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- » Run without screen refresh block doing WAY more than it is intended to do
- lwb123456
-
Scratcher
10 posts
Run without screen refresh block doing WAY more than it is intended to do
My browser / operating system: Windows NT 10.0, Chrome 110.0.0.0, No Flash version detected
I am trying to make a sprite go up until it is not touching a different sprite, however i want it to do this immediately. i put it into a run without screen refresh block, but running it makes the sprite go WAY higher than it should. without the run without screen refresh block, it works fine, but it is way too slow. Here is the code
for some reason, this sends the player SUPER high instead of just ontop of the sprite
here is the project: https://scratch.mit.edu/projects/803568843/
I am trying to make a sprite go up until it is not touching a different sprite, however i want it to do this immediately. i put it into a run without screen refresh block, but running it makes the sprite go WAY higher than it should. without the run without screen refresh block, it works fine, but it is way too slow. Here is the code
define up
repeat until <not <touching [sprite1 v] ?>>
change [scrolly v] by (1)
end
for some reason, this sends the player SUPER high instead of just ontop of the sprite
here is the project: https://scratch.mit.edu/projects/803568843/
- CoconutGator
-
Scratcher
1000+ posts
Run without screen refresh block doing WAY more than it is intended to do
The project isn't shared.
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» Run without screen refresh block doing WAY more than it is intended to do

