Discuss Scratch
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
script speed block
just changes the speed of the script
just like in scratch jr
set speed to [ v] :: events // fast, normal or slow
just like in scratch jr
- Batyadzoantipelnavia
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New Scratcher
28 posts
script speed block
How about cloud variables?What about them
How can this be useful?By making the script faster
- Knightbot63
-
Scratcher
1000+ posts
script speed block
By making the script fasterHow can this be useful on scripts?
- cs3868895
-
Scratcher
1000+ posts
script speed block
Nah, There's way too much work arounds including
glide () secs to x: (0) y: (0)
- Moduds
-
Scratcher
97 posts
script speed block
What about them
If both Scratchers have a reasonably fast Internet connection (DSL/Cable), and there are no restrictive firewalls on the computers/network, updates should be transmitted in milliseconds. However, many computers have firewall software running in them, and if the firewall software blocks outgoing connections to TCP port 531 and TCP port 843, the time-lag becomes one-second.Wouldn't that affect?
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
script speed block
Nah, There's way too much work arounds includingglide () secs to x: (0) y: (0)
no
the block speeds up the script
- Batyadzoantipelnavia
-
New Scratcher
28 posts
script speed block
How can this be useful on scripts?I made a test script for HwS and it was historically slow. If I would like to add it for a project I would have to wait for it to load and it's soo boring.
By the way it was for filling in squares.
Last edited by Batyadzoantipelnavia (Jan. 23, 2023 17:14:38)
- blablablahello
-
Scratcher
1000+ posts
script speed block
I believe this wouldn't work, as script currently runs at (idk exactly how much) frames, and you cant really get shorter then a frame in computers
otherwise, this would literally just be a “activate turbo mode” block, which simply runs without refreshign the screen (or something like that)
otherwise, this would literally just be a “activate turbo mode” block, which simply runs without refreshign the screen (or something like that)
- cs3868895
-
Scratcher
1000+ posts
script speed block
Nah, There's way too much work arounds includingglide (120) secs to x: (0) y: (0)
no
the block speeds up the script
I believe this wouldn't work, as script currently runs at (idk exactly how much) frames, and you cant really get shorter then a frame in computersThen You have why this codeblock works also let me pull another work around-
otherwise, this would literally just be a “activate turbo mode” block, which simply runs without refreshign the screen (or something like that)
(the one is where time doesn't matter but it slows down the sprite) And also you can make it slow too-
Last edited by cs3868895 (Jan. 23, 2023 17:40:37)
- cookieclickerer33
-
Scratcher
1000+ posts
script speed block
I support because it makes no sense that scratch jr has features not on normal scratch
- cs3868895
-
Scratcher
1000+ posts
script speed block
I support because it makes no sense that scratch jr has features not on normal scratchHuh, I think the fast normal slow is supposed to teach kids about the many speeds, just why do we need it if we have glide blocks and such-
No support definitely No support.
- Moduds
-
Scratcher
97 posts
script speed block
I support because it makes no sense that scratch jr has features not on normal scratchThere's a big difference between Scratch JR and Scratch 3.0, so not everything there could apply on Scratch.
- cookieclickerer33
-
Scratcher
1000+ posts
script speed block
I think a simplified version of something should not have things that can’t be archived on the normal versionI support because it makes no sense that scratch jr has features not on normal scratchThere's a big difference between Scratch JR and Scratch 3.0, so not everything there could apply on Scratch.
- Moduds
-
Scratcher
97 posts
script speed block
While a feature is implemented on Scratch JR, It can destroy Scratch 3.0, Since, Scratch 3.0 Is much larger than JR, like how I've mentioned above:I think a simplified version of something should not have things that can’t be archived on the normal versionI support because it makes no sense that scratch jr has features not on normal scratchThere's a big difference between Scratch JR and Scratch 3.0, so not everything there could apply on Scratch.
Scratch 3.0 have cloud variables, and also server which they would just shut down (AFAIK), but Scratch JR does? - No, so I don't see any reason that the speed block would harm Scratch JR, but It still can harm Scratch 3.0.What about themIf both Scratchers have a reasonably fast Internet connection (DSL/Cable), and there are no restrictive firewalls on the computers/network, updates should be transmitted in milliseconds. However, many computers have firewall software running in them, and if the firewall software blocks outgoing connections to TCP port 531 and TCP port 843, the time-lag becomes one-second.Wouldn't that affect?
Last edited by Moduds (Jan. 23, 2023 18:27:20)
- 8bitrkt
-
Scratcher
500+ posts
script speed block
Work arounds?
and I'm pretty sure you cant make scripts run any faster than it already does (except for RWSR)
forever
Run without screen refresh :: more blocks
end
define Run without screen refresh
...
...
wait [0] secs
...
wait [0] secs
...
and I'm pretty sure you cant make scripts run any faster than it already does (except for RWSR)
- Batyadzoantipelnavia
-
New Scratcher
28 posts
script speed block
Work arounds?forever
Run without screen refresh :: more blocks
end
define Run without screen refresh
...
...
wait [0] secs
...
wait [0] secs
...
and I'm pretty sure you cant make scripts run any faster than it already does (except for RWSR)
Doesn't that just run it at normal speed
- Moduds
-
Scratcher
97 posts
script speed block
Doesn't that just run it at normal speedCustom blocks that runs without screen refresh could run functions in a single frame if that's what you mean? - Also, perhaps, the “0” in the wait block was just a placeholder
- gdfsgdfsgdfg
-
Scratcher
1000+ posts
script speed block
Work arounds?forever
Run without screen refresh :: more blocks
end
define Run without screen refresh
...
...
wait [0] secs
...
wait [0] secs
...
and I'm pretty sure you cant make scripts run any faster than it already does (except for RWSR)
wrong
it runs at normal speed
and no option for fast







