Discuss Scratch
- cookieclickerer33
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1000+ posts
Save Game/Load Game
It could be saved with cookiesme when luaSaving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languagesIt would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?
It can be useful for new scratchers
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)
the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
- RED-001-alt
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1000+ posts
Save Game/Load Game
It might also be hard to implement this and more data storage into Scratch.
- PPPDUD
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1000+ posts
Save Game/Load Game
Or, even better, you could save it with Local Storage.It could be saved with cookiesme when luaSaving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languagesIt would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?
It can be useful for new scratchers
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)
the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
- cookieclickerer33
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1000+ posts
Save Game/Load Game
Like as a file? What if someone makes the file save in a way that’s harmful like making it into a zip bomb nOr, even better, you could save it with Local Storage.It could be saved with cookiesme when luaSaving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languagesIt would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?
It can be useful for new scratchers
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)
the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
By writing code that corosponds to characters
Or browser local storage..
If it’s cookies that would work because then it’s eiser to clear them manually
- chriscreators14
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500+ posts
Save Game/Load Game
learningfirst of all, this is way to vauge for this to work, and what would it do? save variables? save numbers? what if you made a platformer game and had this block in it? and this defeats the point of scratch, its a website meant for
and before you say people might not know how to make save codes:








- PPPDUD
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1000+ posts
Save Game/Load Game
Browser local storage. Also, it's pretty easy to clear. Just open Inspect, click on Applications, and find Local Storage.Like as a file? What if someone makes the file save in a way that’s harmful like making it into a zip bomb nOr, even better, you could save it with Local Storage.It could be saved with cookiesme when luaSaving using just a single command and not needing to do extremely complex stuff with cloud variables is a thing in most languagesIt would still have the problem I described. It would be useful but it stops people from learning how to do it themselves.Although cloud saving could be seen as difficult, it really isn’t it you watch a simple tutorial. Just adding a block for an entire game feature makes no sense. Why don’t we have a “make game” block so people who don’t know how to make games can make them?
It can be useful for new scratchers
You almost never need to manually code a saving system in languages because they already have one built in
So why teach us to do the more complex thing and waste time
but then again scratch doesn't have a datastore or anything similar, so you cant really teach people about that anyways (unless you use python, but alot of people dont even have acccess to it, and people who knows it wouldn't really need to learn saving anymore)
the only problem here I believe would be how and where the data would be stored, as I can see crashing a person's computer by generated multiple lists of 20k elements and then saving it to their computer (or DDOSing the scratch servers if its saved on scratch)
By writing code that corosponds to characters
Or browser local storage..
If it’s cookies that would work because then it’s eiser to clear them manually
- Elijah_Labs
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11 posts
Save Game/Load Game
We can kiss Scratch's servers goodbye. this would save everything.
- Crow_Boy08
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1000+ posts
Save Game/Load Game
Bump. Okay it would only save what you would want to save like a variable.
We can kiss Scratch's servers goodbye. this would save everything.
- Crow_Boy08
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1000+ posts
Save Game/Load Game
No they mean local saving like when you go into a game the progress is still there, and you just don't start new. You can do this already look
- _E-J_
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100+ posts
Save Game/Load Game
oh ok but still load game is still flagNo they mean local saving like when you go into a game the progress is still there, and you just don't start new. You can do this already look
- Crow_Boy08
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1000+ posts
Save Game/Load Game
Yeah but when you exit the project fully, and then come back all your progress is gone and the green flag doesn't load your old progress in. This is a suggestion for saving a project locally and having your old progress in the project.oh ok but still load game is still flagNo they mean local saving like when you go into a game the progress is still there, and you just don't start new. You can do this already look
- jmdzti_0-0
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500+ posts
Save Game/Load Game
just… save the sb3 file? everything is stored in there
- Crow_Boy08
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1000+ posts
Save Game/Load Game
They mean like when you enter, all your progress is still there just… save the sb3 file? everything is stored in there