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- CAA14
-
500+ posts
.;: Idea Shop :;. (Temporarily Closed)
Is it too late to apply to be a member? (those create ideas, right?)
I don't know, but yeah, those are those who create the ideas. I am kind of a half member, i help Ernie when he needs it.

- butterflygirl2
-
51 posts
.;: Idea Shop :;. (Temporarily Closed)
number of ideas: maybe 2 or 3.
ideas on: game or animation
description: Something easy to program because I'm new to Scratch and programming.
anything else: I will credit you
ideas on: game or animation
description: Something easy to program because I'm new to Scratch and programming.
anything else: I will credit you
- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
It's never to late too apply. You could of even have asked in 4 years, and you could've applied then and there. This is a bit extreme, but you could've even asked me on my funeral bed. As you see, a bit extreme. Is it too late to apply to be a member? (those create ideas, right?)
Anyway, since I'm guessing you want to join, could I have two ideas? One idea being about rain, and another idea being whatever you want, except for a game?
Don't forget there's also a flip side of the coin to making small games. Yes, they don't require too much effort, but small games are also sometimes the funner then their larger counter-parts. Let me just say, that i understand you want this to be easy to program, but i would encourage you and everyone to not focus on “I've go to get mroe projects out there!”, but rather “I've got to get amazing projects out there!”. The latter takes hard work, but is more rewarding, even if you don't get 1,000,000 love it's.
Also, what's mroe games? Did President Monroe start making games?

With luck,
ErnieParke
Last edited by ErnieParke (July 2, 2013 00:05:04)
- CAA14
-
500+ posts
.;: Idea Shop :;. (Temporarily Closed)
Owww…. Rain. Great material.It's never to late too apply. You could of even have asked in 4 years, and you could've applied then and there. This is a bit extreme, but you could've even asked me on my funeral bed. As you see, a bit extreme. Is it too late to apply to be a member? (those create ideas, right?)
Anyway, since I'm guessing you want to join, could I have two ideas? One idea being about rain, and another idea being whatever you want, except for a game?
With luck,
ErnieParke

- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
You can see why I picked that one. Usually, I try and pick one hard idea request and another more flexible one. Plus, it's actually raining where I am.Owww…. Rain. Great material.It's never to late too apply. You could of even have asked in 4 years, and you could've applied then and there. This is a bit extreme, but you could've even asked me on my funeral bed. As you see, a bit extreme. Is it too late to apply to be a member? (those create ideas, right?)
Anyway, since I'm guessing you want to join, could I have two ideas? One idea being about rain, and another idea being whatever you want, except for a game?
With luck,
ErnieParke
With regards,
ErnieParke
- CAA14
-
500+ posts
.;: Idea Shop :;. (Temporarily Closed)
Awesome.You can see why I picked that one. Usually, I try and pick one hard idea request and another more flexible one. Plus, it's actually raining where I am.Owww…. Rain. Great material.It's never to late too apply. You could of even have asked in 4 years, and you could've applied then and there. This is a bit extreme, but you could've even asked me on my funeral bed. As you see, a bit extreme. Is it too late to apply to be a member? (those create ideas, right?)
Anyway, since I'm guessing you want to join, could I have two ideas? One idea being about rain, and another idea being whatever you want, except for a game?
With luck,
ErnieParke
With regards,
ErnieParke

- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Oh! An idea shop is EXACTLY what I was looking for! I want like a dress-up game but I don't know what to dress up. I mean, A person is basic, so that's out of the question. a dog? A Cat? BASIC!! What dress up should I do?Hm… So you need something complex as a dress-up subject? Sometimes, simple can be nicer, but since you asked, you could try a knight. Knight have several different suits of armor that will be hard to customize, plus theres's the slight programming challenge of everything being overlapping. You can even try and get the knight to move around a bit while you customize him, so as to make the game more life-like.
Also, why not try making a dress-up house? I know a house isn't alive, but it can be something fun to make, especially if it has a lawn.
And finally, there's always the possibility of making a greek based dress up. Have you ever tried giving the Minotaur a pink dress, or even giving the Furies a fantastic nail job?
I hope that you like my ideas!
With regards,
ErnieParke
- Maltese_Falcon
-
100+ posts
.;: Idea Shop :;. (Temporarily Closed)
Hi butterflygirl2! I'll give you some ideas. 2 for a game and 2 for an animation. number of ideas: maybe 2 or 3.
ideas on: game or animation
description: Something easy to program because I'm new to Scratch and programming.
anything else: I will credit you
1. Trapped in the Labyrinth
This is a maze game where you, Theseus, are trapped in the labyrinth of King Minos, where you have been left to die, either by starvation, a trap, or by the half-man, half-bull creature known as the minotaur. You are trapped in the maze with only a ball of string and a dagger.
Gameplay: control Theseus around the maze to get to the center, where you have to slay the minotaur. Then you have to get back. There are some traps along the way (Spikes and such). You leave a path behind you with your string (Using the Pen Blocks). You only have a limited time to do this, because you don't want to starve.
2. The Eye
(Animation)
After a proffesor of meteorology and nobel Laureate at a big college in California is publicly humiliated after not being able to answer why a giant thunderstorm has been raging on for 3 months, he meets a similarly shamed Astronomy proffesor who wasn't able to explain why Jupiter seemed to be shrinking. After realizing that these mysterious happenings are somehow related, they team up and investigate.
Using proffesional storm chasing equipment, they drive to Reno, Nevada, at the eye of the storm. Using their equipment, they find something truly horrible. The Earth is gradually turning into an exact replica of Jupiter, and Jupiter is turning into a clone of Earth.
The proffesors have to figure out how to save the Earth, knowing that if they informed the people of Earth, they'd be laughed at and mocked even more. Nobody would believe them.
3. Waiting for an idea to come
Also, if you want any help with scripts or anything, feel free to ask!
Last edited by Maltese_Falcon (July 2, 2013 19:05:14)
- ThePancakeMan
-
100+ posts
.;: Idea Shop :;. (Temporarily Closed)
Would you mind giving me a few more ideas? If you wouldn't mind, here's my form:
# ideas: 2
ideas for: games for my oPad 2
anything else: I'm avoiding arcade games because there's lag from all the scripts/sprites.
As always, I'll give you credits in the project notes.
By the way, do you want me to send you a link to the oPad 2 so far? I shared what I've done so far yesterday
…Thanks again,
ThePancakeMan
please? This has been here a couple of days..
Last edited by ThePancakeMan (July 2, 2013 03:13:09)
- kayybee
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Wow. These topics are really general. I have several ideas, maybe you can count them all.
(I wish it would rain here; it gets over 100˚F during the day…)
Okay, so let me know when you die and I'll request then. Leaving a comment on my profile would be best. (haha jk
)
Rain Idea 1: (easier)
Runnin' in the Rain
You're (probably a girl in this case) trying to get to your friend's house. However, it's raining outside. You don't have a car, so you have to walk and run. I forgot to mention that it's dark also, and there's a power outage. You can't find any batteries for your flashlight, so you have a candle.
You have to run down the street (birds-eye view) going from roof to roof. Roofs cover you and your candle, so your candle doesn't go out. If you stay in the rain too long, your candle will go out. If you don't get to your destination quick enough, your candle will run out.
