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- Locomule
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1000+ posts
Poseable Sprite Base
Try it here.

Click the green flag to start the project.
Click on a body part and drag the mouse left or right to spin it.
Spin the chest body part to rotate the entire figure.
A base is a posed blank sprite that is used as a guide while you draw the desired sprite texture over the top of it.
Use this project to create sprite animations by…
1. creating the first pose of a desired animation sequence, like a walk cycle
2. take a screenshot and save it
3. repeat this process for all the needed frames of your animation
4. insert the first screenshot into Scratch
5. convert the image into a vector image
6. draw vector circles over the image, adding, deleting, and editing points to reshape them to match the various parts of your loaded image, using the preloaded image as a placement guide
7. color your vectors using fills and delete the reference screenshot images from behind your new vector costumes
8. repeat this process for all your saved screenshots
Now, when you cycle through costumes, your sprite will move just like the animation you created with this project.
I posted this as soon as I got the body parts working together. I am going to add a lot of features to this. My plan is to make it animate your keyframes overtime, like a 2d version of Poser or Daz3d.
If you like this project, please comment, like, and fave it. Post any suggestions you may have, thanks!

Click the green flag to start the project.
Click on a body part and drag the mouse left or right to spin it.
Spin the chest body part to rotate the entire figure.
A base is a posed blank sprite that is used as a guide while you draw the desired sprite texture over the top of it.
Use this project to create sprite animations by…
1. creating the first pose of a desired animation sequence, like a walk cycle
2. take a screenshot and save it
3. repeat this process for all the needed frames of your animation
4. insert the first screenshot into Scratch
5. convert the image into a vector image
6. draw vector circles over the image, adding, deleting, and editing points to reshape them to match the various parts of your loaded image, using the preloaded image as a placement guide
7. color your vectors using fills and delete the reference screenshot images from behind your new vector costumes
8. repeat this process for all your saved screenshots
Now, when you cycle through costumes, your sprite will move just like the animation you created with this project.
I posted this as soon as I got the body parts working together. I am going to add a lot of features to this. My plan is to make it animate your keyframes overtime, like a 2d version of Poser or Daz3d.
If you like this project, please comment, like, and fave it. Post any suggestions you may have, thanks!
Last edited by Locomule (Jan. 19, 2015 03:35:27)
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