Discuss Scratch

TheRedDinosaur123
Scratcher
28 posts

scratch's video importing glitch

most of the things i do here are animations.
i make alot of them inside of scratch, but sometimes i use other softwares.
the problem is, that i want to upload the animations that i dont make in scratch TO scratch.
easy. import it, right?
nope.
i CAN export and import those animations, but when i import those animation to scratch, the frames are all in the wrong order. (it happens every time you upload a video/gif into scratch, just to be clear) i can put them in order manualy, but, its pretty frustrating.
anyone got tips or knows how to fix it?
legendary34678
Scratcher
1000+ posts

scratch's video importing glitch

Your frames should all share the same name format. Probably something like [something] [number]. So, you can count how many frames you have and then use this code to play the animation:

set [frame # v] to [1]
repeat (number of frames)
switch costume to (join [something] (frame #))
change [frame # v] by (1)
end
TheRedDinosaur123
Scratcher
28 posts

scratch's video importing glitch

legendary34678 wrote:

Your frames should all share the same name format. Probably something like [something] [number]. So, you can count how many frames you have and then use this code to play the animation:

set [frame # v] to [1]
repeat (number of frames)
switch costume to (join [something] (frame #))
change [frame # v] by (1)
end
Kk, ill try, prob gonna be hard
-abstracted-
Scratcher
100+ posts

scratch's video importing glitch

legendary34678 wrote:

Your frames should all share the same name format. Probably something like [something] [number]. So, you can count how many frames you have and then use this code to play the animation:

set [frame # v] to [1]
repeat (number of frames)
switch costume to (join [something] (frame #))
change [frame # v] by (1)
end

You don't need to count how many frames. The number of costumes shows up in the Scratch editor.
medians
Scratcher
1000+ posts

scratch's video importing glitch

-abstracted- wrote:

legendary34678 wrote:

Your frames should all share the same name format. Probably something like [something] [number]. So, you can count how many frames you have and then use this code to play the animation:

set [frame # v] to [1]
repeat (number of frames)
switch costume to (join [something] (frame #))
change [frame # v] by (1)
end

You don't need to count how many frames. The number of costumes shows up in the Scratch editor.
Or if all of costumes are those frames, you can use this:

Though they probably meant that you substitute in whatever that value is into the repeat loop.
legendary34678
Scratcher
1000+ posts

scratch's video importing glitch

Yeah, of course I wouldn't expect them to count every single frame

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