As you run diagonally and sometimes straight across intersecting roads, you must avoid cars and wild animals. If you hit a car, you will lose, but if you hit a wild animal, you will be slowed down (in the rain). You have an option to run, too, by holding down a button, but if you run through a puddle, you have a chance of falling. Puddles are indicated by darker shades of blue.
Once you get to your friends house, you both decide to go to the next house. You run as a group, which increases the chance of you guys getting hit by cars/animals or slipping, making it harder. You continue for 3-4 houses or however many you want to win. The original player's “wetness” is measured as the total time in the rain minus a fraction of the time under a roof, minus, again any extra candle wax left used to dry up in the house. The lower the wetness, the better. A leaderboard can be added for this too.
Rain Idea 2: (harder, much harder)
Let it rain!
You are a rain monster (about the size of a dog). You can control a cloud with WASD and yourself with arrow keys. Space to release rain. However, beware that your water is limited for each level.
Each level is a scrolling platformer level. There is no walking through walls. The player can swim, and dive with down. Water physics makes the monster go up faster depending on the depth. R (or another button, like K) to restart the level with all the precipitation cleared and power amounts reset.
Rain is limited, but must be used to solve puzzles. Some parts will be a big gap. By moving the cloud over the gap and releasing rain, the player can swim across the gap. If rain is released on a big flat area, the rain will spread out and soak into the ground. If you see a plant, you can release rain to make it grow, so you can climb up it.
Eventually, after a great storyline (see below) you gather more powers. You have the power of snow, which can create a pile to stand on, hail, which can break down walls and kill enemies, or acid rain, which can break down plants/trees in the way and kill enemies also. There are limited amounts for each power per level.
Enemies: common enemies like blobs, blobs that shoot, blobs that jump, blobs that swim, etc. Avoiding them is necessary or else health will decrease (3-5 health bars) until the ability to destroy enemies is gained.
Storyline: You are a lost god. You used to have the ability to control the weather but you appear to be injured. Fragments of your power are hidden around the world and you must go to find them. You are only left with your ability to rain from your cloud, but later, you gain the ability to snow, hail, and acid rain. (The creator of this game may want to include cutscenes to explain this, and explain controls in the cutscene.)
Each “ability” gained should take around 3-5 minutes, making the game 12-20 minutes long, very substantial for a game in Scratch.
Bonus: after the game is complete, there should be a sandbox mode with unlimited use to play around with different objects. The sandbox world is not scrollable, but contains various objects such as hills, mountains, valleys, boulders, etc. to experiment as a real rain god.
Anything-but-a-game: (fairly complex, requires maths skills)
Calendar
Make a calendar that displays the current date on the a month on a grid, the progress through the week (amount of this week complete), and the progress through the day (amount of this day over/left) (These should be the actual time and percentages)
But… Besides just today, it also shows any month within several hundred years (before that calendars were different) but up to any time in the future.
It will calculate the day of the week of the first day, then put the rest of the month following it, taking note of leap days.
Giving it any day of any year will tell you the day of the week.
The monthly view on the normal calendar grid should also include common events such as New Year's, Christmas, Hanukkah, Scratch Day, Thanksgiving, etc. making it both for any country and any religion (possibly with an option to select, out of the most popular religions and countries.)
Bonus features that might be hard:
Make the day of the week able to start on Sunday or Monday, depending on what they choose.
Don't use variables to display it, use numbers as costumes and stamp it.
Extra hard feature: add other calendars onto this, like the lunar calendar.
===================================
Okay, three ideas. Are they any good?
(I wish it would rain here; it gets over 100˚F during the day…)
Okay, so let me know when you die and I'll request then. Leaving a comment on my profile would be best. (haha jk

