Discuss Scratch

JaztyMania
Scratcher
100+ posts

Undertale Battle Engine (First playable battle: July - 5th)

Me when June Eighth:

/JaztyMania

https://scratch.mit.edu/studios/32908001/
^^^ Engines

when green flag clicked
if <[JaztyMania] = [Cool]> then

play sound [Never Gonna Give You Up v] until done
end
notTheRealMarshall
Scratcher
100+ posts

Undertale Battle Engine (First playable battle: July - 5th)

Noobery_ wrote:

notTheRealMarshall wrote:

I have to go to my grandmas tomorrow so uhh…… I probably wont be here for the release or the presentation
Sorry about that
no need to be sorry, my grandma brings me to someones house and they have a pool, everyday we would go there and go swimming

penguingamemaker
Scratcher
34 posts

Undertale Battle Engine (First playable battle: July - 5th)

I have school so I’m not gonna be here for the presentation.


Bruh
mastershark0904
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

ok so it is officially june 8th but I have legit no idea what Nivalosha's time zone is sooo I guess we gonna have to wait

Hello!

when green flag clicked
forever
broadcast [Hope you are having a good day! v]
end
phantom2_2
Scratcher
100+ posts

Undertale Battle Engine (First playable battle: July - 5th)

IAmFunk wrote:

i've been waiting since the middle of third grade and now im in fourth grade
and now im in fifth, been waiting since middle of fourth

Once upon a time, two races ruled over Earth: Lancers and Tems.
One day, war broke out between the two.

(lancer will win.)
SnivySquid65
Scratcher
25 posts

Undertale Battle Engine (First playable battle: July - 5th)

mastershark0904 wrote:

ok so it is officially june 8th but I have legit no idea what Nivalosha's time zone is sooo I guess we gonna have to wait
It says Nivo is in South Korea on their profile…
It says it's now 8PM June 8th there, so…
Gotta wait :\

Otamatones.

My Github

SupremePhantom
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

ITS THE DAY FOR A CLASS PRESENTATION. We get to see what this funni lil thing is being presented about.

Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
ImARealDogNow
Scratcher
500+ posts

Undertale Battle Engine (First playable battle: July - 5th)

Time to see what in the caps lock Nivalosha wants to present.
Also 4 days ago he told us not to spam.
Poor guy, he got more than 180 pages…

Last edited by ImARealDogNow (June 8, 2023 12:46:00)


i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links








thank you ST for this
BluePheonix25
Scratcher
14 posts

Undertale Battle Engine (First playable battle: July - 5th)

I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*


   (AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)   
 (More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD) 
ImARealDogNow
Scratcher
500+ posts

Undertale Battle Engine (First playable battle: July - 5th)

BluePheonix25 wrote:

I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
advertisor!!!1111
(sarcasm)
(also, hi, we see each other again, time to go get a burger)

Last edited by ImARealDogNow (June 8, 2023 13:45:35)


i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links








thank you ST for this
SupremePhantom
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

BluePheonix25 wrote:

I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
Yeah, you've done a good job on it so far.

Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
Nivalosha
Scratcher
100+ posts

Undertale Battle Engine (First playable battle: July - 5th)

Undertale Battle Engine Creator V1 presentation.


The main page has been updated as well.

Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.


The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.


Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon


Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start

-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?


Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon


Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect


This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
BluePheonix25
Scratcher
14 posts

Undertale Battle Engine (First playable battle: July - 5th)

ImARealDogNow wrote:

BluePheonix25 wrote:

I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
advertisor!!!1111
(sarcasm)
(also, hi, we see each other again, time to go get a burger)

SupremePhantom wrote:

BluePheonix25 wrote:

I'm 10000% excited about this! I hope the project gets released this year… Oop, gotta go and finish the next update of my UNDERTALE! *whoosh*
Yeah, you've done a good job on it so far.
Not going to lie, I'm (KROMER). Like, I might've (SNORE) too much that the (KROMER) might not be as (BIG TIME) as the older updates… Also, Kromer.


   (AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)   
 (More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD) 
mastershark0904
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

Nivalosha wrote:

Undertale Battle Engine Creator V1 presentation.


The main page has been updated as well.

Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.


The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.


Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon


Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start

-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?


Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon


Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect


This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
*random dance moves*

Hello!

when green flag clicked
forever
broadcast [Hope you are having a good day! v]
end
BluePheonix25
Scratcher
14 posts

Undertale Battle Engine (First playable battle: July - 5th)

Nivalosha wrote:

Undertale Battle Engine Creator V1 presentation.


The main page has been updated as well.

Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.


The engine itself.
The Engine will contain human editor, enemy editor, Inventory editor and settings.


Human editor.
-Change soul color
-Change name
-Detect username (scratchers)
-Change: LV / HP / DEF / ATK
-Set global: Gold / ATK / DEF / INV
-Select Armor
-Select Weapon


Enemy editor.
-Profile editor
*Set background
*Destroyed buttons at start

-Enemy editor
*Set enemy's HP / DEF / ATK
*Set enemy's reward
*Set enemiy's flee message
*Spare status
*Attacks first?


Inventory editor.
-Create item (consumable)
-Modify item (consumable)
-Delete (consumable)
-Add / Remove item per slot (1 - 8) — Supports Armor and Weapon


Setting.
-Font effect
-Dialogue status
-Soul flash status
-Button effect
-Screen shake
-Key pad
-Attack animation
-Dust effect
-Advance rendering
-Soul glide effect


This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.
Can't wait! Keep up the awesome work buddy~ <3


   (AD) Check out my remakke of UNDERTALE (For KROMER!1!) –> UNDERTALE <– Kromer. (AD)   
 (More AD) TurboWarp is 1000% NO SCAM andd BETTER —> MUcCH KROMER <— No scam! (More AD) 
SupremePhantom
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

Nivalosha wrote:

Undertale Battle Engine Creator V1 presentation.


The main page has been updated as well.

Undertale Battle Engine Creator V1 has been in development for around three months. There were a lot of tests runs to get it to a state that I am satisfied with. I made around 8 core systems, 5 text engines, 3 attack systems, and over dozens of plans that were scratched. One cannot just make something from the very first try. In my case, I needed a lot of play testing, re-coding and re-designing. I delayed the presentation on a week, mainly because I needed to confirm how core functions. Adding fonts is arguably the most tedious thing to do. This entire project takes a lot of time. A lot of effort also goes into optimizing the whole thing, since scratch starts to be a bit laggy once the project becomes big.

This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.

Thank you for taking your time to write this out, and working on the engine. Of course, we will all be very happy when this engine is released.

Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
ImARealDogNow
Scratcher
500+ posts

Undertale Battle Engine (First playable battle: July - 5th)

Nivalosha wrote:

This is what the engine will contain in visual editor & what to expect once it's released. As said on the main page (which is now updated), on June 17th I will be releasing a trailer along with visual stuff. Yes, this all is taking very long, I rather release something polished that works well. To avoid confusion, the visual editors are not the same as they were shown in the previous change-logs.

Keep this quoted guys, we must keep it quoted.
Anyone gets impatient, we quote this bit of the presentation.

Last edited by ImARealDogNow (June 8, 2023 14:39:33)


i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links








thank you ST for this
supercarles
Scratcher
100+ posts

Undertale Battle Engine (First playable battle: July - 5th)

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Me when you say lots of negative things about a topic that I actually enjoy but I dont care because it's your opinion and I respect everyone's opinions. (sleep with an eye open tonight)
DON'T SAY PASTA ON MY PROFILE. WORST MISTAKE OF MY LIFE
SupremePhantom
Scratcher
79 posts

Undertale Battle Engine (First playable battle: July - 5th)

supercarles wrote:

Sans

Hello, It's me, SupremePhantom/TGH. Making projects that are very cool here.
ImARealDogNow
Scratcher
500+ posts

Undertale Battle Engine (First playable battle: July - 5th)

SupremePhantom wrote:

supercarles wrote:

Sans
Sans

i still use this account like once a golden wind and twice a battle tendency
Yes, I am @Zydrolic, it's mentioned in that alt's WIWO or AM. I don't bother updating this signature, so I don't want to bother updating this each time I do change the location of it.
You'll probably see me more active on @Zydrolic.
Restriction for New Scratchers or Fresh Accounts on Sharing and/or Posting links








thank you ST for this

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