Discuss Scratch

JaztyMania
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

yeetmrsir wrote:

ello howls the devEment goinfgin xasds Helfp me am pro

We have no idea buddy

/JaztyMania

https://scratch.mit.edu/studios/32908001/
^^^ Engines

when green flag clicked
if <[JaztyMania] = [Cool]> then

play sound [Never Gonna Give You Up v] until done
end
redstonetoad
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

So uhh yea, I'm gonna have to make ut styled sprites for my next OC and my most recent oc

Hello I'm redstonetoad
I like a lot of things
I generally don't f4f
I'm not sure what else to put here XD
when green flag clicked
forever
Thumbs up
end

This is my signature, you can add your own personal one by scrolling all the way down on the discussion home
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.

Nightmare_Sans-HM
Scratcher
16 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Hi back after a year!!!
phantom2_2
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

id pay a lot of to get griffpatch to help on this engine tbh

Once upon a time, two races ruled over Earth: Lancers and Tems.
One day, war broke out between the two.

(lancer will win.)
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

phantom2_2 wrote:

id pay a lot of to get griffpatch to help on this engine tbh
it may not be fast but it would make more available features and easier to use

JaztyMania
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)

Each engine features a brand-new core system that uses a brand-new coding method that I'm using now.

LETS GOOOOOOOO

/JaztyMania

https://scratch.mit.edu/studios/32908001/
^^^ Engines

when green flag clicked
if <[JaztyMania] = [Cool]> then

play sound [Never Gonna Give You Up v] until done
end
StudioChara
Scratcher
93 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

so its coming out during July 21?
Undercreator74
Scratcher
22 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)

It's like Nintendo Direct, but for Nivalosha.

Last edited by Undercreator74 (July 9, 2023 07:21:50)


ScraTCHER
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Nivalosha wrote:

For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)

Each engine features a brand-new core system that uses a brand-new coding method that I'm using now.


Deltarune Party Engine V3 (Drops in 1 - 2 days)

-Features a brand new core system

Two features are still under the question.
*Ability to control room's size along with camera.
*In-built slope collision system.
*In-built layer system control.
*Advance sequence animation tool that can:
—Add NPC
—Make NPC join the party
—Remove party members
—Switch party member's positions
—Animation sequences block:

You can also make them go to other Party member's X or Y positions.


Camera system:


Layer system:


Adding NPC system / sequences animation


Deleting party member mid-way (not recommended, but I added in a smooth adjustment system)



Undertale Text Engine V4 (Drops in 3 - 5 days)
-Features a brand new core system
*Two new effects
*Three new text effects
*All Undertale dialogue fonts
*All font's characters
*Bubble text
*Multi dialouge, meaning you can run dozens of texts at the same time



Attack effect Engine (Part of the Undertale Battle Engine)
*You can run effects all at once without any issues.



Undertale Battle Engine trailer Drops in (8 - 13 days)

Engine's first showcase trailer will drop. The engine is being heavily optimized so don't worry about performance issue, even if it does become an issue, then use turbo.
Thank you for waiting.
The trailer is gonna be amazing.

sonicreal3
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

notTheRealMarshall wrote:

Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
realistic sans overworld sprite is cursed

you should agree with anything above that line
poignantcreator
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Undercreator74 wrote:

Nivalosha wrote:

For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)

It's like Nintendo Direct, but for Nivalosha.
It's Niva Direct!
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

sonicreal3 wrote:

notTheRealMarshall wrote:

Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
realistic sans overworld sprite is cursed
im scared to look that up but okay

notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

notTheRealMarshall wrote:

sonicreal3 wrote:

notTheRealMarshall wrote:

Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
realistic sans overworld sprite is cursed
im scared to look that up but okay
I CANT UNSEE IT WHYYYYY

notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Hey Nivalosha, in a future update do You plan on making it so that people can add special dialogue for characters? I mean like You can include voice acting instead of normal undertale voices

sharkboyjf13
Scratcher
30 posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

supercarles wrote:

RealA1 wrote:

supercarles wrote:

Someone here has hippopotomonstrosesquippedaliophobia?
For those who don't know what it is:
Hippopotomonstrosesquippedaliophobia is the fear of long words, in very summary.
But you have hippopotomonstrosesquippedaliophobia?

Want Another Long Word Numoutramicroscopicsilcovalcaneoconiosis

Your call has been forworded to a voice messaging system, please leave a message for 555-345-FAZ-BEAR after the beep. *BEEP* Jokes aside i'm @sharkboyjf13 I'm here cuz clickteam fusion is too expensive, unity crashes each time I try to load it, and FUZE4 Nintendo Switch is just bad and hard. once I get a laptop i'll probably do all my game marketing on here. But for now i'll be here until I finish a game.
when green flag clicked
set [your tv] to [hyperflex tv]
if <[your tv] = [hyperflex tv]> then
forever
play sound [me screaming of cringe]
end
end
end
poignantcreator
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

notTheRealMarshall wrote:

RealA1 wrote:

supercarles wrote:

Someone here has hippopotomonstrosesquippedaliophobia?
For those who don't know what it is:
Hippopotomonstrosesquippedaliophobia is the fear of long words, in very summary.
What jerk thought of that name, That's just awful.
The guy who invented the name: We shall partake in the commencement of some (not so dainty) shenanigans
cs3095369
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

notTheRealMarshall wrote:

notTheRealMarshall wrote:

sonicreal3 wrote:

notTheRealMarshall wrote:

Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
realistic sans overworld sprite is cursed
im scared to look that up but okay
I CANT UNSEE IT WHYYYYY
Ok I need to see this…

-Co-Developer for DELTARUNE: Chapter Reconstructed
Ask for a vector or PFP on my profile!

Proud handsome Lancer supporter.
leonardios_Terraria
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

At this point, you're gonna make the whole game in here. Anyways it's been almost a year, what a journey.

“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco

Hi! I'm R.V. Pine!
Or am I…?
Nivalosha
Scratcher
100+ posts

Undertale Battle Engine (D-Engine Month, released Deltarune X Undertale as Beta )

Deltarune Party Engine 3 Update.

-Added room system
-Added layer system
-Added interaction system (Pressing Z)
*Fixed camera bug
*Fixed tick system / improved
*Improved movement script
*Improved size / map ratio
*Improved layer script (added more control)




Room system blocks:

Define room, room's height, width, start position, and the direction everyone from the party will face. You'll also have the ability to change music per room.



Define waypoints points where that will force player to move into the next given room. These points are based on the player's X and Y position, meaning you can have as many waypoints as you want. These way-points are only in rectangular shape. Meaning you'll have to define point 1 (x1, y1) and point 2 (x2, y2).





Quality is a bit bad

Slope system:



Room transition effect:



Re-entering the room:


Layer system with multi-objects:


Re-group (Sequence animation)




I am planning on releasing it tomorrow. I am using this project to learn more about camera system, and room editors, as I can use this knowledge for Undertale Engine part 2.

Thank you.

Powered by DjangoBB