Rain Idea 1: (easier)
Runnin' in the Rain
You're (probably a girl in this case) trying to get to your friend's house. However, it's raining outside. You don't have a car, so you have to walk and run. I forgot to mention that it's dark also, and there's a power outage. You can't find any batteries for your flashlight, so you have a candle.
You have to run down the street (birds-eye view) going from roof to roof. Roofs cover you and your candle, so your candle doesn't go out. If you stay in the rain too long, your candle will go out. If you don't get to your destination quick enough, your candle will run out.
As you run diagonally and sometimes straight across intersecting roads, you must avoid cars and wild animals. If you hit a car, you will lose, but if you hit a wild animal, you will be slowed down (in the rain). You have an option to run, too, by holding down a button, but if you run through a puddle, you have a chance of falling. Puddles are indicated by darker shades of blue.
Once you get to your friends house, you both decide to go to the next house. You run as a group, which increases the chance of you guys getting hit by cars/animals or slipping, making it harder. You continue for 3-4 houses or however many you want to win. The original player's “wetness” is measured as the total time in the rain minus a fraction of the time under a roof, minus, again any extra candle wax left used to dry up in the house. The lower the wetness, the better. A leaderboard can be added for this too.
Rain Idea 2: (harder, much harder)
Let it rain!
You are a rain monster (about the size of a dog). You can control a cloud with WASD and yourself with arrow keys. Space to release rain. However, beware that your water is limited for each level.
Each level is a scrolling platformer level. There is no walking through walls. The player can swim, and dive with down. Water physics makes the monster go up faster depending on the depth. R (or another button, like K) to restart the level with all the precipitation cleared and power amounts reset.
Rain is limited, but must be used to solve puzzles. Some parts will be a big gap. By moving the cloud over the gap and releasing rain, the player can swim across the gap. If rain is released on a big flat area, the rain will spread out and soak into the ground. If you see a plant, you can release rain to make it grow, so you can climb up it.
Eventually, after a great storyline (see below) you gather more powers. You have the power of snow, which can create a pile to stand on, hail, which can break down walls and kill enemies, or acid rain, which can break down plants/trees in the way and kill enemies also. There are limited amounts for each power per level.
Enemies: common enemies like blobs, blobs that shoot, blobs that jump, blobs that swim, etc. Avoiding them is necessary or else health will decrease (3-5 health bars) until the ability to destroy enemies is gained.
Storyline: You are a lost god. You used to have the ability to control the weather but you appear to be injured. Fragments of your power are hidden around the world and you must go to find them. You are only left with your ability to rain from your cloud, but later, you gain the ability to snow, hail, and acid rain. (The creator of this game may want to include cutscenes to explain this, and explain controls in the cutscene.)
Each “ability” gained should take around 3-5 minutes, making the game 12-20 minutes long, very substantial for a game in Scratch.
Bonus: after the game is complete, there should be a sandbox mode with unlimited use to play around with different objects. The sandbox world is not scrollable, but contains various objects such as hills, mountains, valleys, boulders, etc. to experiment as a real rain god.
Anything-but-a-game: (fairly complex, requires maths skills)
Calendar
Make a calendar that displays the current date on the a month on a grid, the progress through the week (amount of this week complete), and the progress through the day (amount of this day over/left) (These should be the actual time and percentages)
But… Besides just today, it also shows any month within several hundred years (before that calendars were different) but up to any time in the future.
It will calculate the day of the week of the first day, then put the rest of the month following it, taking note of leap days.
Giving it any day of any year will tell you the day of the week.
The monthly view on the normal calendar grid should also include common events such as New Year's, Christmas, Hanukkah, Scratch Day, Thanksgiving, etc. making it both for any country and any religion (possibly with an option to select, out of the most popular religions and countries.)
Bonus features that might be hard:
Make the day of the week able to start on Sunday or Monday, depending on what they choose.
Don't use variables to display it, use numbers as costumes and stamp it.
Extra hard feature: add other calendars onto this, like the lunar calendar.
===================================
Okay, three ideas. Are they any good?
Last edited by kayybee (July 2, 2013 17:21:16)
- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Oh… I thought I was seeing a duplicate order. Sorry about that. And yes, I would like a link. It'll give me time to organize my thoughts and give you a few ideas. ;)Would you mind giving me a few more ideas? If you wouldn't mind, here's my form:
# ideas: 2
ideas for: games for my oPad 2
anything else: I'm avoiding arcade games because there's lag from all the scripts/sprites.
As always, I'll give you credits in the project notes.
By the way, do you want me to send you a link to the oPad 2 so far? I shared what I've done so far yesterday
…Thanks again,
ThePancakeMan
please? This has been here a couple of days..
With speed,
ErnieParke
- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Yes, they are good, why wouldn't they be? Anyway, just to say, I'll be chopping your post up since you made such a large post. It'll help keeps things organized. Okay, three ideas. Are they any good?
Okay, I'll make sure to do just that. Wow. These topics are really general. I have several ideas, maybe you can count them all.
(I wish it would rain here; it gets over 100˚F during the day…)
Okay, so let me know when you die and I'll request then. Leaving a comment on my profile would be best. (haha jk)

