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- JaztyMania
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
ello howls the devEment goinfgin xasds Helfp me am pro
We have no idea buddy
/JaztyMania
https://scratch.mit.edu/studios/32908001/
^^^ Engines
when green flag clicked
if <[JaztyMania] = [Cool]> then
play sound [Never Gonna Give You Up v] until done
end
- redstonetoad
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
So uhh yea, I'm gonna have to make ut styled sprites for my next OC and my most recent oc
Hello I'm redstonetoad
I like a lot of things
I generally don't f4f
I'm not sure what else to put here XD
when green flag clicked
forever
Thumbs up
end
This is my signature, you can add your own personal one by scrolling all the way down on the discussion home
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
- Nightmare_Sans-HM
- Scratcher
16 posts
Undertale Battle Engine (First playable battle: July - 5th)
Hi back after a year!!!
- phantom2_2
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
id pay a lot of to get griffpatch to help on this engine tbh
Once upon a time, two races ruled over Earth: Lancers and Tems.
One day, war broke out between the two.
(lancer will win.)
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
it may not be fast but it would make more available features and easier to use id pay a lot of to get griffpatch to help on this engine tbh
- JaztyMania
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
LETS GOOOOOOOO For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)
Each engine features a brand-new core system that uses a brand-new coding method that I'm using now.
/JaztyMania
https://scratch.mit.edu/studios/32908001/
^^^ Engines
when green flag clicked
if <[JaztyMania] = [Cool]> then
play sound [Never Gonna Give You Up v] until done
end
- StudioChara
- Scratcher
94 posts
Undertale Battle Engine (First playable battle: July - 5th)
so its coming out during July 21?
- Undercreator74
- Scratcher
22 posts
Undertale Battle Engine (First playable battle: July - 5th)
It's like Nintendo Direct, but for Nivalosha. For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)
Last edited by Undercreator74 (July 9, 2023 07:21:50)
ScraTCHER
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
The trailer is gonna be amazing. For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)
Each engine features a brand-new core system that uses a brand-new coding method that I'm using now.
Deltarune Party Engine V3 (Drops in 1 - 2 days)
-Features a brand new core system
Two features are still under the question.
*Ability to control room's size along with camera.
*In-built slope collision system.
*In-built layer system control.
*Advance sequence animation tool that can:
—Add NPC
—Make NPC join the party
—Remove party members
—Switch party member's positions
—Animation sequences block:
You can also make them go to other Party member's X or Y positions.
Camera system:
Layer system:
Adding NPC system / sequences animation
Deleting party member mid-way (not recommended, but I added in a smooth adjustment system)
Undertale Text Engine V4 (Drops in 3 - 5 days)
-Features a brand new core system
*Two new effects
*Three new text effects
*All Undertale dialogue fonts
*All font's characters
*Bubble text
*Multi dialouge, meaning you can run dozens of texts at the same time
Attack effect Engine (Part of the Undertale Battle Engine)
*You can run effects all at once without any issues.
Undertale Battle Engine trailer Drops in (8 - 13 days)
Engine's first showcase trailer will drop. The engine is being heavily optimized so don't worry about performance issue, even if it does become an issue, then use turbo.
Thank you for waiting.
- sonicreal3
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
realistic sans overworld sprite is cursed Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
you should agree with anything above that line
- poignantcreator
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
It's Niva Direct!It's like Nintendo Direct, but for Nivalosha. For the past few weeks, I've been working on four engines simultaneously. Deltarune Party Engine V3, Tevt Engine V4, Attack Effect V2, Undertale Engine. I'll be showcasing their progress (except for Undertale Engine)
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
im scared to look that up but okayrealistic sans overworld sprite is cursed Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
I CANT UNSEE IT WHYYYYYim scared to look that up but okayrealistic sans overworld sprite is cursed Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Hey Nivalosha, in a future update do You plan on making it so that people can add special dialogue for characters? I mean like You can include voice acting instead of normal undertale voices
- sharkboyjf13
- Scratcher
30 posts
Undertale Battle Engine (First playable battle: July - 5th)
But you have hippopotomonstrosesquippedaliophobia?For those who don't know what it is: Someone here has hippopotomonstrosesquippedaliophobia?
