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- JaztyMania
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Me when June Eighth:
/JaztyMania
https://scratch.mit.edu/studios/32908001/
^^^ Engines
when green flag clicked
if <[JaztyMania] = [Cool]> then
play sound [Never Gonna Give You Up v] until done
end
- notTheRealMarshall
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
no need to be sorry, my grandma brings me to someones house and they have a pool, everyday we would go there and go swimmingSorry about that I have to go to my grandmas tomorrow so uhh…… I probably wont be here for the release or the presentation
- penguingamemaker
- Scratcher
34 posts
Undertale Battle Engine (First playable battle: July - 5th)
I have school so I’m not gonna be here for the presentation.
Bruh
Bruh
- mastershark0904
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
ok so it is officially june 8th but I have legit no idea what Nivalosha's time zone is sooo I guess we gonna have to wait
Hello!
when green flag clicked
forever
broadcast [Hope you are having a good day! v]
end
- phantom2_2
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
and now im in fifth, been waiting since middle of fourth i've been waiting since the middle of third grade and now im in fourth grade
Once upon a time, two races ruled over Earth: Lancers and Tems.
One day, war broke out between the two.
(lancer will win.)
- SnivySquid65
- Scratcher
25 posts
Undertale Battle Engine (First playable battle: July - 5th)
It says Nivo is in South Korea on their profile… ok so it is officially june 8th but I have legit no idea what Nivalosha's time zone is sooo I guess we gonna have to wait
It says it's now 8PM June 8th there, so…
Gotta wait :\
- SupremePhantom
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
ITS THE DAY FOR A CLASS PRESENTATION. We get to see what this funni lil thing is being presented about.
Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
- ImARealDogNow
- Scratcher
500+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Time to see what in the caps lock Nivalosha wants to present.
Also 4 days ago he told us not to spam.
Poor guy, he got more than 180 pages…
Also 4 days ago he told us not to spam.
Poor guy, he got more than 180 pages…
Last edited by ImARealDogNow (June 8, 2023 12:46:00)
i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
- BluePheonix25
- Scratcher
14 posts
Undertale Battle Engine (First playable battle: July - 5th)
I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
(AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)
(More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD)
- ImARealDogNow
- Scratcher
500+ posts
Undertale Battle Engine (First playable battle: July - 5th)
advertisor!!!1111 I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
(sarcasm)
(also, hi, we see each other again, time to go get a burger)
Last edited by ImARealDogNow (June 8, 2023 13:45:35)
i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
- SupremePhantom
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
Yeah, you've done a good job on it so far. I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
- Nivalosha
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
Undertale Battle Engine Creator V1 presentation.
The main page has been updated as well.
Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.
The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.
Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon
Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start
-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?
Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon
Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
The main page has been updated as well.
Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.
The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.
Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon
Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start
-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?
Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon
Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
- BluePheonix25
- Scratcher
14 posts
Undertale Battle Engine (First playable battle: July - 5th)
advertisor!!!1111 I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
(sarcasm)
(also, hi, we see each other again, time to go get a burger)
Not going to lie, I'm (KROMER). Like, I might've (SNORE) too much that the (KROMER) might not be as (BIG TIME) as the older updates… Also, Kromer.Yeah, you've done a good job on it so far. I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
(AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)
(More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD)
- mastershark0904
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
Undertale Battle Engine Creator V1 presentation.*random dance moves*
The main page has been updated as well.
Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.
The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.
Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon
Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start
-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?
Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon
Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
Hello!
when green flag clicked
forever
broadcast [Hope you are having a good day! v]
end
- BluePheonix25
- Scratcher
14 posts
Undertale Battle Engine (First playable battle: July - 5th)
Undertale Battle Engine Creator V1 presentation.Can't wait! Keep up the awesome work buddy~ <3
The main page has been updated as well.
Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.
The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.
Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon
Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start
-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?
Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon
Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
(AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)
(More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD)
- SupremePhantom
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
Undertale Battle Engine Creator V1 presentation.
The main page has been updated as well.
Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
Thank you for taking your time to write this out, and working on the engine. Of course, we will all be very happy when this engine is released.
Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
- ImARealDogNow
- Scratcher
500+ posts
Undertale Battle Engine (First playable battle: July - 5th)
This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
Keep this quoted guys, we must keep it quoted.
Anyone gets impatient, we quote this bit of the presentation.
Last edited by ImARealDogNow (June 8, 2023 14:39:33)
i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
- supercarles
- Scratcher
100+ posts
Undertale Battle Engine (First playable battle: July - 5th)
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Me when you say lots of negative things about a topic that I actually enjoy but I dont care because it's your opinion and I respect everyone's opinions. (sleep with an eye open tonight)
DON'T SAY PASTA ON MY PROFILE. WORST MISTAKE OF MY LIFE
- SupremePhantom
- Scratcher
79 posts
Undertale Battle Engine (First playable battle: July - 5th)
Sans
Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
- ImARealDogNow
- Scratcher
500+ posts
Undertale Battle Engine (First playable battle: July - 5th)
SansSans
i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links
thank you ST for this