And it's actually good that you have multiple ideas. Ideas gave me an order earlier, but the problem is that he ruled our almost every single game I kept on thinking with what he needs. That's led me to still be filling it out over a week later, which is something you want to avoid as much as possible.
Also, if you want to be extra accurate in your calendar, you'll have to skip every 25th leap year (aka. double leap year), and then every 5th double leap year, you'll have to skip that as well. That's because each year is 365.242 days. Anything-but-a-game: (fairly complex, requires maths skills)
“Calendar”
Make a calendar that displays the current date on the a month on a grid, the progress through the week (amount of this week complete), and the progress through the day (amount of this day over/left) (These should be the actual time and percentages)
But… Besides just today, it also shows any month within several hundred years (before that calendars were different) but up to any time in the future.
It will calculate the day of the week of the first day, then put the rest of the month following it, taking note of leap days.
Giving it any day of any year will tell you the day of the week.
The monthly view on the normal calendar grid should also include common events such as New Year's, Christmas, Hanukkah, Scratch Day, Thanksgiving, etc. making it both for any country and any religion (possibly with an option to select, out of the most popular religions and countries.)
Bonus features that might be hard:
Make the day of the week able to start on Sunday or Monday, depending on what they choose.
Don't use variables to display it, use numbers as costumes and stamp it.
Extra hard feature: add other calendars onto this, like the lunar calendar.
===================================
Anyway, back to your idea. I wasn't exactly expecting a calendar, though then again, it's not a game, and i has plenty of challenges/usefulness. A challenge is often good, and again, a non-game has to be useful in some way. From the sounds of it, your calendar might be so useful that every Scratcher is going to start using it because it can do about anything they need. ;)
Still, your idea seems a bit miss-mash in terms of organization. Note that it's poorly organized, but there seem to a few… jumps? Smoothing those out would be good. But on the bright side, I do like the Bonus features section. Giving a few possibilities for change in your idea can be good, and it helps rap your idea up more nicely. I even do it in my orders because it seems like a nice bonus to top things off. I also add on a few other toppings, though that's another matter entirely…
When I first read through this, I was reminded of Temple Run and a Scratch project called Spike Chase -, but it looks like you have something completely new here. I like the sound of the game, but running doesn't seem “risky” enough. Yes, you may get hit be car, animals, or puddles, but most of that was there before hand. In a timed game, running gains a lot on benefits, so maybe you could add some other risk as well? Maybe your candle flame is smothered the more you run, so that you can only run for say 10 seconds max before it goes out? Rain Idea 1: (easier)
Runnin' in the Rain
You're (probably a girl in this case) trying to get to your friend's house. However, it's raining outside. You don't have a car, so you have to walk and run. I forgot to mention that it's dark also, and there's a power outage. You can't find any batteries for your flashlight, so you have a candle.
You have to run down the street (birds-eye view) going from roof to roof. Roofs cover you and your candle, so your candle doesn't go out. If you stay in the rain too long, your candle will go out. If you don't get to your destination quick enough, your candle will run out.
As you run diagonally and sometimes straight across intersecting roads, you must avoid cars and wild animals. If you hit a car, you will lose, but if you hit a wild animal, you will be slowed down (in the rain). You have an option to run, too, by holding down a button, but if you run through a puddle, you have a chance of falling. Puddles are indicated by darker shades of blue.
Once you get to your friends house, you both decide to go to the next house. You run as a group, which increases the chance of you guys getting hit by cars/animals or slipping, making it harder. You continue for 3-4 houses or however many you want to win. The original player's “wetness” is measured as the total time in the rain minus a fraction of the time under a roof, minus, again any extra candle wax left used to dry up in the house. The lower the wetness, the better. A leaderboard can be added for this too.
