Discuss Scratch

cookieclickerer33
Scratcher
1000+ posts

Save Game/Load Game

blablablahello wrote:

cookieclickerer33 wrote:

BuzzedOut wrote:

gdfsgdfsgdfg wrote:

BuzzedOut wrote:

Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?

It can be useful for new scratchers
It would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.
Saving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languages
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
me when lua
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)

the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
It could be saved with cookies
RED-001-alt
Scratcher
1000+ posts

Save Game/Load Game

It might also be hard to implement this and more data storage into Scratch.
PPPDUD
Scratcher
1000+ posts

Save Game/Load Game

cookieclickerer33 wrote:

blablablahello wrote:

cookieclickerer33 wrote:

BuzzedOut wrote:

gdfsgdfsgdfg wrote:

BuzzedOut wrote:

Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?

It can be useful for new scratchers
It would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.
Saving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languages
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
me when lua
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)

the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
It could be saved with cookies
Or, even better, you could save it with Local Storage.
cookieclickerer33
Scratcher
1000+ posts

Save Game/Load Game

PPPDUD wrote:

cookieclickerer33 wrote:

blablablahello wrote:

cookieclickerer33 wrote:

BuzzedOut wrote:

gdfsgdfsgdfg wrote:

BuzzedOut wrote:

Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?

It can be useful for new scratchers
It would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.
Saving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languages
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
me when lua
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)

the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
It could be saved with cookies
Or, even better, you could save it with Local Storage.
Like as a file? What if someone makes the file save in a way that’s harmful like making it into a zip bomb n
By writing code that corosponds to characters

Or browser local storage..
If it’s cookies that would work because then it’s eiser to clear them manually
chriscreators14
Scratcher
500+ posts

Save Game/Load Game

8bitrkt wrote:

first of all, this is way to vauge for this to work, and what would it do? save variables? save numbers? what if you made a platformer game and had this block in it? and this defeats the point of scratch, its a website meant for learning

and before you say people might not know how to make save codes:
makeplatformer people might not know how to make platformers, so this should be added
PPPDUD
Scratcher
1000+ posts

Save Game/Load Game

cookieclickerer33 wrote:

PPPDUD wrote:

cookieclickerer33 wrote:

blablablahello wrote:

cookieclickerer33 wrote:

BuzzedOut wrote:

gdfsgdfsgdfg wrote:

BuzzedOut wrote:

Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?

It can be useful for new scratchers
It would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.
Saving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languages
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
me when lua
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)

the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
It could be saved with cookies
Or, even better, you could save it with Local Storage.
Like as a file? What if someone makes the file save in a way that’s harmful like making it into a zip bomb n
By writing code that corosponds to characters

Or browser local storage..
If it’s cookies that would work because then it’s eiser to clear them manually
Browser local storage. Also, it's pretty easy to clear. Just open Inspect, click on Applications, and find Local Storage.
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

Bump?
Elijah_Labs
Scratcher
11 posts

Save Game/Load Game

Crow_Boy08 wrote:

this would save everything.
We can kiss Scratch's servers goodbye.
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

Bump. Okay it would only save what you would want to save like a variable.

Elijah_Labs wrote:

Crow_Boy08 wrote:

this would save everything.
We can kiss Scratch's servers goodbye.
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

Bump
_E-J_
Scratcher
100+ posts

Save Game/Load Game

You can do this already look
tagrim123
Scratcher
100+ posts

Save Game/Load Game

whenIreceiveloadsetincto1repeatuntilinc=lengthofload-listswitchcostumetoitem#ofincinload-list anything you need to do with the data, this is an example.. . . what happens to each piece of data?changeincby1sayLoaded all costumes!

And THATS how you load data (basic version tho)
ZoeyElla330
New Scratcher
1 post

Save Game/Load Game

Hi I’m yumi
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

_E-J_ wrote:

You can do this already look
No they mean local saving like when you go into a game the progress is still there, and you just don't start new.
_E-J_
Scratcher
100+ posts

Save Game/Load Game

Crow_Boy08 wrote:

_E-J_ wrote:

You can do this already look
No they mean local saving like when you go into a game the progress is still there, and you just don't start new.
oh ok but still load game is still flag
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

_E-J_ wrote:

Crow_Boy08 wrote:

_E-J_ wrote:

You can do this already look
No they mean local saving like when you go into a game the progress is still there, and you just don't start new.
oh ok but still load game is still flag
Yeah but when you exit the project fully, and then come back all your progress is gone and the green flag doesn't load your old progress in. This is a suggestion for saving a project locally and having your old progress in the project.
jmdzti_0-0
Scratcher
500+ posts

Save Game/Load Game

just… save the sb3 file? everything is stored in there
Crow_Boy08
Scratcher
1000+ posts

Save Game/Load Game

jmdzti_0-0 wrote:

just… save the sb3 file? everything is stored in there
They mean like when you enter, all your progress is still there

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