Hippopotomonstrosesquippedaliophobia is the fear of long words, in very summary.
Want Another Long Word Numoutramicroscopicsilcovalcaneoconiosis
Your call has been forworded to a voice messaging system, please leave a message for 555-345-FAZ-BEAR after the beep. *BEEP* Jokes aside i'm @sharkboyjf13 I'm here cuz clickteam fusion is too expensive, unity crashes each time I try to load it, and FUZE4 Nintendo Switch is just bad and hard. once I get a laptop i'll probably do all my game marketing on here. But for now i'll be here until I finish a game.
when green flag clicked
set [your tv] to [hyperflex tv]
if <[your tv] = [hyperflex tv]> then
switch costume to [BrokenTv]
- poignantcreator
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
The guy who invented the name: We shall partake in the commencement of some (not so dainty) shenanigansWhat jerk thought of that name, That's just awful.For those who don't know what it is: Someone here has hippopotomonstrosesquippedaliophobia?
Hippopotomonstrosesquippedaliophobia is the fear of long words, in very summary.
- cs3095369
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Ok I need to see this…I CANT UNSEE IT WHYYYYYim scared to look that up but okayrealistic sans overworld sprite is cursed Who else is gonna use the spriters resource for sprites instead of making them? If You do I suggest just searching Undertale because You will very easily find Undertale Styled sprites.
Ask for a vector or PFP on my profile!
Proud handsome Lancer supporter.
- leonardios_Terraria
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
At this point, you're gonna make the whole game in here. Anyways it's been almost a year, what a journey.
“brrrr! it sure is cold out here in the HUMMUS FIELDS! the ice palace must have already sprung its bumpers! c'mon, R.V! we gotta seal the FRIEND INSIDE ME…!”
-M. E. Nihco
Hi! I'm R.V. Pine!
Or am I…?
- Nivalosha
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Deltarune Party Engine 3 Update.
-Added room system
-Added layer system
-Added interaction system (Pressing Z)
*Fixed camera bug
*Fixed tick system / improved
*Improved movement script
*Improved size / map ratio
*Improved layer script (added more control)
Room system blocks:
Define room, room's height, width, start position, and the direction everyone from the party will face. You'll also have the ability to change music per room.
Define waypoints points where that will force player to move into the next given room. These points are based on the player's X and Y position, meaning you can have as many waypoints as you want. These way-points are only in rectangular shape. Meaning you'll have to define point 1 (x1, y1) and point 2 (x2, y2).
Quality is a bit bad
Slope system:
Room transition effect:
Re-entering the room:
Layer system with multi-objects:
Re-group (Sequence animation)
I am planning on releasing it tomorrow. I am using this project to learn more about camera system, and room editors, as I can use this knowledge for Undertale Engine part 2.
Thank you.
-Added room system
-Added layer system
-Added interaction system (Pressing Z)
*Fixed camera bug
*Fixed tick system / improved
*Improved movement script
*Improved size / map ratio
*Improved layer script (added more control)
Room system blocks:
Define room, room's height, width, start position, and the direction everyone from the party will face. You'll also have the ability to change music per room.
Define waypoints points where that will force player to move into the next given room. These points are based on the player's X and Y position, meaning you can have as many waypoints as you want. These way-points are only in rectangular shape. Meaning you'll have to define point 1 (x1, y1) and point 2 (x2, y2).
Quality is a bit bad
Slope system:
Room transition effect:
Re-entering the room:
Layer system with multi-objects:
Re-group (Sequence animation)
I am planning on releasing it tomorrow. I am using this project to learn more about camera system, and room editors, as I can use this knowledge for Undertale Engine part 2.
Thank you.