Also, I like the idea of adding in a leader board. Timed games are often good for that, especially since you have a few “stages” included as well. I was thinking that you could also try mentioning another game mode, because this feels like the type of game that would appreciate another game mode, not that it would lose anything from not having it.
And finally, I like how you added in the extra candle wax as a factor of the score. That was a neat touch, though one thing that I feel this lacked was a story-line. I won't go into to much detail though, since I do that below. vv
I remember, when I first went through, I couldn't find the non-game idea, but instead saw this. I was going to start commenting on how you skipped an idea, but then I noticed your 3rd idea. It's actually very good that you went for the “stretch” of the 3rd idea because that can be very kind at times, and it leaves a good impression. Still, if you bold the title of the first two ideas, but don't do it elsewhere, then that can be confusing… Rain Idea 2: (harder, much harder)
Let it rain!
You are a rain monster (about the size of a dog). You can control a cloud with WASD and yourself with arrow keys. Space to release rain. However, beware that your water is limited for each level.
Each level is a scrolling platformer level. There is no walking through walls. The player can swim, and dive with down. Water physics makes the monster go up faster depending on the depth. R (or another button, like K) to restart the level with all the precipitation cleared and power amounts reset.
Rain is limited, but must be used to solve puzzles. Some parts will be a big gap. By moving the cloud over the gap and releasing rain, the player can swim across the gap. If rain is released on a big flat area, the rain will spread out and soak into the ground. If you see a plant, you can release rain to make it grow, so you can climb up it.
Eventually, after a great storyline (see below) you gather more powers. You have the power of snow, which can create a pile to stand on, hail, which can break down walls and kill enemies, or acid rain, which can break down plants/trees in the way and kill enemies also. There are limited amounts for each power per level.
Enemies: common enemies like blobs, blobs that shoot, blobs that jump, blobs that swim, etc. Avoiding them is necessary or else health will decrease (3-5 health bars) until the ability to destroy enemies is gained.
Storyline: You are a lost god. You used to have the ability to control the weather but you appear to be injured. Fragments of your power are hidden around the world and you must go to find them. You are only left with your ability to rain from your cloud, but later, you gain the ability to snow, hail, and acid rain. (The creator of this game may want to include cutscenes to explain this, and explain controls in the cutscene.)
Each “ability” gained should take around 3-5 minutes, making the game 12-20 minutes long, very substantial for a game in Scratch.
Bonus: after the game is complete, there should be a sandbox mode with unlimited use to play around with different objects. The sandbox world is not scrollable, but contains various objects such as hills, mountains, valleys, boulders, etc. to experiment as a real rain god.
Anyhow, back to your idea itself. Looking at all three ideas, this is personally my favorite, partly because you included a storyline. It's still a faint story-line though. A story-line is supposed to help grab the reader into your idea, not just re-state information you know. It'd even be good if you try and go for a few extraneous details (as filling) like why did the Rain God loose his powers? Or, how was the Rain God feeling after loosing his powers? The best ideas are often those that are the most hooking, and the story-line gives that hook, just like in a book. You can even call it the opening to an idea. If a gem crafter is given a diamond to make something out of, he will make a beautiful master-piece out of it, but if the gem crafter is given dirt, well what can you make from that? Not that your idea is dirt.
Even though the story-line might not be as great as possible, your idea has other great qualities. I also remember when I was reading this that I thought to myself “Why didn't I think of this?” That's because the idea you have is very flexible and would be fun to play. I especially like how there are the different types of clouds/powers, and how there's so much potential in this in this idea.
Well that's the end of my typing RPG. Welcome to the Idea Shop!

