Discuss Scratch
- Discussion Forums
- » Help with Scripts
- » POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
- MegaGiacomo
-
Scratcher
5 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Hi everyone, in this project I have the main sprite pointing toward the mouse pointer. I need to get rid of the mouse because I want to use a joystick and buttons setup.
Is there a way to have the sprite pointing toward the direction in which it's moving?
Here is the link to the project
https://scratch.mit.edu/projects/836568524
THANKS EVERYONE
Is there a way to have the sprite pointing toward the direction in which it's moving?
Here is the link to the project
https://scratch.mit.edu/projects/836568524
THANKS EVERYONE
- Catchat2
-
Scratcher
73 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
I modified your code.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643d69c8a11bb0116bfdf034
You can explain to me in more detail if you want the ship to move in a different way or not.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643d69c8a11bb0116bfdf034
You can explain to me in more detail if you want the ship to move in a different way or not.
Last edited by Catchat2 (April 17, 2023 15:51:12)
- CustomBlockMaker
-
Scratcher
25 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Hi everyone, in this project I have the main sprite pointing toward the mouse pointer. I need to get rid of the mouse because I want to use a joystick and buttons setup.If you want to make a sprite point toward its next movement position, you can create a new sprite that stays hidden, and is always in front of the player. Then you can just put a point to new sprite.
Is there a way to have the sprite pointing toward the direction in which it's moving?
Here is the link to the project
https://scratch.mit.edu/projects/836568524
THANKS EVERYONE
Is this what you mean?
- Gamergalaxy689
-
Scratcher
100+ posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
since you have a WASD movement system, I'd just do:
for the diagonal directions, you could do:
if <key [w v] pressed?> then // for up movementand just do it for all the main cardinal directions.
point in direction (0 v)
end
for the diagonal directions, you could do:
if <<key [w v] pressed?> and <key [d v] pressed?>> then // for northeast movement
point in direction (45 v)
end
Last edited by Gamergalaxy689 (April 17, 2023 16:12:54)
- 10data10
-
Scratcher
100+ posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Here’s another idea from the workaround guide. https://scratch.mit.edu/discuss/topic/611582/?page=1#post-6382802
To use this in your project you’d need to combine the move x and move y custom blocks into one block and make the call to Point towards before actually changing the X and Y positions.
So now you have several suggested solutions to pick from.
define point towards x: (target x) y: (target y)
point in direction ([atan v] of (((target x) - (x position)) / ((target y) - (y position)))
if <(target y) < (y position)> then
turn cw (180) degrees
end
Point towards x: ((speed x) + (shake dx)) y:(((speed y) + (shake dy))
change x by ((speed x) + (shake dx))
change y by ((speed y) + (shake dy))
To use this in your project you’d need to combine the move x and move y custom blocks into one block and make the call to Point towards before actually changing the X and Y positions.
So now you have several suggested solutions to pick from.
- MegaGiacomo
-
Scratcher
5 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
I modified your code.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643d69c8a11bb0116bfdf034
You can explain to me in more detail if you want the ship to move in a different way or not.
Thanks, I've used your code but I've switched to the arrows for directions and kept wasd for movement only.
Do you know if there's a way to have the sprite rotate smothly?
- Catchat2
-
Scratcher
73 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Thanks, I've used your code but I've switched to the arrows for directions and kept wasd for movement only.
Do you know if there's a way to have the sprite rotate smothly?
Here is another modification.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643dc4dd58428c0099083eee
Again, tell me if you wanted the movement in another way.
Thanks.
Last edited by Catchat2 (April 17, 2023 22:15:08)
- 09878901234321
-
Scratcher
500+ posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
If I'm understanding correctly this should work
forever
turn cw ((5) * (<key [right arrow v] pressed?> - <key [left arrow v] pressed?>)) degrees
end
Last edited by 09878901234321 (April 17, 2023 22:15:33)
- MegaGiacomo
-
Scratcher
5 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Thanks, I've used your code but I've switched to the arrows for directions and kept wasd for movement only.
Do you know if there's a way to have the sprite rotate smothly?
Here is another modification.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643dc4dd58428c0099083eee
Again, tell me if you wanted the movement in another way.
Thanks.
Works great! Tahnkyou!
- CustomBlockMaker
-
Scratcher
25 posts
POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING
Thanks, I've used your code but I've switched to the arrows for directions and kept wasd for movement only.
Do you know if there's a way to have the sprite rotate smothly?
Here is another modification.
https://turbowarp.org/editor?project_url=https://unlisted.gantzos.com/cached/643dc4dd58428c0099083eee
Again, tell me if you wanted the movement in another way.
Thanks.
Works great! Tahnkyou!
Smooth turning: In @griffpatch's maze pathfinding, he explains one technic to make a sprite smooth-turn
https://youtu.be/0faPPgOT–E?t=833
- Discussion Forums
- » Help with Scripts
-
» POINT SPRITE TOWARDS THE DIRECTION IN WICH IT'S MOVING




