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- timnobody123
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9 posts
Help with Simon Game
I'm making a simple Simon game (because why not) and I'm running into a problem where “completed” is set to t when it shouldn't be. “completed” is supposed to be set to t when the user clicks on the wrong square, which stops a “repeat until” loop, but it gets set to t no matter what square I click.
I would appreciate any help.
Here's the game link: https://scratch.mit.edu/projects/797695004/
I would appreciate any help.
Here's the game link: https://scratch.mit.edu/projects/797695004/
- deck26
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1000+ posts
Help with Simon Game
Why use a forever loop to detect a mouse click in a custom block? A simple when this sprtie clicked hat block should be fine.
You're checking the positionGuessed too quickly after detecting mouse down. Add a short wait to give the appropraite sprite time to update the variable.
You're checking the positionGuessed too quickly after detecting mouse down. Add a short wait to give the appropraite sprite time to update the variable.
Last edited by deck26 (Feb. 8, 2023 16:53:34)
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