With congrats,
ErnieParke
- kayybee
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)

I guess when I said “storyline” I meant “go make up your own but make sure this part happens as it's important”

Yeah, when I started typing these I forgot about organization. I'll try that next time.
The calendar I actually thought of because it only requires “thinking” skills and not really “advanced” programming skills, and I don't think I've ever seen a calendar that (you know, looks like this) is a grid on Scratch. That and a lunar calendar. It's a great way to use the new date and time blocks.
(BTW, I bolded the “Calendar” name right now by edit, so it's easier to see, because at first I thought I had also deleted the third idea

(Also BTW, leap days are as following: every 4 years there is a leap day. every 100 years it is not a leap day, but every 400 years is a leap day. I also think every 1000 years isn't a leap day (if it was supposed to be) but 4000s are? Something like that.)
Do you think including a picture/diagram would be helpful sometimes?
And do I just do any uncompleted request?
- ThePancakeMan
-
100+ posts
.;: Idea Shop :;. (Temporarily Closed)
Oh… I thought I was seeing a duplicate order. Sorry about that. And yes, I would like a link. It'll give me time to organize my thoughts and give you a few ideas.
With speed,
ErnieParke
okay, here's your link.
- kayybee
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Here's the second game: number of ideas: maybe 2 or 3.
ideas on: game or animation
description: Something easy to program because I'm new to Scratch and programming.
anything else: I will credit you
“Key Doors”
Gameplay: There are a certain number of doors depending on the mode (easy has 5, medium has 7, hard has 9, extreme has 11)
Behind some doors are points, behind others are monsters. Some have clocks, and some have power ups.
Each door is labeled with a key (a letter on your keyboard).
Every five seconds or so, each door will quickly flash a picture of one of the powerups. The player memorizes this as best as possible, and taps the keys of the doors he wants to open within 5 seconds (before the next item change). (The letter of the door is permanently printed on the door, but the item behind is not.)
If he opens the door of points, he gets 10 points. If he opens the door of monster, he gets -50 points. If he gets a clock, he gets +5 seconds, and if he gets a powerup, the powerup is activated (see below).
The game ends when the time runs out. 60 seconds are given at the start of each game.
Controls: The creator should choose random letters as it doesn't matter in this case. Making them spread out would be good. For example, easy could be a/d/g/j/l for easy. The letters don't matter, so maybe choose a pattern on the computer.
Power-ups: There should be different powerups behind doors, such as “stop time” or “item freeze” (shows you the item behind each door for the full five seconds). Some other powerups could be “monster hunt” which turns all monsters into points, or “point bonus” which just gives you 50 points. The effect of the powerup should show up on the screen on top of everything in large font and quickly fade out.
Bonus: After, say 15 seconds, the doors should start moving in a circle (or rectangle) around each other. After 45 seconds, the doors should move (glide) randomly around the screen.
Hm… Now that I think of it, the programming might not be “advanced” but it doesn't seem too “simple” either. If you want this idea and need help, feel free to let me know, but if you think it's too hard to make, then let us know so we can put it elsewhere.
- CAA14
-
500+ posts
.;: Idea Shop :;. (Temporarily Closed)
HOW did you the become a member???
Wow, i just read Ernie's “Become a member” and found out that i can give idea parameters to applicants…

SO…… Here's the two idea's i would like you to give me:
1. A game of any genre, which is based off of/is about minerals.
2. A puzzle game; Can be anything you'd like, but must be a puzzle. (Meaning, you have to think through, it takes brain power, not necessarily physical/computer skill.)
Last edited by CAA14 (July 3, 2013 01:56:56)
- ErnieParke
-
1000+ posts
.;: Idea Shop :;. (Temporarily Closed)
Okay, that's nice to know. I'll stop by tomorrow morning with a fresh batch of ideas.Oh… I thought I was seeing a duplicate order. Sorry about that. And yes, I would like a link. It'll give me time to organize my thoughts and give you a few ideas.
With speed,
ErnieParke
okay, here's your link.
Wait, I've already done that? I was planning on doing that sometime this week, though it looks like this week was several months ago. Well then good luck with your first “application”HOW did you the become a member???
Wow, i just read Ernie's “Become a member” and found out that i can give idea parameters to applicants…

With luck,
ErnieParke
- CAA14
-
500+ posts
.;: Idea Shop :;. (Temporarily Closed)
Okay, that's nice to know. I'll stop by tomorrow morning with a fresh batch of ideas.Oh… I thought I was seeing a duplicate order. Sorry about that. And yes, I would like a link. It'll give me time to organize my thoughts and give you a few ideas.
With speed,
ErnieParke
okay, here's your link.Wait, I've already done that? I was planning on doing that sometime this week, though it looks like this week was several months ago. Well then good luck with your first “application”HOW did you the become a member???
Wow, i just read Ernie's “Become a member” and found out that i can give idea parameters to applicants…
With luck,
ErnieParke
Already did what? And did you not want me to that? It's in the notes.

- 8solarplanets
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100+ posts
.;: Idea Shop :;. (Temporarily Closed)
…Someone had better sticky this; it's so popular!
Last edited by 8solarplanets (July 3, 2013 03:12:04)