you said, @turkey3, Sonic in particular has an extremely frustrating T.C that tends to be spammed a lot, but SURPRISE!
sometimes that can be helpful.
okay, let's say you're fighting a Sonic user, and you notice that She/he spams that particular combo.
now, you could run towards them, then roll at the last second.
chances are, he/she will be tricked into trying to grab you.
here's where you have to be quick:
IMMEDIATELY after your roll finishes, you could run towards them and use your dash attack.
chances are, they won't be able to move because of the end-of-grab animation.
so, you'll be able to counter!
hope that helps you.
But seriously, Nintendo needs to push an update for these combos. I could whoop so many more people online if they didn't do this. BTW I crush people with jigglypuff. They rage quit XD
It isn't going to happen soon. Or possibly ever.
KittyKlaws
Scratcher
20 posts

Super Smash Bros. (For 3DS and Wii U) topic

TeamYoshi64 wrote:

turkey3_test wrote:

hazzah007 wrote:

turkey3 wrote:

I faced a sonic and the cheapest thing happened. He would throw me upward and jump and do up-A and his legs would kick me higher, before I had time to react. Then he would do his up-B to jump higher and would kick me up a second time while it was impossible for me to dodge.

The one thing that annoys me a TON about this game is that lots of characters have move combinations that are impossible to avoid since your character has not come to senses before the opponent strikes again.
yep.
True Combos, as they're known in the competitive community, can be extremely annoying to combat, since they're designed to be IMPOSSIBLE to escape. even worse, not every character has them, and how difficult they are to escape largely depends on who you play as.
Like you said, @turkey3, Sonic in particular has an extremely frustrating T.C that tends to be spammed a lot, but SURPRISE!
sometimes that can be helpful.
okay, let's say you're fighting a Sonic user, and you notice that She/he spams that particular combo.
now, you could run towards them, then roll at the last second.
chances are, he/she will be tricked into trying to grab you.
here's where you have to be quick:
IMMEDIATELY after your roll finishes, you could run towards them and use your dash attack.
chances are, they won't be able to move because of the end-of-grab animation.
so, you'll be able to counter!
hope that helps you.
But seriously, Nintendo needs to push an update for these combos. I could whoop so many more people online if they didn't do this. BTW I crush people with jigglypuff. They rage quit XD
Funny, my best-friend, who is equally as skilled as I, was playing as Ike. I crushed him as Jigglypuff.
I've won with Jigglypuff multiple times. XD She's one of my mains
Kentathegamer
Scratcher
68 posts

Super Smash Bros. (For 3DS and Wii U) topic

Guys, no more smash games from mr. sakurai, at least for a while.
SuperDoom
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

Kentathegamer wrote:

Guys, no more smash games from mr. sakurai, at least for a while.
This Scratcher will explode in 5 seconds. 5… 4… 3… 2… 1… *dies*

Last edited by SuperDoom (Jan. 30, 2015 15:39:23)

the__ninja
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

The smash series is actually the story of a young boy (sakurai) playing with nintendo plush toys, becoming a teen and creating Kirby, becoming an adult and coming to terms with the fact that yes, he makes video games, and no, not call of duty, and finally, getting tired of constant sequels. This was a game theory episode, but I can't post the link because I'm on mobile.
NoxSpooth
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

the__ninja wrote:

The smash series is actually the story of a young boy (sakurai) playing with nintendo plush toys, becoming a teen and creating Kirby, becoming an adult and coming to terms with the fact that yes, he makes video games, and no, not call of duty, and finally, getting tired of constant sequels. This was a game theory episode, but I can't post the link because I'm on mobile.
Game Theory ≠ Reality.
SuperDoom
Scratcher
1000+ posts

Super Smash Bros. (For 3DS and Wii U) topic

the__ninja wrote:

The smash series is actually the story of a young boy (sakurai) playing with nintendo plush toys, becoming a teen and creating Kirby, becoming an adult and coming to terms with the fact that yes, he makes video games, and no, not call of duty, and finally, getting tired of constant sequels. This was a game theory episode, but I can't post the link because I'm on mobile.
Is that game theory kid safe?

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