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- epicboi17
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100+ posts
Touching Any Sprite Boolean
Forgive that reporter, I don't know how to make it drop-down
<touching [any sprite v] ?>gotchu
- MentalBox
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100+ posts
Touching Any Sprite Boolean
You can kind of do this by having every sprite as a clone. and then checking if you're touching that sprite (which will include the clones)
- blablablahello
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1000+ posts
Touching Any Sprite Boolean
Yes but every more unique clone (as in behaves diffeerently then the others), would be way harder to code, and normally results in HUGE blocks, which is why people tend to use more sprites. It would be WAY too big of a hassle to use only 1 sprite JUST to check if you are touching any sprite You can kind of do this by having every sprite as a clone. and then checking if you're touching that sprite (which will include the clones)
- randomguy3513
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1000+ posts
Touching Any Sprite Boolean
support
scratch jr has this so why not scratch it's self
scratch jr has this so why not scratch it's self
- blablablahello
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1000+ posts
Touching Any Sprite Boolean
ALright now THAT is the BEST evidence! support
scratch jr has this so why not scratch it's self
(no but seriously if even scratch jr has it why doesn't scratch?)
This shouldn't be that hard since all sprites (from my knowlegde) should be stored in some sort of list-like object, however, only the inbuilt code HAS that list, we cant access it, and so we dont get to know how much sprites there currently is (if there is ANY clones or ANY added sprites) unless through counting manuelly.
- WantSomeBACON
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9 posts
Touching Any Sprite Boolean
when I start as a clone
if <touching [any sprite v] ?> then
delete this clone
else
move (pick random (1) to (10)) steps
end
- qwerty_wasd_gone
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1000+ posts
Touching Any Sprite Boolean
<touching [any sprite v] ?>this is better
<touching [any other sprite v] ?>
Last edited by qwerty_wasd_gone (Sept. 3, 2022 04:48:23)
- among_us1w2
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1000+ posts
Touching Any Sprite Boolean
no support
from Paddle2See (yez real)
“a workaround is a workaround, and no, gobo. we wont make a gobo cloner.”
from Paddle2See (yez real)
“a workaround is a workaround, and no, gobo. we wont make a gobo cloner.”
- Very_Interesting_Bid
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500+ posts
Touching Any Sprite Boolean
How about just an option in the touching sprite ? sensing reporter?
<touching sprite [ any v]? :: sensing >support
- medians
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1000+ posts
Touching Any Sprite Boolean
You could just do this:when green flag clickedYou could then detect if the touching list contains anything of a certain value.
delete all of [sprites v] ::list //and i definitely learned that the dropdown option was moved out by myself
delete all of [touching v] ::list
add [Sprite1] to [sprites v]
add [Sprite2] to [sprites v]
set [index v] to [0]
repeat (length of [sprites v])
change [index v] by (1)
add <touching (item (index) of [sprites v] :: list)?> to [touching v] //i meant in the original post item (index) of sprites
endWould that include the mouse-pointer? I guess this could work, though it would probably be called<touching [Any] ?>
Last edited by medians (April 7, 2023 23:10:11)
- Knightbot63
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1000+ posts
Touching Any Sprite Boolean
(#193)-snip-I don't want tons of variables just for a workaround.
Support, literally, the combinations of this block are very endless.
- nam115291-alt-school
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23 posts
Touching Any Sprite Boolean
i think im in the middle, in scratch you have to think out of the box to find solutions for problems of your project and this would just ignore this, but it would also be good if it was made, as i can make some games easier to code. be moist 
Last edited by kaj (Tomorrow 00:00:00)

Last edited by kaj (Tomorrow 00:00:00)
- medians
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1000+ posts
Touching Any Sprite Boolean
Bringing this up.
Would this include all options in the touching block, including these:

Would this include all options in the touching block, including these:

- PaperMarioFan2022
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1000+ posts
Touching Any Sprite Boolean
Support! This could have potential in useful scripts! Meowww! =^..^=
Last edited by PaperMarioFan2022 (May 16, 2023 01:00:30)
- INSERT-USER_NAME
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1000+ posts
Touching Any Sprite Boolean
Bringing this up.
Would this include all options in the touching block, including these:
<touching [any sprite v] ?> // Self explanatory
<touching [anything v] ?> // True if touching anything, including the mouse and edge.
- jui_pro80
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3 posts
Touching Any Sprite Boolean
how my blocks work if you don't know. first go to the my blocks then create one once your done a define will show up its not useless. its what the created block does. put the thing you want to under the define.
define degree 15
sorry if only words showing.
define degree 15
sorry if only words showing.
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