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- gamer3903
-
Scratcher
1 post
Other Places/Methods to Receive Scripting Help (Updated)
Does anyone know how to make clones go to clones? I want to make a beat' em up game, but I want to add shadows to all the enemies.
- medians
-
Scratcher
1000+ posts
Other Places/Methods to Receive Scripting Help (Updated)
when green flag clicked
set [ myself ] to [sprite name]
go to (myself)
To test the scratchblocks plugin, you have to go to the sticky in Help with Scripts.code ::grey
- Danishcoconew
-
Scratcher
38 posts
Other Places/Methods to Receive Scripting Help (Updated)
when sus is true :: hat sound
forever
say (+(pick random (6) to (9))
meow :: cat variables
set color (#44d633
when <(x position) = (mouse x)> {
switch costume to (sus v)
} ******* :: custom
stop :: events
when everything dead :: hat
change sus position to (length of ) :: motion
brotcast (noting v) :: sensing
play sound :: cap list
@greenFlag,@stopSign,@addInput@delInput@turnRight and @turnLeft
eat {
…
@list :: extension
} @loopArrow
forever
say (+(pick random (6) to (9))
meow :: cat variables
set color (#44d633
when <(x position) = (mouse x)> {
switch costume to (sus v)
} ******* :: custom
stop :: events
when everything dead :: hat
change sus position to (length of ) :: motion
brotcast (noting v) :: sensing
play sound :: cap list
@greenFlag,@stopSign,@addInput@delInput@turnRight and @turnLeft
eat {
…
@list :: extension
} @loopArrow
- Danishcoconew
-
Scratcher
38 posts
Other Places/Methods to Receive Scripting Help (Updated)
when green flag clicked
- MomoAlt-Account
-
Scratcher
4 posts
Other Places/Methods to Receive Scripting Help (Updated)
when sus is true :: hat sound
forever
say (+(pick random (6) to (9))
meow :: cat variables
set color (#44d633
when <(x position) = (mouse x)> {
switch costume to (sus v)
} ******* :: custom
stop :: events
when everything dead :: hat
change sus position to (length of ) :: motion
brotcast (noting v) :: sensing
play sound :: cap list
@greenFlag,@stopSign,@addInput@delInput@turnRight and @turnLeft
eat {
…
@list :: extension
} @loopArrow
- MomoAlt-Account
-
Scratcher
4 posts
Other Places/Methods to Receive Scripting Help (Updated)
bryhttythtgggggggggggrfhh hbvnt
- gamemaker7467
-
Scratcher
3 posts
Other Places/Methods to Receive Scripting Help (Updated)
can anyone help me with my tetris game? https://scratch.mit.edu/projects/803459534/
- gamemaker7467
-
Scratcher
3 posts
Other Places/Methods to Receive Scripting Help (Updated)
https://scratch.mit.edu/projects/803459534/ can anyone help me with my tetris
- Yim_the_Muon
-
Scratcher
48 posts
Other Places/Methods to Receive Scripting Help (Updated)
is there a way to in the operator tab or with a custom block that detects if it in between a range of numbers for eg. 1 to tenyou can use
this is for a scoring system btw. please help if you can asap
if <<(score) < [10]> and <(score)>[1]>> then
end
- Baby_mouse
-
New Scratcher
1 post
Other Places/Methods to Receive Scripting Help (Updated)
Hello! I'm @Baby_Mouse. I need help w/ my project: “Sloth caretaking”. I there are a few block that I just can't figure out! pls help!
- crow_r
-
Scratcher
7 posts
Other Places/Methods to Receive Scripting Help (Updated)
Hello! I'm @Baby_Mouse. I need help w/ my project: “Sloth caretaking”. I there are a few block that I just can't figure out! pls help!ok]
ill help
- Sanchei23S33
-
Scratcher
8 posts
Other Places/Methods to Receive Scripting Help (Updated)
Can someone help me with making a boxing game ai that doesn't phase through the player and glitch out because i currently have it where it points towards me and moves 3 steps towards me. I just need it to not phase through the player and randomly hit the player. I also need a way for my player to pick a random costume of a certain punch when I have my mouse down and do certain damage.
- phuchung6v3
-
Scratcher
57 posts
Other Places/Methods to Receive Scripting Help (Updated)
hey how to make a good picture in sprite 





pls answer






pls answer
- phuchung6v3
-
Scratcher
57 posts
Other Places/Methods to Receive Scripting Help (Updated)
when green flag clicked
go to x: (15) y: (3)
set [color] effect to (0)
switch costume to [...1]
repeat ((110) * (pick random (1) to (174)))
wait (0) secs
set [brightness] effect to (0)
next costume
end
switch costume to [..2]
repeat (0)
change [ghost] effect by (10)
depending on the number of costumes
Last edited by phuchung6v3 (March 11, 2023 09:39:43)
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